Why are there so many Junkers ? well from my point of view the reason is because its easy to be a Junker since they can allow the player who plays as a Junker to be more flexible because its the ammount of freedome and felxibility that allows many junker players to be whatever they want , they can mine,trade,smuggle and pirate all with the same ship . And if things go wrong you can always improvise ( if im wrong about this feel free to correct me )
There are so many Junkers because the excess drugs and profits from successful smuggling help us maintain unimaginable levels of productivity.. while we stay busy building massive batteries and cannon in Puerto Rico.. with which we will inundate all of Sirius and Gallia with an unending barrage of scrap.
Thus is the great mystery of the Rift, and where the last decade of garbage and drugs we've cleaned up has gone to.
Cue storyline Discovery .88: Gallics vs. Sirius vs. Junkers Battle Royale
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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'
You know, that last post of Aces' brings up a point that has been mentioned before by others, but not expounded on, at least in terms of Congress.
The key reason that Congress remains the most active player faction is a sense of maturity.
Congress leaders have no interest in ganks and furrballs, and in fact actively avoid them. Congress is the least combat-active faction that I'm aware of, preferring to instead RP all kinds of 'working' scenarios.
This causes players who would rather log on for a more calm experience to gravitate there - and stay.
A great many players who come looking for 'pew' and join .:j:. often end up leaving due to lack of 'action'.
Congress teamspeak is almost never a giggle-fest, as you find in many in-game videos of other groups, because the style of play espoused by them is much more relaxed and intentional.
This might not be for everyone, and of course it wasn't meant to be.
But it does inspire a comraderie and maturity, and to me, a much more satisfying in-game experience as due to the lack of pew, I rarely have to find a new ship to log or something else to do after I die - I can stay in my RP for hours.
None of this is meant as any sort of jab at other play styles - but it does bear explaining.
Or it just might be the fact that there are so few potential enemies for Junkers to have, that people just naturally want to trade on a faction that is less likely to be pirated.
(09-11-2014, 03:29 AM)Max Morse Wrote: Or it just might be the fact that there are so few potential enemies for Junkers to have, that people just naturally want to trade on a faction that is less likely to be pirated.
(09-11-2014, 03:29 AM)Max Morse Wrote: Or it just might be the fact that there are so few potential enemies for Junkers to have, that people just naturally want to trade on a faction that is less likely to be pirated.
Most Junkers smuggle.
For a REAL Junker, the Lawfuls ARE the pirates.
And there are more lawmen than pirates, by a long stretch.
So junkering is not without perils, unless you're doing it wrong.
Here's how it works - and it worked this way since long before Igiss retconned Junker Lore;
Junkers control the black market.
They do so under the "false front" of being scrappers - much the same way the NY Mafia hides behind shell companies like trash hauling and construction.
The pirates come to Junkers to offload their ill-gotten loot without questions.
The Junkers then haul that loot to the people who need it, hidden in loads of scrap that the law would rather not dig through.
So, that's a long way of asking Snak3 - why would criminals hunt Junkers? It should be the lawmen - but the veil of legitimacy hasn't broken -yet.
Liberty is trying to peek through it though
(09-11-2014, 11:41 AM)Papa Oomaumau Wrote: So, that's a long way of asking Snak3 - why would criminals hunt Junkers? It should be the lawmen - but the veil of legitimacy hasn't broken -yet.
Liberty is trying to peek through it though
It's been broken like 10,000,000 times, but we play along as if it hasn't because otherwise the Junker NPC faction would be wrecked and might as well be deleted from the mod.
That's why "arch enemies" are a good balancer, in lack of anything else.