A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
This is cool! Could you add object (construct, satellige, ship, station, depot, jump hole, jump gate, weapon platform, star, planet) count, jump holes/gates count and dockables (station entity) count in the system tab? You'd need to tell the tool to read all system inis for that to browse through entity classes? And dedicates zones for mining?
(02-26-2019, 07:04 AM)TheShooter36 Wrote: Laz, great job and I already have a bug report for you. The thing cannot draw info for Gallic Liner when you press it.
Please see the notes section. Many ships still fail to load because their UTF is malformed. This is mostly on milk shape exported models iirc. If none load, get an up to date version of one of the major browsers.
(02-26-2019, 07:31 AM)Sombra Hookier Wrote: This is cool! Could you add object (construct, satellite, ship, station, depot, jump hole, jump gate, weapon platform, star, planet) count, jump holes/gates count and dockables (station entity) count in the system tab? You'd need to tell the tool to read all system inis for that to browse through entity classes? And dedicates zones for mining?
Solar object viewer is planned, mining zones will be done when the server-side sync is finished. I might look into an object tree view browser, but I'm currently working on FLHook documentation. I hope this answers your question?
(02-26-2019, 07:31 AM)Sombra Hookier Wrote: This is cool! Could you add object (construct, satellite, ship, station, depot, jump hole, jump gate, weapon platform, star, planet) count, jump holes/gates count and dockables (station entity) count in the system tab? You'd need to tell the tool to read all system inis for that to browse through entity classes? And dedicates zones for mining?
Solar object viewer is planned, mining zones will be done when the server-side sync is finished. I might look into an object tree view browser, but I'm currently working on FLHook documentation. I hope this answers your question?
Sorta, yeah. I'm curious about certain system stats, as I always thought New York was the most item-bloated system until I took a closer look at New London with those 300 Nav buoys.
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Well done laz. I'm curious though. Does this take information directly from the server so it's automatically updated or do you have to manually update the program when things change?