(07-26-2018, 07:47 PM)SnakThree Wrote: We need small quality-of-life improvements that are not changing how the game is played but enhancing it.
(07-26-2018, 07:48 PM)Sombra Hookier Wrote: Never touch a running system.
(07-26-2018, 08:01 PM)Kalhmera Wrote: Yea uh no, sorry a Light Fighter should not be capable of touching a Battleship. These points make no sense.
These lines basically summarize my opinion. I don't really understand where the suggestion that two ships on polar opposites should be able to feel fair in one-o-one comes from.
(07-26-2018, 08:11 PM)Unseelie Wrote: Before Turret zoom and turret steering, a fighter could get inside a capital's effective sight lines, and loop around them, slowly chewing the capital up. Fighters were king.
Now, it takes about 4 very careful fighters to take down a battlecruiser, and two or three to kill a gb.
So, I do agree that perhaps we've gone a little far into the direction of capitals being a better lever on personal skill...but I still can't agree with the OP saying that we should make it entirely 1v1. Still, if it is possible, I do think fighters deserve a buff against capitals. It is extremely disheartening to have one capital count as 3 or 4 guys in a groupfight...even though, realistically...they ought be.
Thank yee, I do agree with thee as well that 'tis disheartening that one capital player counts as four snub players.
Perhaps if we had 500+ players to back up the numbers, we'd be able to formulate such assymetrical fights, but we're currently at most 100 players who mainly fly caps. And even with 500+ players, player-osmosis would eventually lead everyone to be rich enough to be cap-pilots, meaning the newer players in their snubs will be left out.
Also, my system hearkens back to the days in Single Player when thy lowly VHF would be able to go toe-to-toe against entire fleets of battleships. T'was quite fun, if I may add, and I simply wished for that kind of 'underdog vs big cheese' fight to happen once more.
Just because a fighter accidentally crashed inside of planet sized ship and destroyed its main reactors or whatever you call it, doesnt mean Fighters should able to 1v1 Capital ships.
You need bombers for that and we already have bombers. SHFs are your multirole anti-capital and anti-snub ship but they are never good as Fighter because a fighter is equipped to kill other fighters.
Capital ships are way more armoured and more shielded, a fighter weapon shouldnt penetrate capital ship armor anyway current balance already allows you to destroy capital ships with multiple fighters
I think current balance is fine
(07-26-2018, 07:48 PM)Sombra Hookier Wrote: Never touch a running system.
Using same system for years is bad idea, it will get old and older. At some point things need to change but not like this.
(07-26-2018, 08:16 PM)Mr.Fabulous Wrote: Also, my system hearkens back to the days in Single Player when thy lowly VHF would be able to go toe-to-toe against entire fleets of battleships. T'was quite fun, if I may add, and I simply wished for that kind of 'underdog vs big cheese' fight to happen once more.
Just like I told you in Discord, you can't balance singleplayer and multiplayer the same. Look at any popular game in recent years with a multiplayer component. In a popular FPS like CoD or Battlefield, you can rush hordes of enemy grunts and take down all sorts of war machinery single-handedly. Hop into multiplayer though, and it's a different game.
I, personally, am of the belief that snubcraft and large capitals should barely be able to interact with each other, outside of short range fighter defense, and precision hits on vital areas of a capital. But in Freelancer, that is very hard to get right, and might not be fun for one or both parties.
That said, a new way of doing things can bring life to a stale meta, but it's very, very difficult to not just make everyone angry about it.