I agree with all, but I'd be really unhappy to lag-out of the game with a cargo full of something that I sell for 15 mil or more and loose it.
Although I agree with the F1 thing.
Also, you can easily run in an LTrain, I don't see the problem in that. Though, it should be made easier to disrupt one then now, I agree.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
I wouldn't mind a third CD that the NPC's don't use so I can disrupt trains... Something with enough of a blast radius to encompass the entire ship, since, well, the engines are in the front.
This problem, I believe, stems from the belief that it is safe to run a train full of your life savings through edge world space.
Its easy to arrive at this conclusion. Equipped with shields and backed by batts and nanos, trains are very effective at withstanding NPC pirate attacks until they can run. Even if they didn't have an effective immunity to cruise disruptors with their forward mounted engines, the close proximity of trade lanes, stations, and gates makes it relatively easy for trains to evade NPC attacks. This makes edge world trade runs a risk-free, profit-rich endeavor.
Which is why traders feel "cheated" and "griefed" whenever they are attacked by player pirates. Players are a magnitude more dangerous than their NPC brethren, much better equipped and able to give chase to a fleeing transport. Traders can rarely escape, and even then it is a short reprieve until the pirate catches up with them again, leading to a one sided battle. Given the choice between playing "fair" so they lose a fight they could never win, or F1ing to save their precious cargo (and considerable time investment), we arrive at the current predicament. Pirates have no one to attack because traders have no hope of winning.
The solution is to make edge world trade runs consistently dangerous. This means making trains more vunerable to NPC attack. Removing trade lanes in edge world space would make it harder for trains to run from danger. Now being cruise disrupted means something, as its the primary means to cross from one jump gate to another. Lowering shield and hull strength (even getting rid of shields completely) would make surviving an attack a tricky proposition. A lone transport simply wouldn't have the firepower and armor to withstand an NPC attack. The end result is that making one of these high profit trade runs carries a considerable amount of risk with it.
Now traders need consistent protection in order to make these runs, so hiring player escorts becomes the norm. The lone trader gives way to the escorted convoy, promoting teamwork and community building. This also makes pirate verses trader engagements more balanced as each side has a capable fighting force.
I generaly try to just arange something with the pritate that is acceptable to both parties
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Well, the way I see it (and there's a good chance that I'm wrong) there's only two factions that are downright badguys..:Phantoms and NovaPG. The rest are mercs or lawful. So the pirates are seriously outnumbered here. While it might be easy to get a convoy of traders together, it would be a bit more difficult to get a raiding party together.
Personally, I spend most of my time in-game flying my train. Not too many pirates have challenged me. In fact, only once have I been threatened by an attacking player character. That to me was great fun. And I don't see why anyone would F1 out of that. It's part of the game. Just run like hell, call up some escorts, or try to make it to a system full of high level Bounty Hunters (it's kind of hard to keep up the chase when being swarmed!)
Actually, I'll hire escorts sometimes for no reason at all. Just to have some RP.
Hmm..maybe I should also hire raiders for them to fight off...that would be fun.
I like the hireing Raiders... sounds like soething I might try... HEHE
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romer,Jun 9 2006, 04:46 AM Wrote:or try to make it to a system full of high level Bounty Hunters (it's kind of hard to keep up the chase when being swarmed!)
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Yeah... He did that to me... Freaking 11 BH pilots launching about 8 cruise disrupters everytime I hit the cruise button... Romer got away...
What I do when I see a pirate in the same system as me, I tend to take a circular appraoch to bases instead of a head-on run to it, and praying that I'm not seen. But I never F1. For some reasons traders think their only option when a pirate is there is to F1. Apperantly the forgot that they can fly above the normal plane and won't be seen until they have to fly back down towards the base.
This thread is to discuss how to get traders to do RP with pirates/terrorists more instead of them running...
So far traders are still either hiding in NY or logging off, I spoke to a phantom player the other day who had a player using a PIRATE character log off when they noticed the phantom player following them.
The character had a [P], which is used by people with pirate characters that are not related to their other characters, so unless theres another new faction on the server...
I would really like to know why a pirate is scared of a phantom?
Because our goals are pretty much the same at the moment, it's starting to get really depressing to see 6 or 7 players logging off as soon as just one phantom player logs in, they log out even faster when 2 phantom players group up.
I've grouped up with hoodlum before in leeds and had traders in OMICRON DELTA log off, just because they've got to the end of their trade run and the only 2 phantom players on the server are in a group.
It's getting really, really annoying that no-one apart from the PLH will attack phantoms unless the odds are 2 BSs to 1 in their favour and thats before you include all the cruisers/destroyers, gunboats and fighters.
Maybe I'm not welcome to post here, but since I'm on I'll put a comment, do as I used to, if you have problems with your freighter being attacked, get enough money for a battleship, deck it out with massive amounts of weapons, and use that as a freighter with the 1-1.5 thousand cargo hold. You dont need to f1, because you can defend yourself, and pirates will have to attack in groups, therefore increasing community spirit, and lack of f1ing. It also doesnt require any complicated circuit tweaking.