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  Discovery Gaming Community Rules & Requests Rules
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Nerf the Freelancer ID and Re-Introduce New Generic IDs

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Nerf the Freelancer ID and Re-Introduce New Generic IDs
Offline TheFreelancer
04-21-2016, 07:30 PM,
#41
Member
Posts: 305
Threads: 19
Joined: Jan 2015

DON'T NERF ME...... Jk

I kinda like the idea of a few generic ID's in the game, but it would add a bit of confusion to new players IMO, so im not sure, but there probably is a way to pull it off!

^ A Massive Eejit ^
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Offline HuggieSunrise
04-21-2016, 07:45 PM,
#42
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

get your damn computer fixed already jesus.

and dont run for public office.
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Offline Hannibal
04-21-2016, 10:21 PM,
#43
Still a Pyromaniac
Posts: 875
Threads: 79
Joined: Oct 2012

time for a proper post(not on mobile at work..)
(04-21-2016, 05:05 PM)Lythrilux Wrote: - Can attack any ship in self-defense or to protect an friendly or allied ship.
FL ID diplomancy is not clearly defined. An individual has freedom to choose their diplomacy dynamically on the fly. What this means is you essentially have an ID that as per ID rules can engage into ANY fight ANYWHERE. They don't even require a bounty. As long as the individual has good rep towards those he/she wants to assist, they can hop straight into the fight. It's even worse when abused by groups, as you end up having entire factions set up around this one line where they can shoot whatever they want anywhere.
its not that easy to change your rep,its something you have to nurture from the moment you mounted the ID,every npc you shoot,every bribe you take,every...you get the point..

actually i think its the only line i don't like from this id as it allows a lot of unfortunate scenarios ..it would be better if the only one you could assist will be of those of which IFF you have and/or your tag/player faction

(04-21-2016, 05:05 PM)Lythrilux Wrote: FL ID can self-define it's own enemies via bounty boards (which it is unrestricted from signing up to, unlike the BHG ID).
restricted to your repuation..as in you cant sign up to more than 3-5 boards,which is a lot less than BHG can
(04-21-2016, 05:05 PM)Lythrilux Wrote: n most cases it can then hunt these enemies ANYWHERE
nope..a bounty board owner can not post bounties in zone of which have no interest into (as in..its a restricted rp server,keep that in mind)
(04-21-2016, 05:05 PM)Lythrilux Wrote: If the user or group of the ID decides to roll as an unlawful, it's basically an open terrorist ID.
is that how you will describe BHG as well??a terrorist group who goes after unlawfuls?

you my dear have a misconception of what a terrorist actually is,ie..not an unlawful
(04-21-2016, 05:05 PM)Lythrilux Wrote: Freelancers have access to a ridiculously large amount of faction tech.
they have no limitation of what defines their characters and how or why they fly what they do
after all..its a freelancer what the hell do you want them to fly...capsules?
(04-21-2016, 05:05 PM)Lythrilux Wrote: FL ID'd GRN Gunboat
does make sense for someone from gallia to get their hands of one,if said person abuse it admins can step in,after all...its their job to do so..not yours!
(04-21-2016, 05:05 PM)Lythrilux Wrote: No wonder why the ID is so underused, and BHG activity is at an all-time low.
it has nothing to do with ships or id,but because they have nothing to hunt,a bhg id-ed based faction depends on others to generate activity in order for them to log on

ie:if you put atleast 10% of effort into generating some activity for them then writing this post we wouldn't had to read it Wink
(04-21-2016, 05:05 PM)Lythrilux Wrote: In conclusion,
(04-21-2016, 05:05 PM)Lythrilux Wrote: the ID itself is hugely abusable for PvP
first line can be adjusted ,see above
(04-21-2016, 05:05 PM)Lythrilux Wrote: You are not restricted by rephacks
why would it be?he's actions or lack of should make an impact to his diplomacy or lack of..
(04-21-2016, 05:05 PM)Lythrilux Wrote: affiliation and it also even has a very kind cargo limit via the Pirate train.
if you wanna get shoot and loose your cargo and get slapped with an FR5


People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
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Offline Lythrilux
04-22-2016, 06:51 PM,
#44
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

(04-21-2016, 07:28 PM)Auzari Wrote: Please just stop with these circling arguments. I love how you say in the OP that the "FL ID was a buzz for the past year" which is blantantly false, you're literally just doing this to target certain people.

