(05-12-2019, 10:37 AM)SnakThree Wrote: What about moving POB 5 clicks away being denied? That seems not that abusable, right?
Well, yes. But they should be considered by many other factors, of how the move affects gameplay, what might be the motives around the move and so on.
So on some cases, PoB reviews are sometimes considered, due to the error one might make placing the PoB, regarding it's visual orientation placement and/or being unaware of how different placements might affect the PoBs progression, yes.
We have discussed PoB placements before, but I'm going to open a discussion/vote with the staff regarding the matter nonetheless.
(05-12-2019, 12:41 AM)NoMe Wrote: Just to say, are you talking about a certain base called german market place?
A core 4, it's not a simply installation, if i remember, it had to remain a small base, or no one had to shoot it! Smiles
It looks like now, I want to take up all the space!
Good luck
At the moment German Market Place is a core two station, it cannot be moved to a core three because its within the 15k range to a mining field. Which is the whole point of this topic, because we'd like the rules to change to allow it to be moved outside of the mining zone so it can be upgraded.
(05-12-2019, 10:34 AM)Vexykin Wrote: Well, I'm generally against moving PoBs.
PoB deployments should be final.
They should only be considered, if the development changes affect the base's location, like the way it is now. Moving Pobs around every 6 months would just be abusable in terms of getting your PoBs out of the harm's way.
Sometimes finding the location of the PoBs you are chasing can take up to multiple months to get acquainted with the routes suppliers take, and the names they use and which might constantly change, so it could be harming the overall gameplay.
If anything, PoB moves should be ridiculously expensive, like 4Billions, or like 1000 Sci-Data, or more, depending on the distance it needs to be moved.
Which is why I say, when and if this can be allowed it must have strict rules combined to stop misuse, of course as St.Denis suggests these should be taken on case by case basis where as I placed the base within the mining zone not knowing the 15k rule but because its within the 15k zone, it should be allowed to be moved as it was an honest mistake. But if someone did it purposely and knowingly that for example if I ever made a base within a mining zone again and you got word of it, you can say well no we've moved your bases before you didn't learn your lesson first time you are now declined. So you know who's done what.
I don't agree with the 4 Billions move should be expensive, it should be within an RP reason (i.e the mod has changed and the POB cannot be used in this area anymore just like Platinum Incorporated which is now placed in Texas as Houston International or genuinely the community member wasn't aware of the rules and made a clear mistake on his/her part.
I do agree with however if you time limited moves, i.e you cannot move a base within 2 year period (Time is more costly than in-game cash, it is for me)
So with this discussion moving forward I'd like to put a few rules forward the disco team could use when thinking about "moving POBs"
Please discuss the following rules should this be approved by the Disco Team
Bases cannot be moved outside of the system it was made. "Unless that system was re-designed and has created a void which makes the POB unusable."
Bases can only be moved 10k from where it was placed should it need to be moved outside of a mining zone "This stops people designing a base on the mining area and want to move it 15k out it would move 10k and still be within the zone which still declines an update also stops people mining docking to base to fill quickly without use of a friend or transport.
Basically if you build a base within 1k of mining area and move law was 10k, you'd still be within 11k of the mining area so fault would be of creator and a decline should be issued."
Bases are only allowed to be moved once every 2 years regardless of location "Unless that system was re-designed and has created a error where the POB is now in the way."
Base cost to move should be 500,000,000 "Remember people's time building a base is fun yet tiring and should be rewarded. Freelancer isn't getting younger, and our time on this game isn't increasing. Advice: don't knock a player trying to have a bit of fun, help them 500m is a hole in anyone's bank account"
RolePlay "POB's should have sufficient role play whereas the owners should have been actively seeking role play on forums and in-game."
Court Case "Bases should be moved on a Case-by-Case basis whereas if someone constantly builds a new base then asks for it to be moved can be consistently annoying and time consuming for devs. Gives allowance for a Yes and No voting system that the Disco Team currently have."
Please continue discussion, fresh faces are welcome
Why not make moving a base earnable? Make it a reward. Perhaps scidata? Just make it high. People would bank it just to have a card to play.
That way it also turns doing something people want to do into something that generates activity.
You could limit it to one per 6 months or year, or not. If you make moving a base cost 2000 scidata or whatever, maybe a time limit wouldn't be necessary, and if someone could generate it then fine.
But mostly that makes it so that if a base winds up in a bad spot, there is a way out, and worst case scenario they go to someone who has data and can buy their way out. They then just need to redeem with a player request.
And, you could actually acknowledge base relocations inrp.
(05-13-2019, 05:20 PM)JonasHudson Wrote: And, you could actually acknowledge base relocations inrp.
straps cruise engines to pob OKAY GUYS, FULL SPEED AHEAD! OH SHOOT, THE SERVER IS CRASHING! AAAAAAAHHHH
I’d do it
Welll if the game mechanics could handle it it'd suggest adding a tugboat freighter. Stations can be moved carefully. Just like an oil rig, when they're done with the location, they have ones that can just detatch and be towed to a new location. Maybe it could be added to the base construction ship to /towbase (pos coords) which would move the base to the new point within mininim distance (must be 100m from base, have a couple hundred units of scidata on board that get eaten) and it moves the base 3k max or something. So you'd have to consume a certain amount of a commodity to make a small move. The bigger the move you need, the more you need. I'd love to see it but that is probably a hard one to make happen. But it would be sweet though. Also perhaps even scidata isn't a good choice but we could add something similar like a new kind of 'plasma' for pushing stations or something, that could also be mined and have a similar value.
(05-13-2019, 09:06 PM)JonasHudson Wrote: . Maybe it could be added to the base construction ship to /towbase (pos coords) which would move the base to the new point within mininim distance (must be 100m from base, have a couple hundred units of scidata on board that get eaten) and it moves the base 3k max or something. So you'd have to consume a certain amount of a commodity to make a small move.
Thing is, this would be ace if people wouldn't actually abuse it. So if this were to happen tight rules about moving a PoB closer to an NPC station that belongs to an official faction ext without permission ext and would result in GM moving your station on your own behalf, or deleting it.
Same as jump gates or mining fields, moving a station is all well, but should their be a rule or a commodity only given out by the server staff that allows you to do such a command?
I.e you can't use /towbase because you don't have 1 x towrope commodity in your hold which gets also eaten, there for people wanting to move the base must get strict permission before doing so. - This would out abuse of the system?
I like where this is going folks, anyone else got any ideas?