@"Sombra Hookier" Actually lightplay was vanillia thing. If you play the vanillia, you'll quickly realize that all planets give the second light source to all objects around. Same applies to certain places, such as Hudson and Bering Systems. If you closed to their respective Hamburg gates or areas close to the southern part of system map, your ship was illuminated by Walker Nebula.
(11-30-2017, 12:13 PM)Lythrilux Wrote: Did you know that previously you could mount the Bretonian Gunboat FWG on an Orca and it'd have a 360 degree firing arc.
Did you know that Omicron Rho used to be Omega-56.
(11-30-2017, 12:13 PM)Lythrilux Wrote: Did you know that previously you could mount the Bretonian Gunboat FWG on an Orca and it'd have a 360 degree firing arc.
Did you know that Omicron Rho used to be Omega-56.
(10-05-2016, 08:14 AM)DelBoy Wrote:
There was also a faction named =BSG= with IMG ID as I remember , with Vipers , Raptors and some silly RP story about saving some random princess ...
Princess was last seen working in the bar on Barrier Gate Station ...yea that one with lot's of funny information's :O
1) КФШВ ПФЬЬФ УМУКН ВФН.
Stands for "Raid gamma every day".
Back in the day from .85 to .86 Gamma raids were almost a usual day routine for [RF] and [RHA] alike. Giant fleets encountered each other in Omega-41 or in Gamma. Corsairs were losing more often due to the lack of experienced players, as the fresh ones coming to Discovery after FL's campaign considered that faction some sort of end-game and played for it before changing to something different. Their tech was also slow in all regards and hard to master. Black Sails could surely kick some butt though, they were good.
Mass raiding ended when Corsairs built Puerto del Sol POB on top of the O-41 - Gamma Jump Hole. Cerb turrets would shred your face to pieces once you entered.
2) [RF].
"Roter Frontkämpferbund used to recruit fresh people on Russia's biggest imageboard, resulting in lots of fresh blood and potential soldiers.
RF also used to have lots of experienced hackers and exploiters, which later led to the dramatic increase in anti-cheat system's performance, as all the vulnerabilities were handed to devs after some time of toying.
One of the best modellers is also from there (@massdriver).
3) Reavers.
Had probably the most OPed tech-chart from 85 to 86 and were never shy to abuse it. Seeing their Odins geared with GMG Skyblasts B was a common sight.
4) Thor MK2.
One of the most popular Admin-used ships. Was like a regular Hessian Thor but with different, more appealing, cockpit.
5) Zephyrs.
Were used by Hessians as they didn't have their own battleships before .86, while all the available cruisers were SW imports (Hel/Vidar).
6) Dyson Sphere.
Could be accessed by getting closer to it's entrance and using /stuck command. That was possible somewhen during .86.
7) Snub weapon damage.
Was much lower than it is now. For instance, Flashpoints had 201 damage per hit, resulting in just 1674 DPS. Not many factional weapons could exceed 2400 or more dps, resulting in a big love for Codes, which were basically the same as they are now in all terms.
9) Nomad Trial ID.
Which could be found on The Shrine (might be still there), you could rephack yourself to being green with K'Hara (by equipping it for once) while still being able to restore the rest of the factions' standing by doing Outcast missions (whole Sirius besides OCs and K'Hara was red towards you). Wilde were not affected, though.
10) Wilde Scorpion.
Was one of the most scared ships back in the days, even without using TS, due to it's number of guns and a good core.
10) Vanilla ships.
Not only suffered from multiplied explosion damage, but from the radiation as well. Moving through Omegas on such ship wasn't much of a pleasure.
11) People kept the tradition of blowing away Eagle's Middle Wings for decreasing it's overall hitbox. That tradition ended as the models became consisting of one single component.