Well I'll always remind folks that we can determine things in game without too much pre scripting. Instead of going more like D&D, if we set up a system, a whole grid of options becomes available.
Yes there were a lot of people on yesterday, but I'd like to see the staff focus on raising the player population during the rest of the week as well. And yes for those who revear it, Real time activity is where the answer is. We should be going more like RTS with regards to creating a variety of new in game activities that can be done at anytime, all the time, and be able to have an effect on things commensurate to the power you weild.
But in set up scenarios, it would be nice to have a guranteed 2 possible outcomes again, and know that the staff is prepared to handle how an event goes either way. So the next time a planet is in danger of being destroyed, it would be nice to see at least the option of saving it via player activity. The ability to take out an enemy object fairly is direly needed, and ones that last more than a day in most cases. And, since we call this an RPG, some new pre determined options to earn (like) cards to be played by a faction would be a good start. As in, any house or Navy should be able to RP/work on building a planetary shield as an option, or for a super bunker to make it harder to claim as captured, etc. Stuff like that is worth logging and grinding for.