Are people even actively seeking for them or are they waiting for other people to do it? Because if nobody does, I'll start tomorrow and then sell the info.
I'll buy the info. I'm looking for one for last ... Week or so . No clue yet... If you wanna sell the info I think I have some things you're interested in.
The Hansa Making the independent economy, economical for you!
So, matter of factly, I did find the Tier 2 location, and instantly caused a certain Sean to cross my plans by making a Cultist event at that spot. That being said, you wouldn't have been able to do a signle thing on your own against the entire fleet there.
I would've loved to see something more interesting out of this Cult thing that runs around the server. If there would be a solution to make it more interesting, or to just give you a reason to pursue them or have some interesting experiences, it could be something.
Discovery lacks the mystery element or the game element that make the players to have a really uncanny and unnerving feeling when they get in contact with stuff. This is just another shoot to get stuff thing. And it usually gets into a lame El Dorado style running around for some data. Nobody cares for nothing else which gives the entire idea of the Cult, rather pointless and shallow.
Why be lazy and not make this more curious to explore. The Cult could really open some paths to some really cool scenarios or RP story events.
Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding. - Sovereign
Could the Wild and it's related Player Factions serve the role(s) the Cult does? It'd great for the roleplay and server environment.
I agree with the points David stated; I don't find the Cult believable as an entity, and it just feels so cheesy most of the time. Like a Saturday morning cartoon villain, but worse. Their presence in the game doesn't really have an impact, and when they show up it feels more like a gimmick and the pre-determined attack.