As said before - if there are people finding loopholes to abuse it, why not punish them, instead of everyone else?

If someone is changing their stance and diplomacy constantly, then they're the ones going to get in to trouble, and possibly even set hostile to both factions. In the end, they lose, since they can't get any more jobs - since they screwed up, no?

I'm not out to target certain people. The status quo is that the FL ID right now is extremely abusable for PvP. And rule-wise what they are doing is entirely legal (see the OP). Which is the problem. It shouldn't be legitimate to abuse the FL ID in it's current state; using the ID in ways not intended. If your diplomacy turns sour, what stops you burning everything to the ground and starting all over again and using the ID however you may want to?

(04-21-2016, 07:28 PM)Vendetta Wrote: The ID makes us Freelancers, yes. However, if you actually pay attention to the RP you'd realize the people involved are more than capable of coming together to form such a group. The bounty hunting and escort jobs give us a source of income to maintain our resources and fund our efforts. This circular, one-sided logic is quite apparent in your wording.

But your RP itself is essentially independent Nomad Hunters - which is not the intended use of the FL ID - and shooting whatever else you're fighting against. The freedom of the FL ID gives you the ability to choose the targets you want, and them pursue them anywhere you like. That's not the intended use of the FL ID. Such gameplay should be performed on non-generic IDs like The Order ID.

(04-21-2016, 07:29 PM)evanz Wrote: mmmmmmm, a call for the "freelancer id/iff" nerf ?

"A freelancer or freelance worker is a term commonly used for a person who is self-employed and is not necessarily committed to a particular employer long-term. Freelance workers are sometimes represented by a company or a temporary agency that resells freelance labor to clients"

in other words, he does what he wants, when asked to, if he agrees to it, if not then he goes on his way, its upto him

its an individual choice of the pilot/captain of the ship and his RP crew

nothing should be changed

"FREE" lancer/worker

that is all

"FREE"lancer shouldn't translate into "FREE-PVP-ABUSE-ID"lancer. Yes, I understand that the Freelancer roleplay itself should not be sacrificed in any changes, but with my suggestions how is it cast away? The ID needs changes to stop people using it in a way that is not it's intended use.

(04-21-2016, 10:21 PM)Hannibal Wrote: its not that easy to change your rep,its something you have to nurture from the moment you mounted the ID,every npc you shoot,every bribe you take,every...you get the point..

actually i think its the only line i don't like from this id as it allows a lot of unfortunate scenarios ..it would be better if the only one you could assist will be of those of which IFF you have and/or your tag/player faction

Reputation can be easily altered with bribes or shooting hostile/friendly NPCs. Perhaps only being able to assist those wit the same IFF may be a wise idea. However currently generic IDs are not allowed to assist another generic ID.

(04-21-2016, 10:21 PM)Hannibal Wrote: nope..a bounty board owner can not post bounties in zone of which have no interest into (as in..its a restricted rp server,keep that in mind)

Bounties have no ZoI unless defined by the Bounty Board Hoster (i.e why the Lib Bounty Board has Lane Hackers bountied Sirius-wide).

(04-21-2016, 10:21 PM)Hannibal Wrote: is that how you will describe BHG as well??a terrorist group who goes after unlawfuls?

you my dear have a misconception of what a terrorist actually is,ie..not an unlawful

The BHG ID has numerous restrictions and regulations in how it can act and operate though. The Freelancer has none of these, which is why the FL ID is a superior BHG ID in every aspect.

(04-21-2016, 10:21 PM)Hannibal Wrote: does make sense for someone from gallia to get their hands of one,if said person abuse it admins can step in,after all...its their job to do so..not yours!

Why would the GRN (or any Military faction for that matter) give out their technology to random Freelancers of all people?

