with a generic pirate ID, you can be wherever you like, allthough its of an advantage ( for your RP and your self-defined Zone of Influence ) to focus on a limited set of systems.
having a corsair GB means that you are somewhat related to the corsairs. ( in RP it means that you are on such good terms that they sell you a warship - however, you are not a corsair, cause you have a pirate ID )
for your roleplay that means...
- you can pirate and operate anywhere you like, but you must somewhat keep the "friendship" to the corsairs in mind.
- corsairs should consider you friendly, and you should do the same - so you would prolly look upon artifact smugglers friendly while you d hunt down cardamine smugglers.
- staying in liberty is no problem from a RP point of view, even in a corair gunboat - you can easily RP as some sort of corsair affiliated but having a strong interest in liberty - your ID allows such.
- you will have to suffer from both, your pirate and your corsair affiliation. that means that even corsairs "may" consider you doubiously, while all others will most probably do the same. - outcast affiliated pirates will consider you hostile even.
from a rules point of view - you should be perfectly safe. - from a RP point of view, you ll carry quite some responsibility - as you carry a corsair affiliation to a space where its not genericly present. - that means, you are somewhat representing a part of corsairs, even if you are not directly a corsair.
If it were me I'd ditch the Corsair gunboat if I was gonna pirate in Liberty. Even with a totally nuetral rep you will probably want to shoot some ships (npcs) and eventually you will shoot enough to get a tag. And if you in Liberty chances are it will not be a Corsair tag, which will leave you open to all kinds of grief from players and admins possibly. Just docking in Liberty even at a pirate base can be a cause of problems with that ship. Do yourself a favor and get the Rogue or Hacker gunboat if you plan to pirate in Liberty. If you need further proof of possible problems read the sanction threads about people with ships/weopons not in RP. Corsair gunboat in Liberty a bad idea.
Ok, one final question. I will keep the ship and follow the rules Jinx has given (good job by the way). However, where exactly can I dock now. I won't be able to dock at any pirate bases in this system, so should I dock out in the omega's then just fly to liberty when I want to pirate there? or a FP?
' Wrote:Well yes, but he's obviously gotten on the Corsairs' good side if he managed to get a lunchbox off of the Corsairs.
A generic pirate (Pirate ID) has NO affiliation whatsoever ... so he's at worst neutral to all those pirate type factions. You don't have to be green with anyone to buy their ships ... only have to be green to buy the faction's ID. So there is no issue with the ship a generic pirate chooses to fly.
Keep in mind folks ... there's no such thing as a generic pirate ship ... and the generic Pirate ID specifically states that the bearer of that ID has chosen NOT to be affiliated with any specific faction. Don't try to claim he's Corsair because he flies a Corsair ship. According to the rules, you have to go by the ID he has mounted. And this ID does not conflict with ANY of the pirate factions.
The Trader ID does not pigeonhole a trader into a specific faction based on the ship he flies. If it did, all those traders flying a Firefly with a Trader ID should actually only be trading in Bretonia (that ship is sold in Cambridge).
As long as you have a blank IFF and a Pirate ID ... you are not affiliated with any faction. BUT ... as an addendum to what I said above ... if you have a specific faction IFF and the generic Pirate ID ... yes ... you're pretty much affiliated with that faction. The goal should be to have a blank IFF with your Pirate ID.
' Wrote:A generic pirate (Pirate ID) has NO affiliation whatsoever ... so he's at worst neutral to all those pirate type factions. You don't have to be green with anyone to buy their ships ... only have to be green to buy the faction's ID. So there is no issue with the ship a generic pirate chooses to fly.
Keep in mind folks ... there's no such thing as a generic pirate ship ... and the generic Pirate ID specifically states that the bearer of that ID has chosen NOT to be affiliated with any specific faction. Don't try to claim he's Corsair because he flies a Corsair ship. According to the rules, you have to go by the ID he has mounted. And this ID does not conflict with ANY of the pirate factions.
The Trader ID does not pigeonhole a trader into a specific faction based on the ship he flies. If it did, all those traders flying a Firefly with a Trader ID should actually only be trading in Bretonia (that ship is sold in Cambridge).
The thing is though, how do you acquire a Corsair ship without being peachy with the Corsairs? Just because game mechanics allow you to purchase a Rheinland Battleship doesn't mean you can get it within RP- that's only for the higher ups within the Rheinland Military, who just so happen to be the [RM], since the [RM] IS the Rheinland military, NPCs non-withstanding.
The idea is that even if he isn't a Corsair (no IFF) he should still be friendly with them, and be not as friendly with their foes. He might have proved himself worthy of not getting shot, but they still won't like him. Remember, server rules govern conduct but logic governs RP.
I say either stay blank and try not to dock on Buffalo, or switch for a Rogue gunboat.
' Wrote:The thing is though, how do you acquire a Corsair ship without being peachy with the Corsairs? Just because game mechanics allow you to purchase a Rheinland Battleship doesn't mean you can get it within RP- that's only for the higher ups within the Rheinland Military, who just so happen to be the [RM], since the [RM] IS the Rheinland military, NPCs non-withstanding.
The idea is that even if he isn't a Corsair (no IFF) he should still be friendly with them, and be not as friendly with their foes. He might have proved himself worthy of not getting shot, but they still won't like him. Remember, server rules govern conduct but logic governs RP.
I say either stay blank and try not to dock on Buffalo, or switch for a Rogue gunboat.
Your splitting hairs. There is no such thing as a generic pirate ship. PERIOD. And the generic ID is specifically there for those that do not want to be affiliated with a particular faction. PERIOD.
Just because you can buy a ship ... doesn't mean you are "peachy" with them. Mercenaries fly all sorts of gunboats. A mercenary flying a Bretonian Gunboat is not called a Bretonian. He's called a Mercenary.
Your argument about a battleship is valid ... but considering the generic Pirate ID does not permit you to fly anything larger than a gunboat ... your point is mute. You will not see a Pirate ID on a battle cruiser or the like without violating the rules.
Now ... while someone can buy a Corsair gunboat with a Pirate ID ... it doesn't mean he's enemies with the Rogues. After all ... he's not actually a "Corsair." He's a "Pirate." Until you recognize the difference you will continue to have difficulties grasping this concept. If the US sells a fighter to a foreign country ... does that foreign country become part of the US?
The server rules do not cover all of RP. I've had admins tell me they are not the RP police. There are BASIC RP rules that cover this ... please read Rule 6.1 and 6.2 very closely. I've included them here:
Quote:6.1 Every player must have an ID equipped on his or her ship. Players under level 40 might use Civilian IDs (basic IDs sold on every station), characters who reach level 40 must choose an NPC faction to ally and get the ID of this faction, or get a generic ID.
6.2 Out of Roleplay (OORP):
In-game tag seen before the name must match the ID as closely as possible. It is not allowed to have the tag not match ID category. For example, it is prohibited to have 'Police' tag and 'Pirate' ID.
Equipment used must match tag and ID as closely as possible. For example, it is not allowed for Corsairs to use Outcast ships and guns.
Also pay close attention to Rule 6.6 below:
Quote:6.6 PvP combat is allowed only on roleplay basis. The pilot who is attacking must scan for an ID prior to the attack. Relying on general reputation status (red/neutral/green) without scanning for the ID is not allowed.
Non-RP attacks are considered PvP abuse and are sanctioned accordingly.