(01-14-2016, 02:16 PM)Black Jack Wrote: Please. Stop ruining game. First bs, no gunboats, next shields. Then what?
Theres nothing ruined about it. This change was needed to fill a very big gap between gunboats and the other ship classes. They now play the role they're supposed to, which is support not solo. They're still effective, and everything can be changed. I like the new balance.
As for Battleships, once again, CERBS ARE NOT THE ONLY HEAVY GUNS OF THAT CLASS. The change was to drift into a more diversitized loadout setting, with Primaries actually being used as.. Primaries. Now, you have to scan to see what you're fighting. Does he have a mortar? I better be ready to dodge. Razors? I should tell the snubs to stay clear of his heavy arcs. Cerbs? He's going to try and tank. Missiles? I better keep my countermeasure handy. The changes add a whole new level of thinking out a fight rather than "right click cerbs you win".
(01-14-2016, 02:32 PM)Vendetta Wrote: As for Battleships, once again, CERBS ARE NOT THE ONLY HEAVY GUNS OF THAT CLASS. The change was to drift into a more diversitized loadout setting, with Primaries actually being used as.. Primaries. Now, you have to scan to see what you're fighting. Does he have a mortar? I better be ready to dodge. Razors? I should tell the snubs to stay clear of his heavy arcs. Cerbs? He's going to try and tank. Missiles? I better keep my countermeasure handy. The changes add a whole new level of thinking out a fight rather than "right click cerbs you win".
I still think the answer lay with buffing the other heavies rather than nerfing Cerbs. From what I see right now it's the same situation as before except Mortars are what's 'overused'. The problem wasn't Cerbs being too good, the other heavies were just underpowered.
And as predicted Cruisers had to be tweaked to accommodate such a hefty change in Battleship balance.
(01-14-2016, 02:32 PM)Vendetta Wrote: As for Battleships, once again, CERBS ARE NOT THE ONLY HEAVY GUNS OF THAT CLASS. The change was to drift into a more diversitized loadout setting, with Primaries actually being used as.. Primaries. Now, you have to scan to see what you're fighting. Does he have a mortar? I better be ready to dodge. Razors? I should tell the snubs to stay clear of his heavy arcs. Cerbs? He's going to try and tank. Missiles? I better keep my countermeasure handy. The changes add a whole new level of thinking out a fight rather than "right click cerbs you win".
I still think the answer lay with buffing the other heavies rather than nerfing Cerbs. From what I see it's the same situation as before except Mortars are what's 'overused'.
I'm almost inclined to agree to an extent of course. Yet, I'd still like cerbs to not be the main focus, so even if their ranged was buffed to like, I dont know, 2-2.5k range, still being less than primaries, would be a better alternative than their original stats.
Made several relevant edits to the post, but yeah the issue isn't Cerbs being too good it's the other guns being underpowered. Battleships need buffs, not nerfs, to make them worthwhile to use. And then potentially tweaking the other classes in line with Battleship nerfs is just going to get messy.
(01-14-2016, 02:38 PM)Lythrilux Wrote: Made several relevant edits to the post, but yeah the issue isn't Cerbs being too good it's the other guns being underpowered. Battleships need buffs, not nerfs, to make them worthwhile to use. And then potentially tweaking the other classes in line with Battleship nerfs is just going to get messy.
Except gunboats arent meant to be brought up to par to kill battleships, if thats what you're getting at. Either way, theres still a lot of work being done for cap balance that isnt getting put out there.
Battleship razors are fine as they are now, if not a little too much in close quarters for gunboats, but then thats a big mistake if you get close enough to get razored by a battleship. Mortars and heavy mortars got their projectile speed buffed, which makes them more viable now. What exactly would you suggest, change-wise for the heavy weaponry? What about missiles? They're slow but hit hard and can't be flak'd.
(01-14-2016, 02:51 PM)Vendetta Wrote: Except gunboats arent meant to be brought up to par to kill battleships, if thats what you're getting at. Either way, theres still a lot of work being done for cap balance that isnt getting put out there.
Battleship razors are fine as they are now, if not a little too much in close quarters for gunboats, but then thats a big mistake if you get close enough to get razored by a battleship. Mortars and heavy mortars got their projectile speed buffed, which makes them more viable now. What exactly would you suggest, change-wise for the heavy weaponry? What about missiles? They're slow but hit hard and can't be flak'd.
