(11-05-2017, 04:38 AM)Exodite Asmodai Wrote: ==================== Type: Equipment Bug: GB Conn Weps can no longer be bought at New Haven ====================
If one goes to conn to buy stuff like the Harpoon, Annihilator, and Silencer, fresh off an OC restart, they cannot be bought on account of "must be on friendlier terms to purchase".
Same thing for the new Cruiser and BS missiles on New Haven.
All battlecruisers strafe at 13 meters per second. Battleships strafe at 16. The Geb strafes at 19, at least in single player, although it is a battlecruiser.
Seems that the cloak doesnt work on the Mk2 Irra model yet. Using an Indy Nomad ID. It still buys the Cloaking batteries when turning Autobuy on, so I think it needs that as fuel.
The message that I can read is then: Cloaking Device will not function on this ship type. Description says this is the Cloaking Device for Cruisers the pure nomad one not the hybrid.
==================== Type: Launcher, actually Bug: Always reaching the kitty ====================
It always contacts the kitty instead of calling the main server. It seems that it can't reach it, or whatever. It happens since last update(s) (?) wasn't playing for a week+, so can't exactly say if it's caused by the most recent one, or by some of two previous.
==================== Type: Ship Stats & Equipment Bug: Liberty Rogue/Molly Werewolf SHF is missing a shield hardpoint ====================
After the update Werewolf has lost the shield completely, and is unable to mount one.
Under the shield hardpoint it states: "Transport Class shield" , but i've been flying base to base, but am unable to mount any type of shield.
I hope this change wasn't intentional, as i only read out from the patch notes about the cargo space buff for the Wolfie
EDIT: Apparently only certain bases sell the SHF shields, so i'll take a closer look, but would be good to add it to rest of the bases aswell
I replace my old Nomad Gunboat with new "Nammu" , transfer Gunboat cloak and CAU VI to , and when i went to buy guns i have discovered all Nomad Gunboat turrets are now weight 20 cargo regardless if they are Razors , Cerberus , solaris or standard ones . Only exception is Hybrid guns which takes 5 cargo ( but they look horrible on transparent nomad ships and you have only 10 % power core with them anyway with nomad ID ) . So , "improved" model cant alowe me to have same equipment as before , so i had to loose cloak ,CAU VI or to fly with only 5 Guns in 9 guns slot ship ?
Can you please reduce gun weight to 5 ( leave Razors weight to 20 , it makes sense , but it dont make sense that Gunboat basic guns are heavier than BS ones ) , or increase cargo size of gunboat by 100 cargo space to make this ship NOT be worse that his previous version ?
commodity_bm_munitions requires 0.60 reputation to be bought on Fort McMurry and Mactan Base
commodity_cardamine_rt requires 0.60 reputation to be bought on all bases
commodity_software requires 0.60 reputation to be bought on Airdrie Hideout, Cochrane Depot and Mactan Base
commodity_floragro requires 1.00 reputation to be bought on Riverside Station
All other commodities are freely accessible. I don't thing that non-unique commodities should be limited.