The fact they said there were 5 sleeper ships, explicitly named them and focused on them while naming the faction who produced them cannot be a mistake, and arguing omission doesn't work since the statement was explicit visually and orally. It would be like leaving out the entire Jabba's Palace scene in Star Wars.
The Jabba's Palace scene was important. However, the 3 other ships were not. There was no point to mention them if all that was gonna be said was that they were destroyed by the Coalition. The intro wouldn't really flow that well if they were just put in there just to say that they were destroyed. However, the other 5 are mentioned b/c they made it to the Sirius Sector. Even though the Hispania was damaged, it still made it (barely) and produced the two most powerful pirate factions of Sirius.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits
But it says "In desperation, the Alliance launched 5 sleeper ships." It doesn't reveal the fate of the Hispania in the intro, so why not, if leaving that a mystery, have put 8 sleeper ships and focused on them for the player to eventually encounter in an in game rumour?
The fact is, we have an explicit statement and visual showaround showing a grand total of 5 sleeper ships flying off into space and flying off from wherever it was they had been built. Either aspects of the intro are superseded by developer documents or vice versa.
I'd like to point out that we have no reason to believe that the guy who launched from Sol was the same guy we see in the landing scene in the intro/extended intro, as far as I can tell.
Plus, how could a cruiser/battleship escape the fiery doom? And even if they did show up, they'd likely get killed by the first people that saw them in Sirius, you know, they launched from Terra, which was controlled by the Coalition...
' Wrote:Actually, the Coalition in Sirius was founded by saboteurs aboard the Hispania.
Thanks for the correction.
Quote:The intro states the survivor hid out on the far side of the dwarf planet Pluto, which was largely untouched by the explosion.
Frankly, what I find more interesting is *how* any weapon could cause a star to explode.
The answer here is "crazy dramatic-ness". Its cooler if the aliens can blow up the frikken sun. The fact that they made their ego stroking intro into canon is just... agonizing.
I mean the mechanics used to do it. You would need to accelerate time on the order of thousands of years in a localized region of space, causing distortion after shutting down Sol's core fusion by some sort of electromagnetic explosive of immense power.
This is just my theory, but I'm of the opinions the Slomon K'Hara that destroyed Sol are not the Sirius Slomon K'Hara (be they pre-Nomad War or led by Taurvi), but an entirely different group from a different sector of the Daam K'Vosh Empire.
' Wrote:But it says "In desperation, the Alliance launched 5 sleeper ships." It doesn't reveal the fate of the Hispania in the intro, so why not, if leaving that a mystery, have put 8 sleeper ships and focused on them for the player to eventually encounter in an in game rumour?
The fact is, we have an explicit statement and visual showaround showing a grand total of 5 sleeper ships flying off into space and flying off from wherever it was they had been built. Either aspects of the intro are superseded by developer documents or vice versa.
Can't think of a counter-argument for that. You got me there. For some reason, I still believe that there were 8 ships. I suppose it doesn't really matter though. Like I said before, the ext. intro and the developer's backstories are free to different interpretations. There is evidence supporting BOTH of our arguments, but the only way we can be truly sure who's right is if we can confirm that the developer's backstories have greater or lesser canonical value than the ext. intro. We could email Chris Todd to tell us if you want.
Quote:I mean the mechanics used to do it. You would need to accelerate time on the order of thousands of years in a localized region of space, causing distortion after shutting down Sol's core fusion by some sort of electromagnetic explosive of immense power.
Uhh, what? I always thought that the Nomad torpedo just exploded in the Sun and caused a supernova. The only thing I found strange was the amount of time it took for the torpedo to reach from Pluto to the Sun. It took only about 5 seconds. For a torpedo to travel to the Sun in that amount of time, the launcher must have propelled the torpedo faster than the speed of light. I thought that technology was only available in Hyper/Jump Gates, Trade Lanes, and the sleeper ship Jump Drives. How could you put that in a torpedo launcher?
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits