A question to the Op.
Lets follow the logic in what you put out for bounty hunting that it ruins the activity for the faction that hires.
Lets move that logic to trading.
Isn't it ruining activity too for a faction to hire a freelancer to supply or trade for them too when they can just pay their own workers to do it?
(03-06-2016, 05:01 PM)nOmnomnOm Wrote: A question to the Op.
Lets follow the logic in what you put out for bounty hunting that it ruins the activity for the faction that hires.
Lets move that logic to trading.
Isn't it ruining activity too for a faction to hire a freelancer to supply or trade for them too when they can just pay their own workers to do it?
Pay to kill = pay to stop activity from other side.
Pay to trade = pay someone to ... create activity.
As someone stated before, indies make for almost 75% (if I remember correctly) of the server population. The bounty board is something to appeal to those indies, especially when the official factions aren't around. As stated, since official factions take such a low percentage of the player base, it would literally take forever to actually see a full blown encounter between two hostile factions. addendum: That goes for faction indies as well.
Therefore removing them wouldn't increase activity but decrease it even more. While bounty boards atm are relatively quiet, I can't stress enough how important they might be for some roleplay purposes as well. PVP is part of the game and server, after all and further making it so that aspect suffers is, to say the least, less than ideal.
While I agree that bounties on transports are stupid and shouldn't be a thing, removing this wouldn't make much of a difference, since you can still log a pirate and get your cash that way.
Overall, I don't see why bounty boards should not exist. It's part of Discovery and will likely stay that way.
(03-06-2016, 05:01 PM)nOmnomnOm Wrote: A question to the Op.
Lets follow the logic in what you put out for bounty hunting that it ruins the activity for the faction that hires.
Lets move that logic to trading.
Isn't it ruining activity too for a faction to hire a freelancer to supply or trade for them too when they can just pay their own workers to do it?
Pay to kill = pay to stop activity from other side.
Pay to trade = pay someone to ... create activity.
I disagree that all bounty hunting does is stop activity from other side.
the whole "stopping / killing activity " argument I see a lot and lots of the time it id an abused reason.
Will shooting someone really stop activity?
Anyway, you didn't really answer my question. But that's ok