My Border Worlds Transport, ALS)Cerulean, has a captain, navigator, gunner (all turrets linked to one central system), and three "filler" people who can adequately take over for any job that needs an extra person, or fill in while the normal three are resting.
When Mia Decarlo ([C]Aquarius) gets a Zoner Gunboat in 4.85, there'll be a crew of about 30. Unusually high for a Gunboat, but it's being used as a transport/research ship; the bulk of that crew is scientists.
I have 18 crew on my gunboat, LNS Las Vegas. Its supposed to be a close support vessel, so it doesnt need shifts and such. If it ever is needed to do days of space travel, its crew will be 58-61.
I have two on my LTran, and around 20 on the LNS-Hampton.Roads.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
When I had the Submissive Mistress it was crewed by 105 people. There was my character/captain Seth, approximately 7 other bridge crew members, a chief mechanic plus 4 guys to help, a cage master (the guy in charge of the slaves handling), about 50 gaurds and mercs to whatch over the slaves and raid other ships, and I had a hangar of with 6 lightfighters aboard making 10 more people for flying and reapairs. In addition ther was about 30 'trusted' slaves for doing odd jobs around the ship (things like keep the decks clean and the off duty mercs amused)
from the numbers that i found from ww2 civ / military and now civ / military, military vessels have 3 to 4 times the amount of crew as a civilian vessel. Most of the crew differential is because a military vessels weapons as well as damage control parties, with a smaller percentage going to security/boarding functions.
So 4 watches on a vessel for a 24 hour period you would need a minimum of four watch, nav, weapon, com, engineering, support officers. Depending on ship size the number would go up dramatically, of course that would be a house military vessel depenging upon computer and robot support. Other military vessels would probably differ widely because of increased military support as well as economic reasons.
Guess if everyone's listing out their crews I will too:
The Tenacity - a Firefly class junker salvager/transport - has five standard crew members:
-Captain Christopher Thorn, also serves as pilot
-John Dekker: Ex-mercenary, serves as the ship's gunner and 'bodyguard'
-Jace Dillon: Ex-Lane Hacker, serves as the navigation/communication officer, and hacks the lane network to find jobs or listen in on comms
-Rachel Coriolis: The cute lil engineer girl :D
-Mariko Tenaka: A mysterious Kusari VIP who stays on the ship recreationally, and occasionally lands high end jobs for the crew.
The Pakhet (zoner/order Destroyer):
-Captain (Also referred to as Commander) Howard Eisen: Official commander of the ship, but he's almost always in his quarters keeping to himself. Odd man, but kind to the crew.
-Sub-Commander Aki Kimura: Usually the one in real command of the ship, she's lead a military career since she was young, and can be a hardass at times, but typically she's just out to explore the universe.
The Pakhet has around 20-30 crew members, I dont name any of them. When they're referred to, it's by rank and not title.
do you really need an officer to yell at 2 weapon operators , dot you think the commander is applied to do that ?
i think 1 pilot/commander 1 copilot/navigator 1or2 weapon operators/repairmen
and maybe a loading crew/weapon operator 1000cargo/loading crew
thats a total of 6 or 7 members for a train
The Pendragon is crewed by about 350 people, and the Commodore Windsor commands from its deck. I'm currently making up the important crewmembers as I go in the Fire and Iron thread.
My train, the Underbridge, has one pilot, and occasionally a pair of passengers named Marzoruki and Mariko.
It is unloaded by Bowex teams or factory officials, in a system where cargopods are switched for other, previously loaded cargopods so that it can leave with the utmost haste. Its job is delivery, not dockwork.
the Necrosis has one crewman and that's ole Mon'Star. everything else is either automated or ran by a robot.
on normal ships i tend to think about the firefly or other sci-fi series. the firefly only had a handful of crew and most were just dead weight when it came to actually operating the ship.
i can see military ships holding a lot more crew for obvious reasons
i guess it really depends on individual stories, what ship it is, what faction, and any other variables that could effect crew size.
i do like the idea of keeping crew or personnel on a ship, it just adds more to the RP aspect