I'm not saying Gunboats need to be tweaked, they're fine as they are. My worry is that the devs will have to apply complex and overcomplicated universal balance solutions when the desired result can be achieved through buffs instead. And Battleships are certainly a class that doesn't need nerfs.
Battleship Razors are certainly good yes, and are just underused. They're even pretty effective against Light Cruisers. Mortars have certainly be improved, although I feel that they're not very useful at longer ranges as they should be (and a lighter BS can just dodge for days). Missiles really need to be looked at as they're completely useless unless used against Cruisers that either don't have or don't know how to use a CM - provided they can't dodge. I really liked Snoopy's suggestions.
(01-14-2016, 01:11 PM)Findarato Veneanar Wrote: If someone wants the ship, name: "tridente_arcs" movecharcode: "1234".
I claimed, sorry guys.
Thanks Findarato
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(01-14-2016, 02:16 PM)Black Jack Wrote: Please. Stop ruining game. First bs, no gunboats, next shields. Then what?
Theres nothing ruined about it. This change was needed to fill a very big gap between gunboats and the other ship classes. They now play the role they're supposed to, which is support not solo. They're still effective, and everything can be changed. I like the new balance.
As for Battleships, once again, CERBS ARE NOT THE ONLY HEAVY GUNS OF THAT CLASS. The change was to drift into a more diversitized loadout setting, with Primaries actually being used as.. Primaries. Now, you have to scan to see what you're fighting. Does he have a mortar? I better be ready to dodge. Razors? I should tell the snubs to stay clear of his heavy arcs. Cerbs? He's going to try and tank. Missiles? I better keep my countermeasure handy. The changes add a whole new level of thinking out a fight rather than "right click cerbs you win".
Now Primaries have replaced the role of Cerbs as a long range constant fire weapon, I wonder what will happen when people moan about their use and then primaries will get nerfed aswell.
Just saying that is the usual route, people in this thread have raised a valid point though, why aren't these concerns being raised legitimately in a feedback type form with details on the mechanics of the weapon the changes have had an effect on and how that has impacted gameplay.
Im sure, this would be the best thing but would anyone listen? Probably not so whats the point.
(01-14-2016, 02:16 PM)Black Jack Wrote: Please. Stop ruining game. First bs, no gunboats, next shields. Then what?
Theres nothing ruined about it. This change was needed to fill a very big gap between gunboats and the other ship classes. They now play the role they're supposed to, which is support not solo. They're still effective, and everything can be changed. I like the new balance.
As for Battleships, once again, CERBS ARE NOT THE ONLY HEAVY GUNS OF THAT CLASS. The change was to drift into a more diversitized loadout setting, with Primaries actually being used as.. Primaries. Now, you have to scan to see what you're fighting. Does he have a mortar? I better be ready to dodge. Razors? I should tell the snubs to stay clear of his heavy arcs. Cerbs? He's going to try and tank. Missiles? I better keep my countermeasure handy. The changes add a whole new level of thinking out a fight rather than "right click cerbs you win".
Now Primaries have replaced the role of Cerbs as a long range constant fire weapon, I wonder what will happen when people moan about their use and then primaries will get nerfed aswell.
The role for primaries has always been long range constant fire. With Cerbs sitting at 45-55k or somewhere in those lines hull damage, and primes at roughly 18, Cerberus has become your close quarter hull buster. Primaries havent changed in years, and arent going to even if people complain. Sorry to burst your bias bubble like that.
These "concerns" are more so complaints from a loud minority in the community, and they are being taken into consideration, but balance>popularity. This isnt a democracy. The gameplay impact you and two others have brought up arent even as major as you think they are. Now thought and playstyle are taken into consideration instead of TS+Cerb fights, which I for one, as well as dozens of other people, found stagnant and boring. The playing field has changed.
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(01-14-2016, 03:41 PM)Black Widow Wrote: ... concerns being raised legitimately in a feedback type form with details on the mechanics of the weapon the changes have had an effect on and how that has impacted gameplay ...
Im sure, this would be the best thing but would anyone listen? Probably not so whats the point.
Poor merge of screenshots in paint of recent GB related tweaks:
If people provide useful feedback rather than pointless rants, I do listen to them. This thread is not a very good example of "useful feedback" however. It's a good example of why devs like me might miss actual good points made in threads on the forums: there's so much useless bickering that actually reading all of it is a huge bother and filtering out decent feedback is a fulltime job.