(04-21-2016, 10:21 PM)Hannibal Wrote: it has nothing to do with ships or id,but because they have nothing to hunt,a bhg id-ed based faction depends on others to generate activity in order for them to log on

ie:if you put atleast 10% of effort into generating some activity for them then writing this post we wouldn't had to read it Wink

The BHG ID more or less has the exact same lines as the FL ID bar being able to sign up on non-Lawful bounty boards. The BHG ID has a plethora of targets to hunt, but why should I bother when I can use the FL ID and go beyond the restrictions and limits of the BHG ID?

(04-21-2016, 10:21 PM)Hannibal Wrote:
(04-21-2016, 05:05 PM)Lythrilux Wrote: You are not restricted by rephacks
why would it be?he's actions or lack of should make an impact to his diplomacy or lack of..
Ergo why the ID is so good for PvP. The free-form diplomacy means you can adjust targets (and blues for that matter) practically on the fly.

[Image: Lythrilux.gif]
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Offline Croft
04-22-2016, 07:12 PM, (This post was last modified: 04-22-2016, 07:12 PM by Croft.)
#45
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

All this discussion of bounty hunting has made me wonder, why does the BHG exist if any old freelancer (or interhouse company judging by the new ID proposal) can claim bounties?
It seems odd that a factions purpose would be diluted across such a wide spectrum, especially when it comes to a niche faction like BHG, after all hasn't the pirate ID faced numerous changes because it interfered with unlawful factions? Why should the freelancer ID be treated any differently for doing the exact same thing?

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Lythrilux
04-22-2016, 07:23 PM,
#46
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

(04-22-2016, 07:12 PM)Croft Wrote: All this discussion of bounty hunting has made me wonder, why does the BHG exist if any old freelancer (or interhouse company judging by the new ID proposal) can claim bounties?
It seems odd that a factions purpose would be diluted across such a wide spectrum, especially when it comes to a niche faction like BHG, after all hasn't the pirate ID faced numerous changes because it interfered with unlawful factions? Why should the freelancer ID be treated any differently for doing the exact same thing?

The question is not why, but [b]how[b/] does the BHG ID exist when the FL ID is a better alternative and saps activity away from it. The Pirate ID is actually a fair example, and history repeats itself with the FL ID.

[Image: Lythrilux.gif]
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Offline Vendetta
04-22-2016, 07:30 PM, (This post was last modified: 04-22-2016, 07:31 PM by Vendetta.)
#47
Technocrat Overlord
Posts: 2,689
Threads: 230
Joined: Sep 2013

(04-22-2016, 06:51 PM)Lythrilux Wrote:
(04-21-2016, 07:28 PM)Auzari Wrote: Please just stop with these circling arguments. I love how you say in the OP that the "FL ID was a buzz for the past year" which is blantantly false, you're literally just doing this to target certain people.

As said before - if there are people finding loopholes to abuse it, why not punish them, instead of everyone else?

If someone is changing their stance and diplomacy constantly, then they're the ones going to get in to trouble, and possibly even set hostile to both factions. In the end, they lose, since they can't get any more jobs - since they screwed up, no?

I'm not out to target certain people. The status quo is that the FL ID right now is extremely abusable for PvP. And rule-wise what they are doing is entirely legal (see the OP). Which is the problem. It shouldn't be legitimate to abuse the FL ID in it's current state; using the ID in ways not intended. If your diplomacy turns sour, what stops you burning everything to the ground and starting all over again and using the ID however you may want to?

(04-21-2016, 07:28 PM)Vendetta Wrote: The ID makes us Freelancers, yes. However, if you actually pay attention to the RP you'd realize the people involved are more than capable of coming together to form such a group. The bounty hunting and escort jobs give us a source of income to maintain our resources and fund our efforts. This circular, one-sided logic is quite apparent in your wording.

But your RP itself is essentially independent Nomad Hunters - which is not the intended use of the FL ID - and shooting whatever else you're fighting against. The freedom of the FL ID gives you the ability to choose the targets you want, and them pursue them anywhere you like. That's not the intended use of the FL ID. Such gameplay should be performed on non-generic IDs like The Order ID.

