Birthday and Birthplace: 8/27/793, Holman Outpost, Tau-31
Biography: I was born on Holman Outpost, to a family of Bretonian miners who chose to made their lives working security protecting miners from piracy. My mom was Freja, dad was Anders, our family were proud descendants of some of the few Nordic peoples to make the trip to Sirius. I was educated by the IMG so I don't have the best book smarts but I've been around for a long time. I was almost a jack of all trades for the IMG. Never really a combat pilot but I would haul things (legal and illegal) and salvage whatever wrecks we found.
Unfortunately for me, everything changed when the IMG came through. My parents were among the first IMG convoys hit. They just set through one day and my parents were gone.. a lot of our people were gone. I eked out an existence during the war. I held resupply alliance supply lines. I don't carry the same resentment as a lot of my fellow IMG peoples towards the Bretons for Aland. I blame the Gallics, they caused everything.
I finally left the IMG when I noticed the policies change and we started becoming more tolerant towards the Gallics, and I view their most recent announcements as pure political folly, not only a total betrayal of our people. I could not tolerate it anymore. I left. I made a few Junker contacts and started doing some hauling and salvage for them. The Junkers are my kind of people. Apolitical. I just want to do my work and not have to deal with other bullshit.
How fast can you repair a broken Salvager?: Depends on how broken it is.
How good are you at selling Premium Scrap to a stranger?: I could sell ice to an Eskimo.
What would you do if you get caught smuggling by a member of law enforcement? What about if you're stopped by a bandit while smuggling?: If I'm not hauling contraband it's not getting caught. If I do haul contraband, I'm not stupid enough to use trade lanes. I learned all the backdoors into the systems. That being said, if I somehow do get caught by the law, I'll pay the fine and move on. I'm causing as little trouble as possible. If I get pirated sometimes you just gotta pay the piper to move on. Can't haul shit when you're dead.
What knowledge do you possess of the Puerto Rico system, if any?: I've always heard it's a place to be avoided. A cousin of mine got vaporized by the stellar matter stream there once.
What ships do you already own?: Right now I just have a Sunburst, I lost a lot when I left the IMG but I'm already working on better equipment.
OORP Part
Post the ID rules of the Junker ID here: The Junkers are a group of Smugglers and Black Market Traders who maintain a legal front through Scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any Transport with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Are you allowed to pirate in Liberty as a Junker?: Hell no.
Have you had any interaction with a Congress member thus far? If yes, what was his/her shop or character name: No
You have been through hell and back, dealt with pain no one should have to suffer. Witnessed the tyranny of the Crown first hand. On top of that, you know your way around a transport, and your sales skills are top notch. Many in the congress disagreed with the IMG's actions at Aland, as always we kept our mouths silent.
Move on over to Puerto Rico and visit Arbiter Rick Tiltman at the Ruff Tuff bar on the Vieques Shipyard to get introduced to the rest of the family.
Biography: Lived most of my life on Trafalgar Base, New London. Born in Dublin. Me Da was a mechanic on Trafalgar repairing ships. Went and studied Business Entrepreneurship and Business Ethics at New London University. Traveled a lot and set up a business in Liberty.
How fast can you repair a broken Salvager?: PHhh!!! You REALLY need to ask? I am slicker than snot on a door-nob, Boss!
How good are you at selling Premium Scrap to a stranger?: Just Premium Scrap? I get them to buy at twice the price and they think they get a bargain!
What knowledge do you possess of the Puerto Rico system, if any?: Visited some years ago with me Da! He bought a Pitbull Special, which I know own. What ships do you already own?: Pitbull, Collector, Recycler, Wrecker, CSF
OORP Part
Post the ID rules of the Junker ID here: The Junkers are a group of Smugglers and Black Market Traders who maintain a legal front through Scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any Transport with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Are you allowed to pirate in Liberty as a Junker?: It wasn't me Boss... no NEVER!
Have you had any interaction with a Congress member thus far? If yes, what was his/her shop or character name: I have met a few but that was some time ago.
Birthday and Birthplace: Trafalgar Base, New London System
Biography: Born on Traf base a long time back, most of my friends and family are dead, barring my brother and my buddy Brassneck, Aint War Hell ?
I Work hard, look after whats left of my family and do my best not to get caught.
How fast can you repair a broken Salvager?: As fast as I can throw Nanobots at a burning hole in its drive core.
How good are you at selling Premium Scrap to a stranger?: Depends on the Stranger, Some strangers are stranger than others.
What would you do if you get caught smuggling by a member of law enforcement? I'd explain that I found the contraband floating around near some wreckage at the last Jump gate I passed and become offended that they would automatically assume a law abiding Junker like myself would take part in illegal activity.
What about if you're stopped by a bandit while smuggling?: I'd pass the time of day and if they threatened to fire on me I'd offer them parlay and a cut of my load, and then open fire with all of my turrets.
What knowledge do you possess of the Puerto Rico system, if any?: I am aware of the location of Puerto and its navigational objects, anomalies and dangers, I also know the access jump hole locations.
What ships do you already own?: Salvage Frigate
OORP Part
Post the ID rules of the Junker ID here: The Junkers are a group of Smugglers and Black Market Traders who maintain a legal front through Scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any Transport with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Are you allowed to pirate in Liberty as a Junker?: Nope.
Have you had any interaction with a Congress member thus far? If yes, what was his/her shop or character name: A very long while back, Member went by the name of "Tex" not seen him around in a while.
With all the commotion in Bretonia is seems your application was missed, you have been accepted to the Junkers Congress,
Gromit,
Welcome to the Congress, while I personally didn't know Tex I heard tales of his endeavors. He was/is a good man, if he thought you were good then I see no reason not to accept you.
