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Well this one is about certain bases causing an error in the base plugin's initial spawning code (well, beneath it really, inside FL code it calls) causing all remaining POBs to fail to spawn IIRC. Probably not the same bug. I did recently fix a bug involving certain bases not properly repairing but I'm not sure that would be the same one either.
(03-28-2019, 11:05 PM)Alex. Wrote: Sorry I've been busy most of the day. I've managed to narrow down the problem to 4 POBs and I think there are two underlying issues which I'll have to dig into.
Two of these POBs were just for the event last week. The other two are named Bristol Depot and Kassel NEMP. For now the server should be running with all POBs except these 4.
The Consensus Multiplex POB in Theta still appears to be missing, is it one of the disabled POBS as well?
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(03-30-2019, 05:49 PM)Promotheus Wrote:
(03-28-2019, 11:05 PM)Alex. Wrote: Sorry I've been busy most of the day. I've managed to narrow down the problem to 4 POBs and I think there are two underlying issues which I'll have to dig into.
Two of these POBs were just for the event last week. The other two are named Bristol Depot and Kassel NEMP. For now the server should be running with all POBs except these 4.
The Consensus Multiplex POB in Theta still appears to be missing, is it one of the disabled POBS as well?
That appears to have been destroyed on 26th March at 08:01:40.
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It did have a shield module and the playerbase event log has only a "26/03/2019 08:01:40 : Base Consensus Multiplex destroyed" entry, nothing about it being attacked.