As from the time of the posting of this Announcement, Rule 4.6 will now come in to effect:
Quote:4.6 Players may defend allied ships or ships of the same affiliation within their Zone of Influence, and may always act in self-defense when fired upon regardless of any normal restrictions.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
It is something that you will find on most IDs and it is clarifying it as a Rule.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
(07-30-2019, 04:13 PM)Pillow Wrote: I could've sworn this has been a thing since the dawn of time. Wtf? What was the previous 4.6?
This is an addition, not a change. Self-defence is on most IDs but since the debacle with the GC- sanction a couple of months ago a lot of people have been requesting elaborate and confusing self-defence lines on their faction IDs in a panic. People want to be able to defend allies everywhere, which can't happen for obvious reasons. We'd have Bretonia raiding Gamma with Outcasts, or Blood Dragons attacking LSF in Kansas alongside the Order. The reason for restricting defending ships of the same affiliation is to discourage groups of players going out of their ZoI and baiting attackers.
The intent is to standardize and clarify who can defend what and where, unless their ID makes an exception to the above. Rather than applying 157 band aids (and counting) to different IDs that have to be replaced 157 times if anything is changed.
Defending escorted transports is still possible and mentioned in the Zone of Influence section of the rules. before someone brings that one up.
"and may always act in self-defense when fired upon regardless of any normal restrictions."------ This part here is a bit off, as far as the wording goes.. would it not be better if you used "may act in self-defense when fired upon regardless of any restrictions." .. seems bit less "wordy" no ?
Solid addition.
Only suggestion would be to amend rule 4.4.
Quote:4.4 Every char must have only one type of ID equipped and they must play to that ID. Ship and equipment infocards which specify their use on a specific ID or specific ship must only be used on that ID or ship. In all other cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules except as described in 4.5 and 4.6
If anything, it gives the rule a defense when subject to 4.4.
(07-30-2019, 06:36 PM)Spectre Wrote: Solid addition.
Only suggestion would be to amend rule 4.4.
Quote:4.4 Every char must have only one type of ID equipped and they must play to that ID. Ship and equipment infocards which specify their use on a specific ID or specific ship must only be used on that ID or ship. In all other cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules except as described in 4.5 and 4.6
If anything, it gives the rule a defense when subject to 4.4.
Solid rule change GM's. However Spectre has a point not to be taken lightly.