//Yes, but the Samura ID is, in roleplay, explained by the fact that KTA had do join Samura. There are reasons:
1) FA wouldn't like a free trade faction, roaming around Kyushu and Tomioka.
2) Provided KTA is not Samura, FA and Hogosha would surely push them away from Kusari.
3) Samura would not like a faction that is neutral between them and Kishiro and GMG.
However, addendum to the point 3 is that KTA does not enforce rule concerning assault on Kishiro and GMG vessels outside House and Kusari space.
oK, so it´s still basically a Samura sub-faction deviating to some degree from official hard-line Samura RP.
Fine :-)
Well, let´s see in just how much danger T&T/ and KTA| will get for not shooting each other and openly declaring that they will ceep trading with each other.
After all, we are only trying to obey House Laws ;-)
Trade Alleigance with T&T is still active as far as I am concerned.
Full docking rights at Tinkers Haven and support through the Haven´s officials.
Let´s see how JM| and Hogosha react, and how Samura and Kishiro like it.
So you have this Samura affiliated faction, which tries to have it's own diplomacy. That's fine and dandy.
And then you have that other faction over there that works with Junkers and Freelancers to haul scrap to Kusari. That is ok too I guess.
Then you have the two of them become best buddies, and things start getting weird. Weird for the Junkers, who have now a Samura group in their trade. Weird to Samura lore because, I would guess, they would look unfavorably to any business that involves Junkers.
Weird to the Hogosha, that realize this and start to get distrustful of KTA (my stance on the topic).
(09-15-2014, 10:41 AM)Toji-Haku Wrote: //Yes, but the Samura ID is, in roleplay, explained by the fact that KTA had do join Samura. There are reasons:
1) FA wouldn't like a free trade faction, roaming around Kyushu and Tomioka.
2) Provided KTA is not Samura, FA and Hogosha would surely push them away from Kusari.
3) Samura would not like a faction that is neutral between them and Kishiro and GMG.
However, addendum to the point 3 is that KTA does not enforce rule concerning assault on Kishiro and GMG vessels outside House and Kusari space.
Then you add that thing above, which implies ID use for their "protective" benefits, while disregarding the role that Samura plays in the scenario.
Then you add those "hogosha/FA" incidents, that while it should be considered a different matter, it is evidently aligned with the weird line of play you're doing here.
I say this, get your act together. You keep switching your "leader", your operations, and your allegiances so fast, it's hard to take it in a serious manner.
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On the matter of the quote above: I think a neutral faction with his origins in Kyushu, representing the farmers but without using the criminal FA id would have been fine. If there was an active FA faction, they would be glad to have more groups aiding in their efforts, which is what your original writing is about.
Most likely a kusarian freelancer organization from Kyushu would be ignored in that so called "corporate war" that you keep repeating. In fact, for me it is unheard of any player/group faction having attacked Kishiro or GMG on Samura orders in months, that I had to ask the guys at Samura if there was such orders. We will probably have to wait to get a clarification on that.
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In short: it is bad policy to just use an ID terms and disregard the roleplay behind it. My humble opinion of the situation so far.
I can blame myself in fact for all that. But with with all the machinations with leadership change - it was planned way back while I have thought about the faction.
In fact, I needed to think up the reason for using bigger transports and reason why KTA would even join Samura. But nah, that was silly back then.
We are not talking, in fact, about players. I was more thinking about in-lore situation that Samura would likely try to get rid of so-called Kyushu-Tomioka Alliance and use their goons from Farmers Alliance. I mean, why a freelance traders could take profit from something that does not even belong to them - as it belongs to Samura and to the Farmers Alliance (as far as I am concerned, in practice Planet Kyushu and Planet Tomioka are well-lobbed by latter). I think that both Freelancer ID and Pirate ID should be threaten identically, if it comes to, from little concern to hate, from the bigger bodies.
However, I have roleplayed (or rather backgrounded) death of the first leader, what shifted everything from being free to join Samura for protection. The second leader snapped after some time, because - unlike his father - he wasn't stable emotionally. Make it double, because of death of his father and that feeling of being compared to the former head is not something that influenced leadership in a positive way. Jinpachi Saika is the latest head now, because he had enough charisma to bring relative peace to the company shattered by original leader's death.
