Yup, but the numbers don't lie Pavel. The server activity is only dropping. This sort of feat is going to become a thing of the past in a few months. I know that was the first time I logged in months to actually do something in game. 2 of the ships I had on my account were activity wiped.
So back to whether allied houses should be able to assist, I still agree with it if they get the RP done for it.
This is messy. With an RP clampdown on how bases can develop and expand its slowed down the system for a smaller community and favors factions abit more then an individual.
Bases as they are I never understood how one person or even a small group would.. bother to making a platform in the first place... but the want of your own space, your own territory is a big one. So when you siege these one person bases thats what your attacking.
But when a posse is rounded up for better or worse.. good reasons or bad people have obviously overestimated the i guess.. you'd call it.. emotional integrity of the players at work here. I blew up hours.. no days of your work on a non personal context sorry no hard feelings isn't sufficient.
Right or wrong justified or not. This game is a freewill zone. play at your own risk i would say.
Im not going to dream up alternatives or ways to make this easier outside of get rid of the laggy things and let us mod stations and ownerships the old 2008 fashion but
Before POB's, all you could ever loose was just small ammount of credits spent on regens and munitions, time was never lost as you simply hit respawn and carry on elsewhere. Nowadays, you can loose excesive investment in time and money, not comparable to regular Freelancer gameplay by building a base and then loosing. It causes grief, it is cancer.
(10-31-2014, 10:12 PM)Omicron Wrote: Before POB's, all you could ever loose was just small ammount of credits spent on regens and munitions, time was never lost as you simply hit respawn and carry on elsewhere. Nowadays, you can loose excesive investment in time and money, not comparable to regular Freelancer gameplay by building a base and then loosing. It causes grief, it is cancer.
IMO I'd make bases less expensive with less maintenance but with less health. It should be fun to build one, and not a too big loss to lose one. It shouldn't be a daily job either.
(10-31-2014, 11:25 PM)Alley Wrote: IMO I'd make bases less expensive with less maintenance but with less health. It should be fun to build one, and not a too big loss to lose one. It shouldn't be a daily job either.
Though these decisions aren't mine.
This.
Bases as they are now, I don't even see how anyone finds them fun to build and maintain.
(10-31-2014, 11:25 PM)Alley Wrote: IMO I'd make bases less expensive with less maintenance but with less health. It should be fun to build one, and not a too big loss to lose one. It shouldn't be a daily job either.
Though these decisions aren't mine.
This.
Bases as they are now, I don't even see how anyone finds them fun to build and maintain.
Both of these are smart.
Without specific purpose or roleplay wots the point of drudging daily. Bases now i could only see being fun with a real purpose.
In my example i specifically wanted to provide an armory/contraband storage that would be available as much as possible, so I built a POB that people can access at will.
But tons of bases exist only to be an ease-of-use apparatus for a few folks. It cuts out wot RP they might've had to do for devices as well as detracting from overall interaction.
Sooo... Make POBs have an SRP requirement for its community impact. Do it at origin or before you start allowing the upgrades. Requests would be made free, private, easy, and assessed frequently-- but the roleplay concept or 'use' for the base [a specific inclusion that will be made public, from the greater private request] is displayed publicly and for voting. These votes might not be the final deciding factor, but then at least we'd all be inputting and influences the ideas being put forth to our community.
Hell its a small enough world to bother with this now anyways
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[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'
(10-31-2014, 09:36 AM)Mímir Wrote: Sly siege in the middle of night, with no interactions = Good for RP
Siege during peak hours, lots of interaction, fighting and diplomatic progression = Bad for RP
Lower Global Average Temperature = Lot of pirates
Higher Global Average Temperature = Little to no piracy
Because F logic. (I start to like this picture.)
You are using it wrong though.
I said nothing about the relation between the two, moreover I never based what I said on quantitative criteria (as your graph is about the correlation between two variables, which my argument isn't), but rather qualitative: I was basing my conclusion of what people were actually writing, congratulating the nightly raid and scorning the one that was on during the day.
If you are going to be a wise-ass, you need to smarten up a little.
Good to see that even (limited, low-hanging fruit) initiative by official factions is being decried as unacceptable. The shrinking player list and post counts are your skyrocketing national debt, but it looks like no hints have been taken here either. Keep spinning your wheels over time-sinks like lag-inducing bases rather than developing coherent game mechanics that supersede rules and make the game fun to play. I'm sure it'll all turn around in the next millennium and a half with a little bit of elbow grease.
No, really. This place must be composed of immortal liches judging by how it remains in a permanent state of half-death. You could probably pull it off.
(11-01-2014, 10:42 AM)Mímir Wrote: You are using it wrong though.
I said nothing about the relation between the two, moreover I never based what I said on quantitative criteria (as your graph is about the correlation between two variables, which my argument isn't), but rather qualitative: I was basing my conclusion of what people were actually writing, congratulating the nightly raid and scorning the one that was on during the day.
If you are going to be a wise-ass, you need to smarten up a little.
I think I'm using it well enough.
You asked what you asked in a somewhat critical manner, implying you think otherwise and trying to prove a point through this indirect way. That the criteria is quantitative or qualitative is irrelevant, my point with the graph was to point out how weird and unrelated conclusions can be drawn if you chose what to take into consideration and what not to completely arbitrarily.
But you not only drawn false conclusions by ignoring important details, you also tried to put them into the mouths of others to make them look illogical and stress your point with that. They did not "congratulate the nightly raid", they congratulated the pure KNF raid, the one without ID/ZoI violations as well as they did not "scorn the one that was on during the day" but the one with multiple faction caps, the one with ID/ZoI violations. Or were you implying that we should think differently in that regard as well and give no crap about the rules?
Who needs to smarten up a little?
@Vogel
Are you trying to imply that a shrinking playerbase justifies rulebreaks?