(05-24-2017, 09:46 PM)Chills Wrote: Isn't that 'not reengaging' thing covering the whole enemy faction you died to? Also since it sais 'during pvp' doesnt it mean in any case where you die and an enemy player is involved, even if it wasnt him who killed you, ignoring any NPC's and Stations?
PvP is related to player fights. NPCs are not contemplated.
Also, the 'not re-engaging thing' is related only to the player that bested you (aka blue message). Once said player logs off or leaves the system you were killed in, you can re-enter.
Example: Player 1 beats Player 2 in a PvP fight in New York. Blue message appears.
|-| Death: Player 1 has been put out of action by Player 2 (Gun).
|-|
If Player 2 logs off the server, Player 1 can re-enter New York again.
If Player 2 leaves New York, Player 1 can re-enter New York again.
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That wouldnt make much sense, if you die to a group of people and one specific player gets the blue you could return when he logged off, even if the other players in the group are still around using the explanation you are giving. That would also mean if noone gets the blue you could return aswell. Would be weird. What I meant with dieng to any NPC or Base is including that another player is fighting you off aswell. In this case is a PvP situation even if NPC's are doing the main part in taking you down. Would be weird if you could just return when you just died in a fight which included hostile players attacking you even if you were taken down by a Base or NPC, in other words, the players dping only little damage to you or not getting the blue.
(05-24-2017, 09:46 PM)Chills Wrote: Isn't that 'not reengaging' thing covering the whole enemy faction you died to? Also since it sais 'during pvp' doesnt it mean in any case where you die and an enemy player is involved, even if it wasnt him who killed you, ignoring any NPC's and Stations?
PvP is related to player fights. NPCs are not contemplated.
Also, the 'not re-engaging thing' is related only to the player that bested you (aka blue message). Once said player logs off or leaves the system you were killed in, you can re-enter.
Example: Player 1 beats Player 2 in a PvP fight in New York. Blue message appears.
|-| Death: Player 1 has been put out of action by Player 2 (Gun).
|-|
If Player 2 logs off the server, Player 1 can re-enter New York again.
If Player 2 leaves New York, Player 1 can re-enter New York again.
We will try this again:
4.1 If you die whilst in a PVP situation, in any form, that character/ship does not re-enter the same system for 2 hours and the Player, on any of their ships, cannot reengage the aggressors on any character for 2 hours. You are allowed a grace period of 5 minutes to leave the system with an empty cargo hold and you are safe from further attack during this grace period within that system. If the attacker(s) log off, you may re-enter the system you died in
If you die whilst fighting another Player(s) and you are killed by that Player, his friends, NPCs, Station Guns etc, then you are PvP Dead.
If the opposing Player logs off (or if multiple enemies were in involved, then they must all log off), then you may re-enter the System.
There is nothing in the above Statement (in Green) mentioning that if the enemy moves to another System that you can re-enter the System you died in.
It has always been accepted that, if a Gentleman's Agreement is given, in which the enemy/enemies give consent for you to return to the System, before the 2 hours are up, then this is allowed.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
I have a question more about this. Let's take as example you are a pirate who died to a LNS group in NY. According to this rule you can reenter when they all logged off. But if there are new LNS players who logged after you died, you can basically engage them before the 2 hours are over? I don't feel comfortable with this idea. You also can't know if one of them logged on another LNS character, you wouldn't know that's the same player
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The easy way to avoid getting into trouble is just to log a "dead" character off for two hours and playing on a different one, in a different region.
Some say the main server is a "role-play" one, and I'd argue getting from your escape pod, to a base, to a brand-new and fully-equipped ship might take a couple hours.
And yes, sometimes people do try to break the rules in such a way that other players might not notice, like using a different character to re-engage. Obviously the admins won't be very fond of that practice if they do find out, though.
(05-24-2017, 10:53 PM)Chills Wrote: I have a question more about this. Let's take as example you are a pirate who died to a LNS group in NY. According to this rule you can reenter when they all logged off. But if there are new LNS players who logged after you died, you can basically engage them before the 2 hours are over? I don't feel comfortable with this idea. You also can't know if one of them logged on another LNS character, you wouldn't know that's the same player
What Haste has said, above, is what some people do to be more realistic.
What you have said is totally within the Rules of the Server. If the LNS has logged a totally different named Ship, then it is 'fair game'.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
(05-24-2017, 10:55 PM)Haste Wrote: The easy way to avoid getting into trouble is just to log a "dead" character off for two hours and playing on a different one, in a different region.
Some say the main server is a "role-play" one, and I'd argue getting from your escape pod, to a base, to a brand-new and fully-equipped ship might take a couple hours.
And yes, sometimes people do try to break the rules in such a way that other players might not notice, like using a different character to re-engage. Obviously the admins won't be very fond of that practice if they do find out, though.
(05-24-2017, 05:56 PM)Vendetta Wrote: He died in PvP and thus you're both PvP dead.
Actually, the rule is flawed because of this. When you die and respawn, you techinally relog into the game as it says ingame thaz you joined. Since they both died and respawned with that in mind, neither of them are pvp dead, unless there were witnesses.