(03-08-2018, 02:20 AM)Titan* Wrote: you sure you checked the hurricane fwg after the patch?
There i need opinion of Hurricane pilots, because this gun obviously still bad against BS, but i now dont have info about anticruiser capability. Tbh, how i understand, pilots more dont like not lack of damage, but lack of energy efficiency and accuracy.
(03-08-2018, 02:20 AM)Titan* Wrote: you sure you checked the hurricane fwg after the patch?
There i need opinion of Hurricane pilots, because this gun obviously still bad against BS, but i now dont have info about anticruiser capability. Tbh, how i understand, pilots more dont like not lack of damage, but lack of energy efficiency and accuracy.
yeah it is way more accurate now and can be good anti-cruiser weapon because of extra shield damage and high hull damage
You need to have multiple hurricane to take out battleship tbh because you need to Face battleship to fire your forward guns so you need to be careful and only use FWG at safe distances
Planning some tactics before fight also works Hurricane is faster ship and have lots of FWG firepower
There is no way we can give a FWG that can take out battleship head-to-head
(03-08-2018, 02:19 AM)Titan* Wrote: what are you talking about it is not possible, you cant aim while turret steering you just have to click on the aim reticle otherwise you will shot to empty space
Then you obviously can't aim, so if you would politely stop implying that people who can aim are pure crap in the BCs that you believe are useless.
(03-08-2018, 02:19 AM)Titan* Wrote: uhh you forgot the efficiency. Efficiency is the only thing that matters, again say that to some veteran cap player they will laugh at your face.
Hellbore loadout doesnt have chance against Cerberus loadout at close range. Believe or not even Primary Turrets better against Hellbore Turrets
Hellbore is more like Heavy Battleship weapon and have lots of weakness, you need to fly battleships before talking about capital weapons. it is clear that you dont know about battleships much.
This alone tells me that you don't know how to fight in a capital ship. Hellbores have very good efficiency for a weapon like they are. Primary turrets eat power, and Hellbores are second to none in efficiency at long range.
Also, don't tell me I don't know BS all that well when I literally have a fleet of them. (3rd| :p)
Dude you dont get the point
Primary is better for spamming shots and hits the target more often and better for blindfiring
Hellbore is a heavy weapons with dispersion on it
You cant compare heavy weapon with primary weapon
Light BS with primary turret is far more effective against other hellbore light battleships because primary firerate is high doesnt have any spread and you implying that hellbore is like cerberus turret with more range on it
Why are we discussing about battleships anyway
If you think something wrong with battleships open a thread
(03-08-2018, 02:43 AM)Titan* Wrote: You need to have multiple hurricane to take out battleship tbh because you need to Face battleship to fire your forward guns so you need to be careful and only use FWG at safe distances
Planning some tactics before fight also works Hurricane is faster ship and have lots of FWG firepower
There is no way, we can give a FWG that can take out battleship head-to-head
Its what about i tell. Not point bring many of Hurricanes only for use they as typhoons, because typhoons do it and other works more better.
And, what more important - we rather have situations with multiple BS, and in this scenario, no matter how many of hurricanes you use, they just burn under heavy fire on any distance. Destroyers live more time in this sort of thing.
But, if it really can take cruisers after this patch, this can have niche. I need more info now, hope it really work.
And P.S. I dont saw times when BC take BS, BUT for me obviously, i no need cruiser hunter so much as BS hunter. People just bring multiple BS, because they try compensate small online by enlarging firepower per one man, this logical and i cannot blame they for it.
But it create situations with swarms of BS. Maybe disco really need this solo-BS killer caps much more then cruiser killers, because it make fleet gathering more easy? Just opinion of man, who dont saw this "old times" and dont want his lolwut BC back.
(03-08-2018, 12:36 AM)Titan* Wrote: battlecruisers was anti-heavy battleship
Lol. I and @Auzari have killed pretty much every ship class in a 1v1 scenario using a Bullhead with ease. Outright saying they were useless against everything else is a joke, dude. The light mortar begs to differ when it came to snubs, gunboats and cruisers. As did the cerbs.
