(02-28-2019, 12:19 PM)Decerius Wrote: Limit Mining factions to 4,3ker and only allow "trading" factions (Factions that have no mining bonus, for example: IC, USI, Bowex etc.) to fly 5ker.
Taking away assets is harsh method. It would not only limit available ship models but would lower profit rates for those ships. While giving new supertransports to house corps without mining bonuses would be positive addition to game.
Lol, the usual negative vs positive change bullcrap. Whether you give something to A or take away something from B matters on a psychological level only, the relative change is the same, if they used to be equal before, A will become better than B no matter which path you take.
However if you only add and never take when balancing A and B to eachother, you'll just bloat numbers, profits, the economy, and might sooner or later hit the limits of the engine. That's where we are heading in a vicious spiral of buffin this, then that, then again this, then again that, with a mindset like the above.
A more realistic and dynamic approach would be to give every corporation x1.0 mining bonus on all ores, 3,6k cargo limit and two customisation points they can spend on either an extra x1,5 multiplier for their specific ore or extra 700 cargo space, per point. Then we could have 3,6k x4,0 mining factions, 5,0k x1,0 trading factions and 4,3k x2,5 mixed or multi-purpose factions. Optionally hardcode that for already estabilished NPC factions, but surely leave it customisable for new ones. Point reallocation can happen through dev requests. In short: something for something.
We can't have nice things Thyr, because people want their extra 10 billion Sirius credits which they can get in under 1 week while only playing 4-5 hours per day.
The economy is already borked and completly destroyed. (Last event some people farmed alone 10 billion credits, in 4 days)
(02-28-2019, 12:19 PM)Decerius Wrote: Limit Mining factions to 4,3ker and only allow "trading" factions (Factions that have no mining bonus, for example: IC, USI, Bowex etc.) to fly 5ker.
Dynamic mechanisms can however allow the players to make the game more diverse. And if we have enough players, they probably will.
But we don’t. Nor will we likely have that many players in the future.
I’m not understanding the grief with letting mining factions use 5kers to be honest. The economy needs an overhaul yes, but i’ve not seen anything drastically bad come of the way things are right now.
I say 5k is more than enough. If we’re going to push the cargo limit over 5k then there needs to be a trade-off. Seeing as 5kers sacrifice weapons, manoeuvrability and small size for cargo, there’s only one thing left really, and that’s cruise speed.
An outright buff will only benefit powertraders which have a pretty sweet time of it as-is.
I'd rather we have something similar to the event plugin whereby shipping factions get bonus credits for delivering certain commodities. This would not only be a neat perk for those factions, but it'd also create some common and well known routes.
Also, I'd like to point out the Official factions have larger mining bonuses than indie factions. There should be something like this for shipping factions.
(02-28-2019, 02:51 PM)TrashPanda Wrote: What would prevent these factions from using these huge cargo ships for carrying ore, and by doing so out profiting the others?
Specialised shipping factions having an edge by making more profit than others is a problem?
(02-28-2019, 02:51 PM)TrashPanda Wrote: What would prevent these factions from using these huge cargo ships for carrying ore, and by doing so out profiting the others?
Specialised shipping factions having an edge by making more profit than others is a problem?
I dont see the Problem either.
One specialised faction mines the Ore, which they're good at.
Another specialised faction buys from the first faction and transports the ore, which they're good at.
Faction A get their cash
Faction B get their cash
Obviously the > 5k's would Need a drawback, like lower cruise Speed or battleship-esque size.
But in the end, I wouldn't see much harm with it.