The extended intro can be considered canon as long as people can elaborate further the lore. Since that doesn't happen, it should not. Though the extended cut can elaborate and direct further possibilities of the Nomad lore and such. It doesn't necessarily contradicts the FL campaign. It's only how you see it. Most people don't see it.
Also, as far as I remember, there was another ship that was sent as a test. Nobody ever heard about it ever. Would be cool to explore what happened to that.
Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding. - Sovereign
(06-02-2018, 05:12 PM)Karlotta Wrote: - There were nomad ships seen in Alpha before they Pygar expedition. It appears as if the nomads only started getting aggressive against humans after the active Artifact that could activate the hypergates was acquired by humans.
I couldn't find anything in the vanilla wiki that said the Nomads in Alpha appeared before the Pygar expedition - or were even a thing before Disco.
Bar characters on Malta say:
Quote:In the heart of the Siniestre Cloud is an intense radiation pocket of unknown origins.Over the centuries, the area - located midways between the Omicron Beta Hole and the planet Carinea - became the traditional burial ground of the great Outcast pilots. When a warrior dies, they are put in their ship with their most treasured weapons and set adrift in the zone, always facing towards the source of the spirits. But be careful, strange alien beingsare said to guard the most sacred of Outcast places.
Quote:The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorersdiscovered a Jump Hole within the depth of the cloud that led to a strange world of ringed stars andstrange craft. All ships in the burial ground are placed facing the Hole to honor the alien spirits.
There are nomad npcs near the mentioned hole.
As far as I know all of that is vanilla.
According the the Pygar infrocard, Rheinland explorers awoke the nomads there in 763 A.S
(06-02-2018, 05:28 PM)WPeregrine Wrote: In Starlancer, it's revealed that the Coalition has perfected the creation of warp gates that allow instant deployment within the solar system. This advantage allows them to pass fleets from Venus straight to the frontline in Neptune, and drop ambushes on more isolated groups of Alliance defense groups.
Later on the story, the alliance manages to reverse engineer some parts of the technology, and ships (both capitals and snubs) become capable of warp gate generation. The ships at the start of the game already have some sort of cutscene cruise jump capability that allowed them to pass some hundreds of thousands of kilometers in a few minutes.
Thanks for the info. I don't know in how far Starlancer is meant as meant to be 100% compatible with Freelancer lore, but the advanced tech the Coalition ends up with could be explained by alien interference in the conflict. If not to help one side win, then to prolong the conflict by helping the losing side, or to receive something in return for the help, even if the result of the help will later be turned against them.
(06-02-2018, 05:31 PM)Dave Synk Wrote: Also, as far as I remember, there was another ship that was sent as a test. Nobody ever heard about it ever. Would be cool to explore what happened to that.
As far as I know the Colonial Remnants / Crayter Republic come from a Sleeper ship that left Sol before the Alliance and before the war. Not sure if it was the one you mentioned though.
(06-02-2018, 05:12 PM)Karlotta Wrote: - There were nomad ships seen in Alpha before they Pygar expedition. It appears as if the nomads only started getting aggressive against humans after the active Artifact that could activate the hypergates was acquired by humans.
I couldn't find anything in the vanilla wiki that said the Nomads in Alpha appeared before the Pygar expedition - or were even a thing before Disco.
Bar characters on Malta say:
Quote:In the heart of the Siniestre Cloud is an intense radiation pocket of unknown origins.Over the centuries, the area - located midways between the Omicron Beta Hole and the planet Carinea - became the traditional burial ground of the great Outcast pilots. When a warrior dies, they are put in their ship with their most treasured weapons and set adrift in the zone, always facing towards the source of the spirits. But be careful, strange alien beingsare said to guard the most sacred of Outcast places.
Quote:The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorersdiscovered a Jump Hole within the depth of the cloud that led to a strange world of ringed stars andstrange craft. All ships in the burial ground are placed facing the Hole to honor the alien spirits.
There are nomad npcs near the mentioned hole.
As far as I know all of that is vanilla.
