(07-14-2019, 08:29 PM)Yber Wrote: The game is extremely inaccesible. I still remember when I started playing not knowing anyone. It took me well over 50 hours to be able to just about play the game with something I wanted.
New players don't look for guides. They also don't look for free money. New players want to play the game and telling them to trade and/or mine for 30 hours or join a faction is all but that.
Remove credit cost on everything or have the possibility to start out with a good amount of stuff without having to go into the forums at all. The game's economy went to ***** a long time ago when people duplicated 500 billion CAU VIIIs anyway.
Ding ding ding ding.
The biggest problem right now is how long it takes to get anything (for new or returning players) or to get anywhere.
So what you’re saying is you want the ground work already done for them, to gift them already made ships and reps etc.
“….New players don't look for guides. They also don't look for free money. New players want to play the game and telling them to trade and/or mine for 30 hours or join a faction is all but that……”
If a new player doesn’t want to “learn” or “look” for guides and rules, just like the complexity of current games have and insist at least on new players having to do, there will be an influx of sanction reports which will overload the moderators/admins, with replies from those new players asking “WTF what did I do wrong”
The usual reply, as rightly so, will be, “read the rules”
New gamers to a game, want everything as easy as they can, including “free money”, their impatient click click “want it now” attitude won’t work with a game like Disco
Its not Discos or Freelancer that’s at fault here
If a player doesn’t want to learn a game, then don’t play it, its their impatience that doesn’t make them learn a game
“The game is extremely inaccesible. I still remember when I started playing not knowing anyone. It took me well over 50 hours to be able to just about play the game with something I wanted.”
That’s what intrigued me from the start, is having to work it out, I didn’t know anyone 10 years ago, I had to make my way, make a mark
In a way you kind of answered your own statement
What made you stay, you spent over 50 hours, why? What kept you from leaving, something made you stay
"........The biggest problem right now is how long it takes to get anything or to get anywhere. ........."
(07-14-2019, 08:29 PM)Yber Wrote: The game is extremely inaccesible. I still remember when I started playing not knowing anyone. It took me well over 50 hours to be able to just about play the game with something I wanted.
New players don't look for guides. They also don't look for free money. New players want to play the game and telling them to trade and/or mine for 30 hours or join a faction is all but that.
Remove credit cost on everything or have the possibility to start out with a good amount of stuff without having to go into the forums at all. The game's economy went to ***** a long time ago when people duplicated 500 billion CAU VIIIs anyway.
I share your concerns here. But i feel the problem truly lies in how new players are received by the community. Right now there is no infrastructure in place that isn’t automated to ramp up new players into the gameplay. In the past we’ve relied on community members to act as facilitators but it has never been a long term solution.
Taking away the currency would be catastrophic to the game. Commercial factions would die a permanent death. Traders would disappear entirely and with them, pirates. Fewer people would fly snubs casually. With everyone decked out to the max PvP encounters would lose their variety and become predictable and boring. That’s just the first week.
Without any form of rewards aside from PvP wins the core player base would crash.