Bounty Hunter IDs get a unique line where it can treat IDs as inRP, with the exception of Nomad/Wild IDs (so a criminal database).
Core and Order IDs get a unique line where they can treat Nomad, Wild and in Core's case AI IDs as inRP (ship scanning that can detect alien signatures etc).
ID overrides the rules so BHG, Core and Order IDs all get a nice edge when it comes to dealing with ships that are within their field of expertise.
@Antonio
I meant Wilde, but I've already observed before that people will just assume I mean the "wrong" thing when it suits them.
If we went fully inRP, I'd be pirating using a Freelancer ID.
An infectee would behave exactly like a normal human would so he doesnt blow his cover. Without giving visions or shooting humans or doing the other things they need a wilde ID to do.
And you can do everything an infectee who is truly undercover would do with a non wilde ID.
For SCEC i use descriptive ship signature scanning when encounter wilde and mostly can recognize they(because coalition too close to obviously infected and we now have full warehouses of alien tech). For civilians i'm of course just cannot know who is it. For Ageira i dont treat pirate id as enemy until they not obviously bothering civilians.
(02-21-2018, 12:27 AM)Karlotta Wrote: And you can do everything an infectee who is truly undercover would do with a non wilde ID.
You have no idea, trust me. And that's not even the worst of it. The worst of it is trying to play Wild without the first person who sees you charging towards you guns blazing going for a pew. As a Wild player I'd really like to sit and do some typed RP for once.
Wilde =/= Wild. Aoi Isejin are a sub-division of Wild. Aoi are not Wilde. Wilde are Das Wilde, a sub-division of the Wild.
And here we go. Again. As if the difference between wilde and wild mattered in this context... you're just going to say I mean the "wrong" thing, as if that affected either side of the argument in the slightest. Well done discovery member, your dialectic skills are astounding.
And yeah, I've seen how wilde, wild, non wild, and non wilde behave towards each other long before you even knew wilde or wild existed, tyvm.
This is where I eject myself from this pointless conversation.
(02-21-2018, 12:11 AM)Karlotta Wrote: and Wilde who have a have a wilde ID and say "YOU CANT KNOW I'M WILDE!!!"
First, it's Wild* (The Wild - an NPC faction), not Wilde, unless you're addressing Das Wilde (a Rheinland subfaction of the Wild) in particular which doesn't sound like it.
Second, if we'll go fully inRP, the "Wild ID" wouldn't exist and you'd be using whatever ID you're trying to play undercover as. Are you really saying that an Aoi KNF infectee would go around and use an ID saying "I'm a Nomad guys! Shoot me!"? No, he'd use KNF or Kempetai ID inRP and show his false documents to stay in the game. However, server rules don't allow that so people adjust how they can. It's been discussed many times, but there is no perfect solution other than giving infectees the freedom of choosing their own ID or IFF.
Suggestion: How about if an exception is open for Wild ID players, in that they can carry a second unequipped ID of their choice (KNF, Freelancer, Pirate?, Order Agent?) and that they can use that to reinforce their cover "story". When the time is opportune, or they mess up badly, they drop the id (or get blown up) and their cover is over.
In short, let these covert (but tagged with the respective oorp Wild Tag) have a cover ID as a rp element, in addition to the real, Wild ID.
If IDs are made oorp can i fly a kpt wyvern and pretend to be liberty police?
(07-12-2018, 05:54 PM)Sciamach Wrote: Outcast slavery is actually far better for the victim than the corporate slavery and crime-less imprisonment of the Houses down in places like Liberty Rheinland and Bretonia
In real life you often see military on foreign vessels? In rp when you see guy on improper vessels, you have all reasons to suspice him. But, it much different for trader or criminal?anyway "officer" have right click instrumetns for ordering. Real policeman or military could ask, who is that guy, and which base of his deploying, who his commander and something.
Why don't we just get unique with the ID titles? If kept inrp, it seems like some factions' ID's should not even be "ID's", and could be changed to say something like 'Junker Papers', or 'Freelancer License'/ 'Bounty Hunters Guild License'. Police, Navy and Intel should always sport 'Identifications' like ID cards imo, and factions like Wilde/Nomads and AI should have some other name associated to it to properly reflect how it should be acknowledged, since they don't exist like human organizations that issue official ID's or certifications. As Wilde are infectees they could have it named 'Infected Wilde Host' or in a Nomad's case 'Nomad Essence' etc.
And for pirates I would suggest a new generic outlaw ID to replace the Pirate ID completely. What we need is a 'Counterfeit ID', that could take the place of the Pirate ID. Then you could still be able to use the Pirate IFF with a Counterfeit ID if you want to show the world you are a pirate. Someone using a 'Counterfeit Identification' could use many IFFs just like a Pirate ID now, and have the same rules. Many independent generic unlawfuls start out using Pirate ID's because they have no other choice. Really, a Counterfeit ID would keep you the same rule wise but let you RP however you like, and IF you pirate as the ID states you can, then you become a pirate. Otherwise, such a combination would make a generic unlawful rp'able as a spy, outlaw, pirate, terrorist, without necessarily carrying the 'label' of pirate in every case. It could be acknowledged by law enforcement that someone is sporting an illegal Counterfeit ID (to fly without any clear ID like a Freelancer License). It would let it make sense as to why you'd get pursued just for using a taboo form of identification. Acknowledging Pirate ID's inrp has always been tedious for both sides, as pirates wouldn't just have 'ID cards' since they don't belong to a single organization issuing them, yet they are necessary to have just to fly. Pirate factions could just go official and ID however they like for their own group. A Counterfeit ID would basically be an acknowledged 'obvious fake' well known to be used by independent outlaws to operate ships with no recognized license or identification. This would also let it make sense as to why you wouldn't treat every Counterfeit ID's ship as a pirate right off the bat, but a potential one of course.
I can think of a few examples that to me would make inrp identifiers much more plausible items. Most factions can get away with simply using an Identification 'Card', but there have always been a few I feel need a unique identifications. (guilds, some independents, non human/non human controlled)
Examples:
Independent Miners Guild Seal
Gas Miners Guild Certificate
Bounty Hunter's Guild License
Freelancer License
Miner Operating License
Junker Affiliation Card
Rogue 'Oath of Allegiance'
Outcast Lineage Certificate
Bretonian Privateer Letter of Marque
Artificial Intelligence Operating Core
Infected Wilde Host
Nomad Entity/Essence
Rule wise (oorp) they would still be able to be considered faction ID's that govern what you can do in-game, but inrp reflect that many groups in Sirius sometimes have a less than official 'status' and broadly identify themselves based on the unique circumstances of how they operate. I'd be all for letting the player base and official factions determine the ultimate forms of how they'd want their ID's to be titled.