(02-24-2015, 12:30 AM)Pancakes Wrote: I said junkers shouldn't be a mining faction (because they shouldn't), and you can still happily mine normal scrap and sell it for pretty damn nice price too. And if you want to put Premium Scraps so much into RP - alright, then nerf the drop rate of it to oblivion, it's supposed to be something rare. If ships with REAL valuable material were damaged, those who own them would already make sure to clean them up and reuse themselves.
Fair enough. I'd agree, that making lower drop rate for premium scrap would make a sense. It also would feat RP, by same reasons you pointed.
(02-24-2015, 12:30 AM)Pancakes Wrote: You also need to look on the net ability of the faction to determine what it should and what it shouldn't be able to do. Junkers can mine normal scrap (which as I said - is pretty profitable and also quite safe, people have been doing it since 4.85), they can dock on all unlawful bases except Hogosha/FA/Xeno bases, they can also dock on all lawfuls bases except Gallic and Kusari lawfuls. Junker ID, as a trader ID, is VERY VERY strong one for these reasons. You simply can't have a 'have it all' in one ID, that's not how balance between factions work.
In this case...I would not nerf Junkers, but rather would fix other trading factions, giving them relations with some unlawfull groups. I would like to take Samura as an example. They can mine silver ore in Nagano, can trade in Gallia, which is pretty large market, can trade in Bretonia now, which meas all over the Sirius, can say: "Yo man, how things goes?" to Corsair, and load some artifacts. A lot of good stuff. Adding some benifits to other trading factions, would be nice. I say, creat more ties between factions.
(02-24-2015, 12:30 AM)Pancakes Wrote: It's the same case of the old IMG high gold ore mining bonus - why play BMM when you can take IMG, do the same with 90% the mining speed but not having the local faction of Dublin shooting you. People complained when it was first suggested to nerf down IMG gold mining, because it didn't make much sense inRP - IMG were inRP pretty good at it. However when you looked on BMM and saw the faction nearly completely dead, you could understand that balance-wise, something was terribly wrong here.
This problem could be solved, as it was solved with Dauman and Kruger. Exclusive field for BMM. It's like in business- if alternative to your product is slightly better than original, it's time for you to make something exclusive, what noone does.
You can avoid dying by training not to, it takes far more time invested than getting the 100m that a light cloak costs (seriously, that takes about an hour and a half if you are a bad trader like me, probably less if you actually pay attention). Think you had a tool to avoid piracy so easily available (though that exists and called CAU 6), then all traders would use it and just run from the pirates you'd have no pirate-trader interaction. Then why would Police factions need to exist? The pirate will escape the blue anyway, so no point in chasing him even if he does log, and he doesn't pose a real threat to the traders who can also just run so really lets no bother. Why having fleet engagements if everyone can just use their easily bought magic tool, escape, resupply and come back? I mean, nobody wants to fight that, do we?
If you don't see the problem with that, and judging by your joining date, in comparison to 4.85 then I think you should really look into what keeps you playing here and the community around at this point.
I think you've misunderstood me. I'm not saying that it's "right" to use cloaks this way, but the fact is that cloaks are availabe, so you can't blame people for using them. I actually don't care if cloaks will or will not be removed. I don't support cloaks nor oppose them. I am neutral. In my previous post I just decided to "present" some arguments that support cloaks, but again, that does not mean "I" support cloaks. I can speak for both sides without any "partiality/favoritism".
(02-24-2015, 12:30 AM)Pancakes Wrote: I said junkers shouldn't be a mining faction (because they shouldn't), and you can still happily mine normal scrap and sell it for pretty damn nice price too. And if you want to put Premium Scraps so much into RP - alright, then nerf the drop rate of it to oblivion, it's supposed to be something rare. If ships with REAL valuable material were damaged, those who own them would already make sure to clean them up and reuse themselves.
Fair enough. I'd agree, that making lower drop rate for premium scrap would make a sense. It also would feat RP, by same reasons you pointed.
