At what point does Karlotta using the bug to delete people's ships become trolling? XD I hear Crayter is making a great leap forward... got plans on how to replace all the ships that get deleted when you jump 'em docked? Seems that doesn't work, still.
(06-12-2019, 01:04 AM)Nepotu Wrote: Remove the SNAC for good
Quote:[08.07.2019 03:20:17] =CR=Zulu: Situations like these makes me wish they left me behind in Crayter.
Then he docked on me, I docked on Sabag, and when he launched while I was on Sabah, he launched from Sabah. Thats pretty cool.
Then, he docked on me again, I docked on sabah, I logged off, logged back on, launched from sabah, flew aways a bit, and when he launched he launched correctly from my position and not sabah. thats aweseom.
but one problem that seems to remain is that a docked ship that logs off while docked will not launchf fomr the carrier after logging on. Which, if it worked correct,y would be one of the coolest features of a carrier.
Whether that can be made to work or can never be, you may try to make a feature where any snub can be made to launch form any carrier (with empty cargo hold) no matter where the snub was before that. Kind of a carrier based /conn command if you will. (Or like a strongly restricted .beam command).
1) You can't move to conn with docked ships on board. That opens door for exploits, for example: getting in conn with cargo.
2) About weird stuff happened to diamond1: I'd like to get more info via PM from him.
Similar bug happens to me - I try to dock my bustard to jump hole, but it gets stuck trying to enter JH for forever.
Can't do anything except writing messages in chat. Being cured by F1, but my character never was removed after that.
I tested the plugin with jump drives sooner and everything seemed to be absolutely perfect.
3) You can't dock to moving carrier. Target ship must stop to allow you to send docking request.
About disconnect when trying to dock to Sabah - that issue is probably not fault of docking modules.
4) If player logs out when being docked to carrier and logs back to see ship respawned 100K below sun - that mechanic does not work correctly, no, it was totally eradicated from current version plugin because of few fatal defects.
5) Any snub launching from any carrier is just beyond logic and sense.
That is test version of plugin, most of features were written, but not added to current version.
I want to know if that version is viable before adding something new.