For the purposes of the PVP rules, what counts as 'combat'? Specifically if an enemy approaches, and I run for the nearest station.
For the purpose of the server rules, a combat situation is the period of time where a player has been shot at by another player. In other words - if you are actively being shot, you are in a combat situation. If you have finished shooting someone and there are still other similar-IDed players around you - you are still in a combat situation. If you are being pirated and you deny a demand - you are in a combat situation.
==================== RULE: None Obvious QUESTION: Within the server rules there is nothing mentioned specifically about any connection with player IDs and use of tech (4.4 comes close, but it appears to be PvP specific rather than governing what someone can use.)
I am assuming that power drain related to incompatible tech replaced the old rules regarding tech usage, so my question is really is that correct? Assuming that a player accepts the power drain penalty and whatever the RP consequences of their tech matchup are, is it fine rules-wise to mis-match ships and equipment without an SRP? (e.g. RPing a Rheinland Battleship captured by the LN in the previous war or a Bretonian privateer showing off captured Kusari/Gallic weapons. I would personally draw the line with Nomad stuff unless I had done considerable RP around it beforehand, but it's a possibility.)
In short, has tech compatibility power drain replaced ID tech restriction rules? ==================== ADMIN/MOD ANSWER:
The area is a grey one.
In short - yes, but with a large asterisk when it comes to technology you would physically not be able to obtain. In other words, an outcast ID with a Liberty Rogue ship will receive a modest powerplant nerf that acts as balance.
An outcast ID with a corsair ship - where it receives a 10% powerplant, however, should not be done.
A non-nomad ID using Nomad Lasers - should similarily not be done.
If it is impossible for you to obtain the items without assistance of another player or other such means - refrain from doing so.
In short, your specific example of a rheinland battleship being obtained by a LN - technically it would be allowed as you are able to dock on a base that sells it with a Navy ID as a neutral faction. However, if you were to try to obtain a Liberty Rogue ship, that would not be allowed. Common sense would be the best way to apply this approach. Similarly it should be noted that players should hold up a higher roleplay standard than the ''lol I stole it'' approach that has become one of Discovery's defining mockery/memes since the early 2010s.
==================== RULE:1.5 Meta/powergaming QUESTION:Can we have an actual definition for this rule please. ==================== ADMIN/MOD ANSWER:(Leave blank for Admin/Mod comment)
Powergaming is when you force consequences without consent on someone else's character. For example, claiming the opposing character died during a fight when you shot the ship down. The only person deciding whether a character dies or survives is the owner of a character. You have no say over other people's characters, as that would be powergaming.
Metagaming is, like BretPriv wrote, having your character have access to information your character can't have. Characters need to earn their knowledge inRP, not by gaining it from the creator of the character. Examples for metagaming are your character knowing things that another of your characters witnessed (for example, you have a trader in Liberty and see a smuggler moving towards New York, log off and log an LPI character to intercept the smuggler) or on forum for example accessing comms that aren't directed at you or taking information from other people's story threads. Matter of factly, having your inRP character use the player list is also considered metagaming.
(12-02-2017, 12:02 AM)Sombra Hookier Wrote: Powergaming is when you force consequences without consent on someone else's character. For example, claiming the opposing character died during a fight when you shot the ship down. The only person deciding whether a character dies or survives is the owner of a character. You have no say over other people's characters, as that would be powergaming.
Metagaming is, like BretPriv wrote, having your character have access to information your character can't have. Characters need to earn their knowledge inRP, not by gaining it from the creator of the character. Examples for metagaming are your character knowing things that another of your characters witnessed (for example, you have a trader in Liberty and see a smuggler moving towards New York, log off and log an LPI character to intercept the smuggler) or on forum for example accessing comms that aren't directed at you or taking information from other people's story threads. Matter of factly, having your inRP character use the player list is also considered metagaming.
Great can this be added to the Server Rules thread.
(12-02-2017, 12:02 AM)Sombra Hookier Wrote: Powergaming is when you force consequences without consent on someone else's character. For example, claiming the opposing character died during a fight when you shot the ship down. The only person deciding whether a character dies or survives is the owner of a character. You have no say over other people's characters, as that would be powergaming.
Metagaming is, like BretPriv wrote, having your character have access to information your character can't have. Characters need to earn their knowledge inRP, not by gaining it from the creator of the character. Examples for metagaming are your character knowing things that another of your characters witnessed (for example, you have a trader in Liberty and see a smuggler moving towards New York, log off and log an LPI character to intercept the smuggler) or on forum for example accessing comms that aren't directed at you or taking information from other people's story threads. Matter of factly, having your inRP character use the player list is also considered metagaming.
Great can this be added to the Server Rules thread.
Power-gaming (a style of interacting with the aim of maximizing progress towards a specific goal, to the exclusion of other considerations such as storytelling, atmosphere, camaraderie, and playing)
Meta-gaming (metagaming can be defined as any out of character action made by a player's character which makes use of knowledge that the character is not meant to be aware of)
These two definitions are in Disco admin green in an official post about rules.....I just can not ever find the right post, so I have them saved in notepad.
--Edit-- Bah...never occurred to me till just now to Bookmark the page.
--Edit2-- https://discoverygc.com/forums/showthread.php?tid=66349
The definitions are not in admin green, as I thought, but it is in the #5 entry "Role Play Topics" in the "Rule Violation Report Templates and Guidelines" under the "Guidelines" sub-heading.