Move on over to Puerto Rico and visit Arbiter Rick Tiltman at the Ruff Tuff bar on the Vieques Shipyard to get introduced to the rest of the family.
Birthday and Birthplace: 04.05.796 AS ,Rheinland, Kreuzberg Depot
Biography: Born on the Kreuzberg Depot, Reiner was always a part of the big Junker family, but working alone wasn't smart and flying alone was always a bad idea because of the bandits. Joining the Junker Congress could provide a fix for his issues, and maybe even a new family.
How fast can you repair a broken Salvager?: Fast enough that no one would notice it.
How good are you at selling Premium Scrap to a stranger?: People come to me for a reason.
What would you do if you get caught smuggling by a member of law enforcement? What about if you're stopped by a bandit while smuggling?:
Law Enforcement: Pay the fine or destroy the cargo before he comes to close.
Bandits: The cargo has probably the highest value in this encounter, paying the bandit is probably the smartest idea.
What knowledge do you possess of the Puerto Rico systen, if any?: I live there, so I'am aware of all the connections.
What ships do you already own?: Salvager
OORP Part
Post the ID rules of the Junker ID here: The Junkers are a group of Smugglers and Black Market Traders who maintain a legal front through Scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any Transport with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Are you allowed to pirate in Liberty as a Junker?: No.
Have you had any interaction with a Congress member thus far? If yes, what was his/her shop or character name: I just came back into the game, so no.
Biography: Well feller I first started out as a hog farm hand at age 16. Over time it wen't down hill through competition and the owner drinking all the money away. At age 24 I worked in a factory with press breaks. After seeing those presses bend 18 gauge steel like it was nothin, quite the sight and I mean a real sight. All the stuff we didn't use or got wrong was just set out in a pile, waiting to be scooped up by what I thought were red-necks that I've seen all my life roo-in and tootin. But shortly after I started is where I first met a Junker. He was quite kind and happy with what he did. we had a few drink that night after he decided to stay for a night. over drinks he told me stories of treasures and old military tech that he found, how stars shined when you're out among them. At 30 I was able to take to the stars myself. Found some other junkers, joined them and started on my way as a junker feller. Never did find that junker feller who started it all for me.
How fast can you repair a broken Salvager?: If it'll buffer out you can do it later, if it rattles listen to it's song, and when it stops fix it quickly before you lose the part.
How good are you at selling Premium Scrap to a stranger?: If it's shiny and its got curves it'll sell
What would you do if you get caught smuggling by a member of law enforcement? What about if you're stopped by a bandit while smuggling?: you don't... easy. and by a bandit, well I'll try to talk my way out but if you gotta shoot, shoot first
What knowledge do you possess of the Puerto Rico systen, if any?: Been there, seen it. A few times
What ships do you already own?: Salvager
OORP Part
Post the ID rules of the Junker ID here: The Junkers are a group of Smugglers and Black Market Traders who maintain a legal front through Scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any Transport with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Are you allowed to pirate in Liberty as a Junker?: no. but the police are everywhere there anyway
Have you had any interaction with a Congress member thus far? If yes, what was his/her shop or character name: Rick Tiltmam
Your Discord details: too early in the morning#7033
Birthday and Birthplace: June 13th, Born on Freeport 2
Biography:
Born on Freeport 2 the child of Smugglers, I grew up largely on ships. I worked on the station and on a number of ships before I eventually acquired a ship of my own, a "Pitbull" or "Pirate train" that had seen better days being more rust and welded patchwork than ship but it was capable of space flight after a bit of time and a lot of work. That ship became my home, my freedom and the start of career as a trader. I started running anything and everything to anywhere that was willing to pay me for the work. With some motivation from Lawfuls I eventually bought a more "acceptable" ship. I have flown a handful of ships since then trying to find something that feels right but nothing is the same as the train, I currently fly a "Nanga Parbat" That while not able to hold as much draws less attention. I have been running as a freelance trader for about 15 years now going wherever the credits call. I have had a number of interactions with Junkers in the past but until recently I had not given joining an organization much thought. Recently while flying with an independent junker named Burnie we ran into Rick who I have bumped into a few times in the past, after a bit of a chat I decided that maybe Being part of something more would not be such a bad thing if nothing else there is a comfort in knowing someone might have your back out there. That is the quick and sloppy break down of where I came from to where I am.
How fast can you repair a broken Salvager?: How much duct tape is on hand? Depending on whats broke and/or the danger to my life the time is somewhere between Right the hell now and does it really need to be fixed?
How good are you at selling Premium Scrap to a stranger?: I have sold a lot of things to a lot of people and can not imagine it is much different.
What would you do if you get caught smuggling by a member of law enforcement? What about if you're stopped by a bandit while smuggling?: Well one tries not to make a habit getting stopped doing what I do but a good lie or playing dumb has kept me flying in one piece so far.
For bandits it is not much different tho you know neither of you wants to be caught so a quick and smooth interaction is preferred.
What knowledge do you possess of the Puerto Rico systen, if any?: There are some bases and a shipyard there I have had dealings with in the past.
What ships do you already own?: Nanga Parbat But I am interested in going back to a Pitbull
OORP Part
Post the ID rules of the Junker ID here:
The Junkers are a group of Smugglers and Black Market Traders who maintain a legal front through Scrap peddling. They are rumored to deal with a lot of unlawful factions, but are enemies of the Xenos and the Hogosha.
Pilot carrying this quasi-lawful ID is a member of the Junkers, who:
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any Transport with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Are you allowed to pirate in Liberty as a Junker?: No
Have you had any interaction with a Congress member thus far? If yes, what was his/her shop or character name: Rick Tiltman