Oh, and I almost forgot - the very likely reason for KTA to join Samura was money. Samura has it. A lot of it. I always thought about something like this: "Why not to have some more guys to do money for us and if something bad happens, blame that on them?" That blame thing is now on use, because KTA is desperate enough to proove their innocence in some matters. As we can see now, Jinpachi couldn't foresee that someone would be using KTA name, denounce it and pirate on Liberty? KTA has introduced a temporal embargo - as a protest towards Liberty Navy, because of KTA connections with Rheinland - and someone could use it as a reason to denounce them. But who then? LSF? Perhaps. Samura? Maybe.
To be honest, a bit off the topic, calling them all them "leaders" or "heads" is kinda wrong, because it is more a figure than a practical leader. Think about someone like a PR guy who presents everything on the plate. Don't forget that KTA are just buch of guys who must gain somekind of consensuss in "what to do?" .
My goal was to create minor but rather powerful faction, which started from small thing into something more stable, is a bit different than Samura. But affiliation with Samura will be, after some time, just temporal. If we roleplay everything right and straight up some things, having some cash as well, perhaps it would be, one day, with bigger number of players, SRP-ed.
Believe or not, I was about to disband KTA.
And about ID thing. According to the ID, Samura-affiliated pilot CAN fulfil their pirate duties, but is not forced to do so. We are forgetting the fact that Samura is keiretsu, so it is not one big company but dozens, if not hundreds, of subcompanies. I bet there are people who dislike idea of open piracy outside Kusari borders, but cannot speak of it loudly. As I said before, from LORE point of view, if KTA was free trade company, Samura would either assimilate them, threat them into subjugation or even kick them away from Kusari, using Farmers Alliance.
tl;dr about ID: Every square is a rectangle - but not every rectangle is a square.
Quote:In fact, I needed to think up the reason for using bigger transports and reason why KTA would even join Samura.
Then why use bigger transports ?
We have limitated ourselves to 3600 ( max 4300 with J/T&T ) quite sucessfully, without any problems ?
You get money fast enough, no worries.
Get me right : it´s fun to play some chess about Kusari internals,
but I have to agree to one point :
Quote:I say this, get your act together. You keep switching your "leader", your operations, and your allegiances so fast, it's hard to take it in a serious manner.
+1
It´s very frustrating to rely with your RP on someone who is continually changing , and we do actually risk quite a lot through supporting you.
We do and will, but it would be nice to know what you are about.
And Im no fan of the *switch a ship and switch sides* policy.
Play a Freelancer or a corporate : fine.
Play a Pirate : fine . But don´t connect the two too closely . Metagaming is not allowed, and the path to the dark side lures constantly...
It´s a fine goal to develop in RP through flight time and Forum, put please remember that there are a lot of players out here that might not react as *planned*.
The more fragmented and unconsistant your storyline string is, the higher is the chance that it unravels.
As I said before it was the final change, if it comes to leaders. I am not sure if anyone noticed that the second leader was in charge temporarly.
Secondly, if you wish change everything to Freelancer ID, that's fine by me. But keep in mind that Freelancers does not even have a way to protect themselves if they are alone (but here I am just lucky that Chuba lives in nearly the same Timezone). It would now take a lot of time to rollback everything to Freelancer ID, also wasting credits we have earned so far and put into ships. And if it was bothering Samura, why no Samura| player is protesting about KTA doings, if we wanted to keep it all inRP?
ID isn't quite a ruleset, it is guide, where Samura ID does not force piracy on Synth Foods for example. It reads it "MAY" pirate X and Y faction, not "must". KTA was created purely for the reason, with Samura as their backer, of more neutral attitude to both Kishiro and GMG - again, basing on lore. As a background, KTA is not Samura, but they NEED Samura in case that Hogosha or FA would bitch about "boohoo, who are those?". That's the main problem here and this is what I wanted to roleplay. Excuse me if I offended someone with my "briliant" ideas.
I think in case of limiting cargo ship, Freelancer ID is just wrong right here, because it would be more logical for Freelancer to use Uruz (provided he flies in Omicrons for example and after RhCorp approval) than unprotected transport (however Serenity KINDA fits role here). Either that or bring back Trader ID with no cargo space limitation. Merging some ID made all this mess as well, e.g. merging Smuggler and Pirate ID was a very bad idea, because those are way different things, because Smuggler could act as a lawful freelance trader, until being scanned.