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(03-21-2017, 06:58 PM)nOmnomnOm Wrote: Lets face it. You screwed up.
In that case, since you decline to partake within the discussion in a calm manner, please do not post in this thread anymore.
Huggie, you're right, most other RP servers or silly first person RP servers usually have a "New Life Rule" where you can't take information over from death. But in more serious ones, when your char dies, they die for good. I haven't really explored RP servers outside of source games tbh.
It's still a question of logic and how much sense it makes.
Fact is: There is no rule that you cannot use the "blackbox survived the destruction" and "my pod saved me" angle.
Fact also: This has been done for as long as I have been playing Disco.
Does it make sense?
Blackboxes even today survive horrible crashes.
Why shouldn't they in a space environment in the future?
Even today I can live-stream stuff.
Why not in the future?
I think we can agree that pilots do not die when ships explode (excape pod solution).
So when the pilot lives, and there is a blackbox... why should there be no witness report and evidence?
It certainly is not very elegant to post evidence if you desrcibe it as "posting evidence after death". But there is no death. An ejected fighter pilot can tell his story to the newspaper, he will be questioned by his employer. His blackbox will hold the pictures/data and it will survive very likely and will be examined.
So, I do not see why anything should change right now after having been done exactly like it is in your example for all the time I have been playing.
(03-21-2017, 06:58 PM)nOmnomnOm Wrote: Lets face it. You screwed up.
In that case, since you decline to partake within the discussion in a calm manner, please do not post in this thread anymore.
Huggie, you're right, most other RP servers or silly first person RP servers usually have a "New Life Rule" where you can't take information over from death. But in more serious ones, when your char dies, they die for good. I haven't really explored RP servers outside of source games tbh.
It's still a question of logic and how much sense it makes.
im quite calm.
I looks like you are not able to listen to the other side.
Its fine. Continue to hug and listen to those that agree with you.
I think I remember you accusing me of the same thing actually.
(03-21-2017, 06:58 PM)nOmnomnOm Wrote: Lets face it. You screwed up.
In that case, since you decline to partake within the discussion in a calm manner, please do not post in this thread anymore.
Huggie, you're right, most other RP servers or silly first person RP servers usually have a "New Life Rule" where you can't take information over from death. But in more serious ones, when your char dies, they die for good. I haven't really explored RP servers outside of source games tbh.
It's still a question of logic and how much sense it makes.
This place used to be a casual freelancer server mod with rp elements as the years went on the rp got extremely thick but its all chocolate milk. its will always be chocolate milk.
According to established factors like setting, past history, and the code of conduct of the community you can possibly have information after death in some fantasy settings a tattle tale spell or artifact can do it shit i had a sorcerer dead for a year, resurrected, and she thought it was the same year for three years!... bad memory issues mental fuzz. (part of having magic powers too) but it was on the most natzi community where everything (almost) you did was called into question.
It was fair but so / so fun. more hassles spending time justifying myself or my rp without a dungon master or admins.
Here people want their cake and eat it PEWS. we can apply a little more realism without sacrificing that but its going to have to be in the rules.. I dont see this being enforced by anyone voluntarily without a few exceptions.
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Jack, just because it was done, doesn't make it right. Like ramming capitals was done before, but now it's a wrong.
Live-streaming in an environment where no one is friendly, nor is there any capability of connecting to hostile networks, and where the environment causes disturbances; doesn't make sense. Fighters don't have a strong capability of sending large amounts of data - or rather, they're not built specifically for that. It's more believable having a capital ship send out data as they have stronger and more sophisticated equipment for such tasks.
Space is huuuuge, as mentioned previously. Don't forget about nebulas, radiation, etc, they can block the signal.
As for the blackboxes, that's a more of a chance thing. The ship is being blown to bits, destroyed, but who said the blackbox was connected to the pod? It's a physical item, as is the pod. Pods don't tend to move either. And yeah, spreading rumors is fine, that's roleplay, people make claims a lot, but having evidence to back it up would be a gem. This also gives police factions some investigation work too, if they're interested in that kind of roleplay.
By definition of witness; I'm referring to literal bystanders, or allies - people part of the same wing.
I see where you are coming from, but all I can say is: it very much sounds as if you really would like to undo the fact that there is roleplay that can damage your faction. And I doubt you can make that roleplay angle that the guy you shot up chose go away.
So... while I appreciate a general discussion about the topic of whether we like to make such changes (which I am definitely not opposed to, but they need to be clear-cut rules), I find it not conducive to this goal to have it linked to a specific case that could have repercussions for your faction. It weakens the total argument of an interesting topic.
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(03-21-2017, 07:29 PM)Jack_Henderson Wrote: I see where you are coming from, but all I can say is: it very much sounds as if you really would like to undo the fact that there is roleplay that can damage your faction. And I doubt you can make that roleplay angle that the guy you shot up chose go away.
So... while I appreciate a general discussion about the topic of whether we like to make such changes (which I am definitely not opposed to, but they need to be clear-cut rules), I find it not conducive to this goal to have it linked to a specific case that could have repercussions for your faction. It weakens the total argument of an interesting topic.
It was an example, not a request.
I don't ask to retconn RP. But I'm questioning the validity of such conduct, this is also in light of some interactions concerning lawful activity or in this case, police corruption.
(03-21-2017, 07:29 PM)Jack_Henderson Wrote: I see where you are coming from, but all I can say is: it very much sounds as if you really would like to undo the fact that there is roleplay that can damage your faction. And I doubt you can make that roleplay angle that the guy you shot up chose go away.
So... while I appreciate a general discussion about the topic of whether we like to make such changes (which I am definitely not opposed to, but they need to be clear-cut rules), I find it not conducive to this goal to have it linked to a specific case that could have repercussions for your faction. It weakens the total argument of an interesting topic.
That's because you're not looking at the argument but the person making the argument. The RP in return was already done, so it's obvious we're not trying to get out of anything. Don't accuse my faction of such things, please.