I think there should be more missile type for Battleships,Cruisers and Gunboats so I made them 1 month ago and I decided to show them
I created them because of balance issue between Navy and Pirates. Navy ships can mount 3 different faction missiles (to have more ammo) but Pirates cant and of course to have more variety
Effects and Sound effects are completely mine
All missiles have enough ammo for use and deals great damage
Gunboat "Harpoon" Missile Launcher Anti-Gunboat and Anti-Cruiser Missile Launcher, slower than any fighter class ships but enough to catch gunboat to battleship class.
Gunboat "Annihilator" Dual Torpedo Launcher Anti-Battleship Torpedo Launcher. Only Heavy Gunboats can use this weapon, super slow tracking speed, can miss small battleships.
Cruiser "Marauder" Missile Launcher Anti-Gunboat and Anti-Cruiser Missile Launcher, upgraded version of Harpoon Missile, low energy requirements to fire,low tracking range, faster than Harpoon but not fast enough to catch any fighter class, slower tracking speed than Harpoon still enough to catch gunboats and cruisers.
Cruiser "Devastator" Ion Torpedo Launcher Anti-Battlecruiser and Battleship Torpedo Launcher, has chance to hit cruisers, slower than Marauder but deals huge damage. Big explosion radius compared to Marauder, can damage multiple hardpoints
Cruiser "Hammer" Triple Torpedo Launcher Anti-Battleship Torpedo Launcher, Guided, fires x3 Torpedo that deals high damage, super slow tracking speed, can miss small battleships
Cruiser "Desolator" Missile Silo Anti-Cruiser and Battleship Missile Launcher, deals very high damage, long range support, a few hits can destroy Cruiser Hardpoints
Battleship "Reaper" Missile Launcher Anti-Cruiser and Battlecruiser Missile Launcher, upgraded version of Marauder Missile, longer tracking range but slower tracking speed, low energy requirements, not enough tracking speed to hit any snub class.
Battleship "Nightmare" Torpedo Silo Anti-Battleship Torpedo Launcher, devastating damage, long range support, a few hits can destroy Battleship hardpoints, huge blast radius, very slow tracking speed
Battleship "Hurricane" Heavy Torpedo Launcher Anti-Battleship Torpedo Launcher, its faster compared to Nightmare but shorter range. This torpedo has very slow tracking but enough to catch Battleships.
Cruiser "Skyguard" Anti-Ballistic Missile Anti-Missile Launcher, This missile designed for Cruisers. It is designed to intercept incoming Missiles and Torpedoes.
Battleship "Hummingbird" Anti-Ballistic Missile Anti-Missile Launcher, This missile designed for Battleships. It is designed to intercept incoming Missiles and Torpedoes. Unlike the Skyguard this support missile has more ammo and tracking range.
RED - W.I.P / BLUE- Completed
Silencer Missile Harpoon Missile Marauder Missile Devastator Torpedo Hammer Torpedo Reaper Missile Nightmare Torpedo Thanks to @Geoffacake for his code and missile launch sound effect Lightning Missile Annihilator Torpedo Desolator Missile Hurricane Torpedo
I think that we need the tracking fighter missiles/torpedoes back first.
As for your work, looks good, keep it up!
I like they way you designed them and created them - on classes: fast tracking, slow tracking, damage, exactly how the fighter missiles/torpedoes originally were before they've been removed.
Do not expect good welcome on those tracking missiles, most probably won't be introduced hence they removed all tracking missiles and torpedoes from fighters.
(04-18-2017, 06:05 PM)Internity Wrote: Do not expect good welcome on those tracking missiles, most probably won't be introduced hence they removed all tracking missiles and torpedoes from fighters.
removal of fighter missile and torpedo has nothing to do with capital ones
as you can see gunboats-cruisers and battleships still have tracking missiles
(04-18-2017, 06:05 PM)Internity Wrote: Do not expect good welcome on those tracking missiles, most probably won't be introduced hence they removed all tracking missiles and torpedoes from fighters.
removal of fighter missile and torpedo has nothing to do with capital ones
as you can see gunboats-cruisers and battleships still have tracking missiles
Of course, because the gunboats, cruisers and battleship tracking missiles are very slow and their tracking speed is also slow.
Even a bug is faster than these, that's why they're not wiped out yet. Are slow, easy to avoid and inefficient. Useless equipment.
(04-18-2017, 05:25 PM)Titan* Wrote: Battleship "Nightmare" Torpedo Silo Anti-Battleship Torpedo Launcher, devastating damage, long range support, a few hits can destroy Battleship hardpoints, huge blast radius, very fast speed but very slow tracking speed, can't hit ships within 4.500m range.