Not only have the new changes to Battlecruisers made them one of the most useless classes to field in the game in comparison to their more survivable and versatile counterparts, the latest changes switched the position of the Bullhead's traditional primary slots. Believe it or not this is actually unusual. Those slots have always been prims for the fact that they could fire backwards. Whether or not the new slots have similar arcs or if their new location has placed them in a position where they can't fire upwards remains to be seen, because all of my guns and my shield disappeared.
Battlecruisers were perfectly adequate at doing what they were intended to do before. @Spectre put it perfectly.
Make a scaled down version of the Hellbores for BCs that are slow to fire and have inherent inaccuracy but hit hard and have them take up BC heavy slots and drain quite a bit of energy. This way, people can choose to either specialise their BCs against Dreads and so on, or equip themselves to try and counter cruisers, or try to do both and excel at neither.
That's my own idea of a band-aid solution, full disclosure that I'm not a cap pilot by any means, this just seems like an easy and and subjectively rational fix to the current problem.
Edit: After discussing it with some other BC pilots of multiple backgrounds. I've concluded that BCs should not be able to mount BS primaries, but should have their own variants of the primaries that can only be mounted in heavy slots. Basically, the same range as BS primaries, less damage per hit and made to be a long range counter to a heavy Battleship. This would allow them to hold their own to a large extent and act as support ships in a fight. I'm not saying the current BC guns should be removed and replaced with this concept, but BCs should have to choose what they want to counter.
Or you could just please everyone but Titan and just revert them back to their old, bi-class selves, up the size a teeny bit and make the class useful again.
Otherwise, I'd say that the age of the battlecruiser is over, and I know who I'm gonna blame.
A BC was never intended to go toe to toe with a Battleship.
Pre change BC you could solo a Heavy BS easily... Medium and Light BS were bit of a challenge and Cruisers were extremely hard(unless the cruiser was a noob and the BC pilot was a pro). A useful BC tactic was to use cruiser missiles on the cruisers but with the ammo limit, it was a risky move.
A battle between the BAF and GRN in Edinburgh showed how GRN obstinate ran circles around BAF kirks with no danger of getting killed slowly breaking down the kirk fleet, a bit sadistic in a way.
IMO the current changes are a step in the right direction, albeit it is a bit flawed at the moment.
Wikipedia says battlecruiser were" were similar in size, cost, and armament to battleships, but they generally carried less armour in order to attain faster speeds. ". In disco, the size has been increased, it was and still is faster than BS, with armor buffed to match its size. Coming to armaments, it's a welcomed change (in terms of balance) but not yet perfect. Reason is Pre-Change BCs were caught between a rock and a hard place because of sharing BS and cruiser turrets. A change in BC cruiser turrets would make Cruiser OP, likewise with the BS. BCs as a result was a hard ship to balance in that regard.
BC vs BS now is more challenging. BS now have a chance against BCs. Cruiser's are somewhat easier to engage than BEFORE but still not as good as it ought to be. But with the new BC turrets change is easier without upsetting the cruiser and BS Classes.
With more testing, the balance devs will be able to reach the point where it is balanced (Note: Pure balance is impossible to reach.)
Actually, titan is right about 4 bc prim being better than 2 bs prim, except range. 2 bs prim has 46 to 50k dps. However each of bc prims have around 16-17k dps and in total have 64k+ dps.
(03-08-2018, 06:26 AM)Spectre Wrote: Or you could just please everyone but Titan and just revert them back to their old, bi-class selves, up the size a teeny bit and make the class useful again.
Otherwise, I'd say that the age of the battlecruiser is over, and I know who I'm gonna blame.
Or you can help out in Balancing by giving inputs how to improve the current BCs. Do read my post above regarding the BC changes. A pre-change BC is extremely hard to balance.