(10-18-2014, 02:08 PM)Toji-Haku Wrote: You are missing one small point. Being a PRIVATEER is working under nation's acceptance and accord against another nation (kingdom, whatever) or nations, even though there is a peace between two nations. It was a very common thing done in the Golden Age of Piracy. If you had Privateer license, you had right to attack ALL vessels that do not belong to your king or his allies. Even if at peace. Plus you had full right to support anti-Piracy around your king's territory and trade routes.
In ID meaning it would be something like Xenos minus the house your Privateer lincense belong and house's allies.
I must disagree with that view, no nation or house would sanction actions of piracy or privateering in their name against Neutral or Allied nations (or houses).
Letter of marques were issued against specific enemies of the state, and sometimes in specific geographical regions of space too.
Privateering, as well vigilantism, are difficult subjects to bring up in a Freelancer universe, since there are other established institutions that enter in conflict with those concepts.
Bretonian privateers have their reasoning on the war with Gallia (and previously Kusari), and engaged these enemies and their commercial shipping far beyond the front lines. With Kusari ending the war with Bretonia, the privateers had their zoi removed from Kusari space proper, and will find hard to engage a now neutral nation vessels without bad and unintended consequences for the house they represent.
For a privateer may not be a naval vessel, but is also not a simple highway brigand.
From Wikipedia - Privateer Wrote:http://en.wikipedia.org/wiki/Privateer#Legal_framework
Being privately owned and run, privateers did not take orders from the Naval command. The letter of marque of a privateer would typically limit activity to a specific area and to the ships of specific nations. Typically, the owners or captain would be required to post a performance bond against breaching these conditions, or they might be liable to pay damages to an injured party. In the United Kingdom, letters of marque were revoked for various offences.
Boarding of the Triton (a British East Indiaman) by the French corsair Hasard
Conditions on board privateers varied widely. Some crews were treated as harshly as naval crews of the time, while others followed the comparatively relaxed rules of merchant ships. Some crews were made up of professional merchant seamen, others of pirates, debtors, and convicts. Some privateers ended up becoming pirates, not just in the eyes of their enemies but also of their own nations. William Kidd, for instance, began as a legitimate British privateer but was later hanged for piracy.
The Paris Declaration Respecting Maritime Law of 16 April 1856 was issued to abolish privateering. It regulated the relationship between neutral and belligerent and shipping on the high seas introducing new prize rules.
On thing that is for sure is that the uber rephack against the Pirate ID is as time goes on proving to be very limiting to a generic unlawful's RP potential. Its true you can't really form a rebel group unless it's around pirating, or a pirate group that isn't basically a Privateer group. I'd like to see the unlawful rephacks on the Pirate ID removed, and allow for defending both Allied and Friendly ships, meaning Pirates could go back to acting as unlawful escorts more, and not be restricted by their IFF. This would also allow for newer independent groups, either pirate groups or 'rebels' set more of their own reputation.
(10-18-2014, 04:19 PM)TheUnforgiven Wrote: On thing that is for sure is that the uber rephack against the Pirate ID is as time goes on proving to be very limiting to a generic unlawful's RP potential. Its true you can't really form a rebel group unless it's around pirating, or a pirate group that isn't basically a Privateer group. I'd like to see the unlawful rephacks on the Pirate ID removed, and allow for defending both Allied and Friendly ships, meaning Pirates could go back to acting as unlawful escorts more, and not be restricted by their IFF. This would also allow for newer independent groups, either pirate groups or 'rebels' set more of their own reputation.
This is a good idea, generic ids shouldn't be this limited by initial rephacks. Imagine if the FL id had a rephack against all Sirius, and could only truly operate in Gallia and such. I say, remove the rephack, and let Pirates be dealt with on a case be case basis, as are any freelancer and mercenary group.
"I must disagree with that view, no nation or house would sanction actions of piracy or privateering in their name against Neutral or Allied nations (or houses). No nation would support overt and systematic operations against another country without a formal declaration of war"
I think a quick look at history would change that view, for example Elizabeth 1 used them against Spain whilst not at war.
