(06-02-2018, 04:06 PM)Karlotta Wrote: The fact THAT a huge nomad ship destroyed Sol provides a good explanation for why the Coalition didn't follow the Sleeper ships with overwhelming force. It would be the logical thing for them to do because:
-The Coalition fought to conquer the last Alliance outpost which is a small lifeless pebble called Pluto. Why would they stop there?
-The Sleeper ships "broke through" a Coalition fleet/blockade. That means the Coalitions knows they exist, and in which direction they went. They even had saboteurs on the Hispania.
This is actually a really good point.
It seems like no matter how we look at it, there are pitfalls in both making it canon and non-canon. Personally, I wouldn't mind the intro being canon. It adds flavour and a bit more background.
(06-02-2018, 04:18 PM)Nodoka Hanamura Wrote: 2. The Alliance commander who fled Pluto after the attack is the biggest load of Wisconsin Cheese i've seen in my goddamn life.
- If these small ships could jump to Sirius, why is it that such technology is not existant in Sirius today, or even improved upon? Why did the Liberty Engine need to even exist?
- Why is it that this *ONE* commander exists on the dark side of goddamn pluto, when everyone else is either dead or facing Sol's endgame?
According to the Freelancer wiki, the ships both left Sol and arrived in Sirius in the same year, and they were equipped with some kind of prototype jump technology. In the extended intro, there is no indication that Atticus's ship is jump-capable. Realistically, I would say it would have taken a decade or so for him to arrive in Sirius. He was a "young General" at the time of leaving, but the narrator who is supposed to be Atticus(?) sounds quite aged.
(06-02-2018, 04:32 PM)Lythrilux Wrote: According to the Freelancer wiki, the ships both left Sol and arrived in Sirius in the same year, and they were equipped with some kind of prototype jump technology. In the extended intro, there is no indication that Atticus's ship is jump-capable. Realistically, I would say it would have taken a decade or so for him to arrive in Sirius. He was a "young General" at the time of leaving, but the narrator who is supposed to be Atticus(?) sounds quite aged.
Where does the "jump" information from the wiki come from? In the intro(s) or ingame information, the colonists were frozen because they were sent on a lengthy voyage, which could have lasted centuries. If they could just jump, why freeze them?
More realistic is that it was already possible to freeze people and send them on long trips, but few had the motivation to do it. The colonists (and the general called Atticus Rockford) ended up taking that trip because they had nothing left to lose in Sol. Theoretically, such freezing devices could have more widespread use apart from interstellar colonization, like as alternatives to escape pods, when there is no hope of the crippled ship being found within a survivable time span. Or even when travelling between planets. Instead of wasting a month of their lives traveling from one Sol planet to another, they could have just frozen themselves. Atticus could have had one of those on his ship.
(06-02-2018, 04:42 PM)Karlotta Wrote: Where does the "jump" information from the wiki come from? In he intro(s) or ingame information, the colonists were frozen because they were sent on a lengthy voyage, which could have lasted centuries. If they could just jump, why freeze them?
In both the original and the cut intro, the Sleeper ships make a jump of some kind in order to escape the Coalition.
(Even I have to admit I always found that a bit strange and contradictory. Perhaps it was simply short-distance warp).
(06-02-2018, 04:42 PM)Karlotta Wrote: Where does the "jump" information from the wiki come from? In he intro(s) or ingame information, the colonists were frozen because they were sent on a lengthy voyage, which could have lasted centuries. If they could just jump, why freeze them?
In both the original and the cut intro, the Sleeper ships make a jump of some kind in order to escape the Coalition.
(Even I have to admit I always found that a bit strange and contradictory. Perhaps it was simply short-distance warp).
I to think it was a mini warp to flee the system, the travelled its long voyage to Sirius.
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
(06-02-2018, 04:42 PM)Karlotta Wrote: Where does the "jump" information from the wiki come from? In he intro(s) or ingame information, the colonists were frozen because they were sent on a lengthy voyage, which could have lasted centuries. If they could just jump, why freeze them?
In both the original and the cut intro, the Sleeper ships make a jump of some kind in order to escape the Coalition.
