(06-19-2016, 12:48 PM)Antonio Wrote: The first thing that'd happen is everyone logging their Valors and conquering New London. Do you really want that?
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
For the 304832043rd time, stop asking for this.
I wonder if you guys ACTUALLY read the WHOLE thing of the first post? No, I bet you didn't hence why such comments and replies were expected.
(06-19-2016, 03:19 AM)Commissar SnakeLancer™ Wrote: So what is it folks. There's a huge potential in this feature yet it has been only thrown into trash.
I once proposed this conquest system to be added into systems like New Hampshire or other Battlezones.
Wouldn't it be just more interesting and a player magnet if we could attack Bases in certain systems(Means outside some of factions Home System) and let's say on next server restart the Bases IFF would be changed to the one that destroyed it.
(06-19-2016, 12:02 PM)Commissar SnakeLancer™ Wrote: Speaking of which, you do realize I said specific systems (battlezones) like Omega-5, Omicron Delta, Nagano, like old New Hampshire and certain other systems that are known for Battlezones inRP. On each update, devs could add more such battlezones in which player can conquer stuff via RP improvement (remember official events).
What if Admins/Devs select 2 - 3 Systems on each update as "conquerable" during 1 - 2 month period and then on each update more systems will be selected as "Conquest Sectors", this way abuse can be handled, there's always a way to ballance this mate.
For all I care it could even be an "Official Event" and involved factions during a specific time period can conquer Bases until the Event is over.
I did read the entire thing. It doesn't mean your "restrictions and limitations" are good.
Your specific battlezones will be conquered by one party, then, following the trend, new battlezones will have to appear to ensure progression since this server still claims to function as a role playing sandbox. The next battlezones will be conquered by the same people and so on, till the entirety of Sirius will belong to one faction. So, the battlezones will only limit the period of time it will take for some to conquer.
Or you plan to stop progression after one conquest? That would make as much sense as stationary planets and trade lanes.
Why I think this is a very bad idea? Because it favors fighting skills and fighting skills only. There's no balance between all the aspects of this mod (trade, diplomacy, fighting, resources).
And assuming that there are already abuses so why quit when we're ahead is a great way to ruin everybody's day.
I came to disco from a conquest server. Let me tell you what happened.
Outcasts annexed Kusari with the help of the Order. The Lane Hackers allied the LWB and took over Rheinland to build a sufficient power base to stop the Outcast hordes. The Outcasts allied with the Corsairs and the Nomads annexed Tau 31.
Was this fun or even made sense? Nope.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
Actually, Dunc, it sounds like a lot of fun. Nonsensical, sure, but fun nonetheless. Is that server actually still up?
Edit: to be perfectly clear this whole idea makes no sense from a roleplay perspective and I absolutely don't think it should be implemented on Discovery, but it'd be fun solely from an ****ing around standpoint.
(06-19-2016, 05:01 PM)Erinyes Wrote: Let me tell you what happened.
Outcasts annexed Kusari with the help of the Order. The Lane Hackers allied the LWB and took over Rheinland to build a sufficient power base to stop the Outcast hordes. The Outcasts allied with the Corsairs and the Nomads annexed Tau 31.
Was this fun or even made sense?
Yes it sounds totaly fun and I'm very serious about that. Such changes put live into expansion and things get interesting rather than having the same boring place empty/dead all the time.
Let me tell you, it is actually fun to fall in the need to get allies to actually defend yourself against a stronger force and if the conquest RPwhise even makes sense in that system, why not? Rather than having to wait for a next update and to hope if it went through or not from the Devs, you can live the conquest inside the Game as a feature.
Hey the thing you just listed there for me it realy sounded interesting, Outcast annexed Kusari? I realy wonder how the future of kusari then looked like under Outcast and Order hands. There's nowhere a thing such as "complete destruction", it's not what I proposed. What I'm proposing is a constant capture and loose system that forces some lazy people out to actually interact and defend those places rather than constant avoiding interaction <- just an example.
Yes, we've seen this example in Freeport 11, as soon as there is activity about someones survival the place gets realy active. With the Conquest Feature you can have situations like Freeport 11 on other systems and everyone will benefit from it. If people want to take part of the conquest for pews, they can join a force/side, if people want to stay out and RP they can avoid the system, it's a Battlezone after all. I remember when peops built PoBs inside Battlezone systems and the factions literally "ALWAYS" destroyed someones PoB reasoning it being built inside a Battlezone.
You guys don't see potential in this. Don't go all nostalgic discovery please try to view this from different angles and trust me you will fit something reasonable and that makes sense, ballanced.
Conquest was the title given to 4.87, by the Development Team of that time. Most of them have departed by now. It was intended, however, to refer to the conquest of Leeds, which was the major storyline focus back then.
The team at the release of 4.88.0 did not give this version of Discovery a new name. Some time ago, however, the Administration Team coordinated some votes (community public and staff private) about giving 4.88 a name - this will be used by the Development Team for the official release title of 4.88.6, also known as 4.88 Final.
For fun, it was to be included in the splash screen for 4.88.5, made by @evanz, however due to a number of circumstances, that won't appear until the last hotfix for it, which is soon.
Now that the misconstrued purpose of the title has been discussed, I'll simply say no in regards to the "conquering systems" idea. There have been many discussions about it from time to time, and this answer remains the same.
Posts: 3,606
Threads: 327
Joined: Aug 2012
Staff roles: Server Administrator
(06-19-2016, 11:12 PM)Teerin Wrote: until the last hotfix for it, which is soon.
So by soon do you mean next year?
On a more serious note what happened to the Dev team? There seemed to be a huge amount of work done over a few weeks then all of a sudden we hear about nothing. The bar hasn't moved, we've had little information on the hotfix.
(06-19-2016, 11:12 PM)Teerin Wrote: Now that the misconstrued purpose of the title has been discussed, I'll simply say no in regards to the "conquering systems" idea. There have been many discussions about it from time to time, and this answer remains the same.
Exactly these responses supports me to vanish from the mod. The current dev-team line up is terrible, still isolating themselves and acting from a weird tower of anything weird behaviour, but with a huge inability of developing at all.
Of course an event-based conquering would be benificial for the mod. You seriously should invest more time in contribution and improving of content than in disturbing and ilogic retconns.
I don't think implementing this for specific systems and bases is a bad idea at all. It'll never happen Sirius wide, but I disagree with Teerin's simple thumbs down response to the whole thing.
(06-19-2016, 11:15 PM)Snoopy Wrote:
(06-19-2016, 11:12 PM)Teerin Wrote: until the last hotfix for it, which is soon.
So by soon do you mean next year?
On a more serious note what happened to the Dev team? There seemed to be a huge amount of work done over a few weeks then all of a sudden we hear about nothing. The bar hasn't moved, we've had little information on the hotfix.
Probably this week. Heroes never die after all, isn't that what your sig says?
On a more serious note, when you do that much work over such a short period of time, people need a break. We're gearing up to work on the next update in full force now, which is about two weeks (give or take a few days) of downtime. Not bad at all for a mod team really.