Also, Pirate ID should not be THAT rephacked. I mean, come on. I don't want ALL NPC shoot me all over the place. What's the problem with bribing police not to shoot at you? This is what bribes are for. It would surely fool NPCs, but not players. I would lift up to several million, like 10 million for a bribe. It's better than forced rep all the time. :|
(10-18-2014, 04:39 PM)Toji-Haku Wrote: Also, Pirate ID should not be THAT rephacked. I mean, come on. I don't want ALL NPC shoot me all over the place. What's the problem with bribing police not to shoot at you? This is what bribes are for. It would surely fool NPCs, but not players. I would lift up to several million, like 10 million for a bribe. It's better than forced rep all the time. :|
It's called roleplaying, where certain circumstances are forced upon character/ship to prevent abuse and harmful behaviour towards other community members and players.
(10-18-2014, 04:39 PM)Toji-Haku Wrote: Also, Pirate ID should not be THAT rephacked. I mean, come on. I don't want ALL NPC shoot me all over the place. What's the problem with bribing police not to shoot at you? This is what bribes are for. It would surely fool NPCs, but not players. I would lift up to several million, like 10 million for a bribe. It's better than forced rep all the time. :|
It's called roleplaying, where certain circumstances are forced upon character/ship to prevent abuse and harmful behaviour towards other community members and players.
This is why expensive bribes would be better than that. Also, why Corsairs are not considered pirates in Kusari then? I know about their deals with Hogosha, but still. They are pirates everywhere else.
Also, random battlecruiser with gunboats could ruin RP completly.
(10-18-2014, 04:50 PM)Omicron Wrote: Pirates attacking civilians and lawfuls just to dock afterwards on their own bases is too much of a headache.
What, can't they be dealt with as any pilot with a freelancer id that practices smuggling or attacks corporate shipping for an unlawful contract?
Pirate ID is a priori not related with any known criminal organizations anywhere, and should have a certain freedom to choose their allies and targets (or fail miserably and get red everywhere).
If a pirate gang attacks shipping in Liberty and then wishes to sell it in the Taus or in Kusari, it should be able make enough political wheeling so that its gets some partners for the hijacked goods. If it just pirates the region they are settled in, of course they would be kicked out, but that shouldn't affect their individual or collective relation to other parties.
Right now, pirate id pilots can only be a sort of henchmen to this and that criminal group, and very restrictively.
A pirate ID with manageable ID could very well act in a role akin to a patriotic pirate or a outlawed vigilante, and removing the need to having to split the Pirate ID ("unlawful" ID) into two or three.
It would give more work for the police factions to track, and more target variety for bounty hunters.
(10-18-2014, 04:50 PM)Omicron Wrote: Pirates attacking civilians and lawfuls just to dock afterwards on their own bases is too much of a headache.
What, can't they be dealt with as any pilot with a freelancer id that practices smuggling or attacks corporate shipping for an unlawful contract?
Pirate ID is a priori not related with any known criminal organizations anywhere, and should have a certain freedom to choose their allies and targets (or fail miserably and get red everywhere).
If a pirate gang attacks shipping in Liberty and then wishes to sell it in the Taus or in Kusari, it should be able make enough political wheeling so that its gets some partners for the hijacked goods. If it just pirates the region they are settled in, of course they would be kicked out, but that shouldn't affect their individual or collective relation to other parties.
Right now, pirate id pilots can only be a sort of henchmen to this and that criminal group, and very restrictively.
A pirate ID with manageable ID could very well act in a role akin to a patriotic pirate or a outlawed vigilante, and removing the need to having to split the Pirate ID ("unlawful" ID) into two or three.
It would give more work for the police factions to track, and more target variety for bounty hunters.
I kind of agree with this. It's actually always been kind of irritating that I can't fly a pirate ID'd ship and choose my allies properly.
Though, I guess SRP exists for this reason...