You're not paying attention, are you? It's not a matter of what the intended use of the ID is for us currently, as we are well aware of the limitations and intentions of the Freelancer ID. This, however, is our only option, as our progression in-game and over the forums for diplomacy, our roleplay, etc etc, you know, all the things people should read before jumping to conclusions, would make using the Order ID appear hypocritical, considering we're hostile with them. Gee. That doesn't leave us with any options to fit the bill of a Nomadic fleet surviving on it's own, now does it? We do what we have to so we can survive. As I explained above. We don't go chasing our enemies all across Sirius, because we really can't shoot them outside of listed bounty zones. Most times we don't even go places to shoot, as a lot of people aren't all that interested or even good at PvP in the group.

At no point do we pick who we want to target. We follow the story of the roleplay, which has existed much longer than you'd think, following the merge. Maybe if you took the time to read and follow up on things, you'd understand, but you wont do that, will you? Smile

Currently unable to consistently be present in the Community due to life constraints.

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Offline Lythrilux
04-22-2016, 07:36 PM,
#48
Edgy Worlds
Posts: 10,344
Threads: 736
Joined: Jan 2013

(04-22-2016, 07:30 PM)Vendetta Wrote: You're not paying attention, are you? It's not a matter of what the intended use of the ID is for us currently, as we are well aware of the limitations and intentions of the Freelancer ID. This, however, is our only option, as our progression in-game and over the forums for diplomacy, our roleplay, etc etc, you know, all the things people should read before jumping to conclusions, would make using the Order ID appear hypocritical, considering we're hostile with them. Gee. That doesn't leave us with any options to fit the bill of a Nomadic fleet surviving on it's own, now does it? We do what we have to so we can survive. As I explained above. We don't go chasing our enemies all across Sirius, because we really can't shoot them outside of listed bounty zones. Most times we don't even go places to shoot, as a lot of people aren't all that interested or even good at PvP.

At no point to we pick who we want to target. We follow the story of the roleplay, which has existed much longer than you'd think, following the merge. Maybe if you took the time to read and follow up on things, you'd understand, but you wont do that, will you? Smile

You'll have to excuse me as my intended objective is not to pick apart at Auxesia. There have been countless other examples of this 'abuse' in the past, Auxesia is just one of the modern ones. For the sake of everyone involved I think it'd be better to keep things general, rather than this devolving into an Auxesia thread.

Introduction of IDs like the Vigilante ID perhaps may provide the solution Auxesia would require to continue their roleplay (although personally I think such heavily developed roleplay should have a place on a non-generic ID) without still being within the scope of a highly abusable FL ID.

[Image: Lythrilux.gif]
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Offline JohnyWalker
04-22-2016, 11:11 PM,
#49
Member
Posts: 398
Threads: 32
Joined: Mar 2013

Is true a lot of player abusing about the freedom of Freelancer ID, but...

Freelancer ID can attack ONLY in self-defense (others must attack you first) or for protect others (when you are hired for that by only corporated house ID, independent ID's cannot hire freelancers), so Freelancer ID cannot attack all they want where they want... i guess.

But is true about bounty contracts and the use of Faction equipment, too much freedom. I think the faction equipment should be unique for the faction and allies, and Freelancer ID/Miner ID, must use ONLY civilian stuff.

+1 for the new ID's!!! (Mercenary ID sound really FUN!)

[Image: jgf8UEC.png]
(Thanks Suis)
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Offline Omicron
04-23-2016, 01:33 AM,
#50
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

I personally never flew BHG because they were highly limited to solely fulfill lawful bounties, without any sort of moral gray area - for all intents and purposes they're de-fanged Boba Fett wannabes unfortunately. On other hand Freelancer simply sets out own diplomacy as it should be in this regard. Give BHG incentives, rework the bounty system in Guild's favor rather than nerf the Freelancers: there's nothing inherently bad with our loose cannons.

[Image: E9d8RnV.jpg?1]
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