(Even I have to admit I always found that a bit strange and contradictory. Perhaps it was simply short-distance warp).
Just rewatched the intro. Looks like the ships went from thrust to cruise speed (or something between "warp" and "impulse" if this were Startrek). "Jumping" would be them disappearing in one place and re-appearing somewhere else.
(06-02-2018, 04:42 PM)Karlotta Wrote: Where does the "jump" information from the wiki come from? In he intro(s) or ingame information, the colonists were frozen because they were sent on a lengthy voyage, which could have lasted centuries. If they could just jump, why freeze them?
In both the original and the cut intro, the Sleeper ships make a jump of some kind in order to escape the Coalition.
(Even I have to admit I always found that a bit strange and contradictory. Perhaps it was simply short-distance warp).
Just rewatched the intro. Looks like the ships went from thrust to cruise speed (or something between "warp" and "impulse" if this were Startrek). "Jumping" would be them disappearing in one place and re-appearing somewhere else.
You might be correct in that case actually. Maybe it's a higher form of cruise speed.
(06-02-2018, 04:02 PM)Skorak Wrote: I find it being canon problematic.
Digital Anvil saw that as well and cut that part - The original story seemed to be fairly different.
It's not necessarily different, but maybe DA thought explaining it would be too difficult and confusing in the end. The long into would also have introduced the nomads right at the beginning, which would be problematic for storytelling.
(06-02-2018, 04:02 PM)Skorak Wrote: - Means Rheinland didn't wake up the Nomads. They got as far as Sol before to be very agressive and then... Forgot about Humanity?
- it could have been different nomads
- There were nomad ships seen in Alpha before they Pygar expedition. It appears as if the nomads only started getting aggressive against humans after the active Artifact that could activate the hypergates was acquired by humans.
- I don't think the goal of the nomads both in Sol and in Sirius was to exterminate all humans. Both "attacks" seem to serve the purposes of self-preservation and the use of humans as "hosts" in Siruis.
(06-02-2018, 04:02 PM)Skorak Wrote: - Suncrusher - If the Nomads already have that beast fully operational, why aren't they using it?
Maybe it was built only to fire that one shot. Maybe it couldnt fire a second one. Maybe it didnt even have drives that could move it.
(06-02-2018, 04:02 PM)Skorak Wrote: - Story oddities - The nomads seem to be having no issue to build giant craft while in the story then they need human support to boost it up.
The Sun Crusher could have secretly been built by infected humans in Sol, just like the nomad ships in Sirius were.
(06-02-2018, 05:12 PM)Karlotta Wrote: - There were nomad ships seen in Alpha before they Pygar expedition. It appears as if the nomads only started getting aggressive against humans after the active Artifact that could activate the hypergates was acquired by humans.
I couldn't find anything in the vanilla wiki that said the Nomads in Alpha appeared before the Pygar expedition - or were even a thing before Disco.
(06-02-2018, 04:42 PM)Karlotta Wrote: Where does the "jump" information from the wiki come from? In he intro(s) or ingame information, the colonists were frozen because they were sent on a lengthy voyage, which could have lasted centuries. If they could just jump, why freeze them?
In both the original and the cut intro, the Sleeper ships make a jump of some kind in order to escape the Coalition.
(Even I have to admit I always found that a bit strange and contradictory. Perhaps it was simply short-distance warp).
Just rewatched the intro. Looks like the ships went from thrust to cruise speed (or something between "warp" and "impulse" if this were Startrek). "Jumping" would be them disappearing in one place and re-appearing somewhere else.
You might be correct in that case actually. Maybe it's a higher form of cruise speed.
In Starlancer, it's revealed that the Coalition has perfected the creation of warp gates that allow instant deployment within the solar system. This advantage allows them to pass fleets from Venus straight to the frontline in Neptune, and drop ambushes on more isolated groups of Alliance defense groups.
Later on the story, the alliance manages to reverse engineer some parts of the technology, and ships (both capitals and snubs) become capable of warp gate generation. The ships at the start of the game already have some sort of cutscene cruise jump capability that allowed them to pass some hundreds of thousands of kilometers in a few minutes.