(02-24-2015, 12:30 AM)Pancakes Wrote: You also need to look on the net ability of the faction to determine what it should and what it shouldn't be able to do. Junkers can mine normal scrap (which as I said - is pretty profitable and also quite safe, people have been doing it since 4.85), they can dock on all unlawful bases except Hogosha/FA/Xeno bases, they can also dock on all lawfuls bases except Gallic and Kusari lawfuls. Junker ID, as a trader ID, is VERY VERY strong one for these reasons. You simply can't have a 'have it all' in one ID, that's not how balance between factions work.
(02-24-2015, 12:30 AM)Pancakes Wrote: It's the same case of the old IMG high gold ore mining bonus - why play BMM when you can take IMG, do the same with 90% the mining speed but not having the local faction of Dublin shooting you. People complained when it was first suggested to nerf down IMG gold mining, because it didn't make much sense inRP - IMG were inRP pretty good at it. However when you looked on BMM and saw the faction nearly completely dead, you could understand that balance-wise, something was terribly wrong here.
This problem could be solved, as it was solved with Dauman and Kruger. Exclusive field for BMM. It's like in business- if alternative to your product is slightly better than original, it's time for you to make something exclusive, what noone does.
Except that making separate fields for every mining faction out there also ruins the corporate warfare aspect of the game that is supposed to exist. Omega-7 is ruined in this regard. I would rather have one or at most 2 fields in a system and make the factions actually assert their claim.
The CD while charging/animation actually works, I've been using an mk2 adv for some time now and got in few battles with it, got CDed numerous times and my cloak disrupted.
(02-24-2015, 02:17 PM)Highland Laddie Wrote: Except that making separate fields for every mining faction out there also ruins the corporate warfare aspect of the game that is supposed to exist. Omega-7 is ruined in this regard. I would rather have one or at most 2 fields in a system and make the factions actually assert their claim.
And we will have more hate, QQ, rage, and other nasty things when factions would be claiming and defending "their territory". We don't need 50 000 Kruger Mariners assaulting IMG base in Omega 7.
(02-24-2015, 02:17 PM)Highland Laddie Wrote: Except that making separate fields for every mining faction out there also ruins the corporate warfare aspect of the game that is supposed to exist. Omega-7 is ruined in this regard. I would rather have one or at most 2 fields in a system and make the factions actually assert their claim.
And we will have more hate, QQ, rage, and other nasty things when factions would be claiming and defending "their territory". We don't need 50 000 Kruger Mariners assaulting IMG base in Omega 7.
I beg to disagree. Corporate warfare is, at least maybe only in my opinion, one of the most interesting roleplay aspects of the game.
It's fine by now, when corps could place bounties on their rivals, sleep with local authorities for lobbying their interests, but not direct firefight. We already know, how little sparkle can put forest into fire. I doubt, that neither IMG and RM, as patronate over Rheinland Mining Factions, are going to be happy to fight a war eventually.
The problem there is that most of IMG's main ores sell highest in Rheinland, and they're not going to risk the FR5 the Kruger/DHC folks are already chomping at the bit to catch them with.
Another part of the problem is that O-7 isn't really Rheinland space, or at least not any more than Omega-3 is Bretonian space, and therefore there should be less "rules" on the border systems.
I would like it better if corporations (at least officals) could get FR5 exemptions if they are attacking a rival faction. Example: BPA cannot FR5 Gateway for attacking Bowex directly / RFP cannot FR5 IMG for attacking Kruger, or at least not without direct submission of evidence from an authority (either Police, Navy, or intel faction)
Okay...back to original topic:
I'll repeat what I an others have already said - Cloaks just need an effective counter, and preferably one that is not a CD (specialized radar/equipment or torpedo). Boom. Problem solved and nothing needs nerfed or deleted.
Yes you should be able to bail out of anything if you have a cloak! If you have the money to buy one, the fuel to run one, and the skill to use it then why not. these scrubs complaining should get one instead of QQing about it hahaha.