According the the Pygar infrocard, Rheinland explorers awoke the nomads there in 763 A.S
Huh. When looking at things as a whole, I can't help but feel like that's a bit inconsistent and leaves a hole in Freelancer lore. If the Nomads were active before the Pygar expedition, why did they not start attacking immediately upon realising Humans had invaded their master's domain? Disco Nomads see the Outcasts as a tool to help further their objectives. There's no reason why they would have co-existed with them before Pygar, I don't think so at least anyway.
(06-02-2018, 06:10 PM)Lythrilux Wrote: Huh. When looking at things as a whole, I can't help but feel like that's a bit inconsistent and leaves a hole in Freelancer lore. If the Nomads were active before the Pygar expedition, why did they not start attacking immediately upon realising Humans had invaded their master's domain? Disco Nomads see the Outcasts as a tool to help further their objectives. There's no reason why they would have co-existed with them before Pygar, I don't think so at least anyway.
It's not inconsistent, it's just not as simple and one-dimensional as some think it is. Some of the ideas many people have about nomads in disco are contradictory to what nomads were in vanilla.
The most important ones being:
- Nomads don't want to destroy or eliminate humans. They want to use humans as hosts, in particular because of human mental/engineering abilities. Outcasts are a tool for that as much as anyone else.
- Nomads aren't superior to humans. They're different. Nomads want to make use of the superior human abilities for their own benefit.
- Nomads didn't attack humans because they were invaders. They attacked once humans became a threat by finding an artifact that threatened the nomads.
(06-02-2018, 05:28 PM)WPeregrine Wrote: In Starlancer, it's revealed that the Coalition has perfected the creation of warp gates that allow instant deployment within the solar system. This advantage allows them to pass fleets from Venus straight to the frontline in Neptune, and drop ambushes on more isolated groups of Alliance defense groups.
Later on the story, the alliance manages to reverse engineer some parts of the technology, and ships (both capitals and snubs) become capable of warp gate generation. The ships at the start of the game already have some sort of cutscene cruise jump capability that allowed them to pass some hundreds of thousands of kilometers in a few minutes.
Thanks for the info. I don't know in how far Starlancer is meant as meant to be 100% compatible with Freelancer lore, but the advanced tech the Coalition ends up with could be explained by alien interference in the conflict. If not to help one side win, then to prolong the conflict by helping the losing side, or to receive something in return for the help, even if the result of the help will later be turned against them.
Joke, rolled around coalition chats.
Btw, most of Freelancer/Starlancer lore things is just wunderwaffe\deusexmachine trops, sometimes without strong adjustment. This is why my ass burn sometimes, when i think how write RP. I think, developers just should somehow close this topic, say yes, no,or superdupont destroyed sol when born.
(06-02-2018, 06:18 PM)Karlotta Wrote: It's not inconsistent, it's just not as simple and one-dimensional as some think it is. Some of the ideas many people have about nomads in disco are contradictory to what nomads were in vanilla.
- Nomads don't want to destroy or eliminate humans. They want to use humans as hosts, in particular because of human mental/engineering abilities. Outcasts are a tool for that as much as anyone else.
- Nomads aren't superior to humans. They're different. Nomads want to make use of the superior human abilities for their own benefit.
- Nomads didn't attack humans because they were invaders. They attacked once humans became a threat by finding an artifact that threatened the nomads.
The entire reason behind the Nomad hostilities is because humans have occupied the Nomad's birthright. Sirius was going to be the Nomad's inheritance from the DK. Humans took that from them, and thus are essentially the invaders, and the Nomads are trying to (literally) clean house and repel them. Humans are nothing more than insects to them, pests.
Nomads only use humans as hosts for infiltration and disruption, but do not have any intention of inhabiting their bodies in the long term. Incubi are essentially tools bred for the specific purpose of creating Wild. They're not the main Nomads themselves. Nomads are definitely superior to humans in their viewpoint at least. Outcasts are a useful tool because they make up for the numbers that the Nomads lack - at least when it comes to Outcasts that do show neutrality to the Nomads. The Nomads exploit the Outcast's religious lunacy for their own gain.
Humans didn't find a specific artifact that made them hostile, it was just Rheinland making a huge blunder by waking them up out of stasis.
All in all, I don't see how the vanilla Nomads could have been passive towards the Outcasts, or even exist. Freelancer itself is far from perfect, Digital Anvil definitely cut corners, and I think it's possible they may have made an oversight here.