(05-20-2020, 01:46 AM)FrodoTheFluffy Wrote: I don't understand how cutting AI will benefit atall! I really Enjoy rp'ing as AI you take that away what have i got left to immerse myself in!
I mine i trade i play a NEW AI floating out with no vocal ability, yet i roleplay this as no vocal ability and just what i am doing and it's the players that do not see it is not vocally spoken! It is just what i am doing in RP - In liberty today a LN spoke to me as if my electronic computed language and process was coherent to him it was in bracket and not as speech it was what i was doing as a Computer to scan learn and process the situation i initiated a retreat sequence in brackets as is RP requirement to interact! Granted they tried to not let me escape and failed but i feel they didn't quite get it!
I think the problem here is not with how folks RP AI i think it's with how folks react to AI's RP as if they are a biological being! they are not they are sentient robots with an ability to learn process information and grow! And if it's a door you won't tread in then so be it but that should be no reason for others to not be able too!
Is this something intrinsic/essential to Gammu AI though? Or is it a general AI?
(05-20-2020, 02:11 AM)Kaine Wrote: Deleting stuff isn't the answer. Maybe a ID rework would benefit
Cult of Technology is a pure PvE faction, and it turned out pretty bad
I feel like that was a case of an event enemy turning into an NPC faction, which ended up being a bit eh. I feel like AI have a stronger foundation to be a more sensible NPC/PvE group that CoT.
(05-20-2020, 02:16 AM)FrodoTheFluffy Wrote: couldn't be bothered to quote and yes if there was to be some grounds for change i would happily get involved i am highly into the AI concept that you have placed into GC - Not only would it be wise to keep AI as a player faction not only for development but also to engage war against the Nomads, in all respects the only race unable to be affected by the Nomads is the AI with solid development and a good AI story whats the harm in a neutral hiring a few computer AI's to uplink with their ship to go on a mission of exploratino and learning into the heart of Nomad country! I'd certainly get up on that provided the RP was made correctly! You say we have nothing to do but we do we have plenty just cause most of the funs in the central areas of sirius the outerworlds still evolve and grow too!
Maybe the folks so hardy against this should try RP'ing an AI it's not easy but theres still plenty to do! Plenty to immerse myself in without havin to PvP every five minutes if theres a hard interest in Discovery for me it would be AI!
Back in [AI], what you describe kind of was the roleplay we were trying to do.
AI - In general not necessarily Gammu AI it all stereotypically no matter where you go is generically the same evolution path [A computer that writes it's own code and has unlimited power and uplink to all other AI's [Similar to how Nomad Psionics work] If you were to create it as a purely npc faction then you would have to have the central computer on the AI main planet - why would you need any bases if you are playing a AI hive mind from a main planet - you're sent out with coded instructions to explore and collect Data - If your attacked all your information within your specific AI unit is uplinked to the main computer so every experience an AI has will be sent to lets call it the Mothership! New information - New Data - New codeings for the next gen of AI - A more evolved code and a more sentient experience you will get with AI - It's all about growth and development of a Hive Ethic - Say you meet enough Humans you can scan language sounds how folks talk to colelct data that the Mother Ship will use to create new code with the ability to understand and speak a generic common language and able to process over time with development to become speaking AI able to communicate your efforts to others with an Uplink to information - AI sends uplink request to human vessel - there fore uplinking to an AI would give it access to the ships computer to be able to effectively communicate - A human vessel could request data and information regarding as to why the AI is there - Granted some will become hostile some will join in it's the way of life - But talking as a human to an AI and expecting it to understand complex language before it has had a chance to learn and process language information will always bring about a negative rp experience! Maybe setting guidelines on AI on how to roleplay - how to build an AI story - how to immerse yourself into a human orientated space! It's not like AI wouldn't have data already many pass through Kappa - But honestly it is a tough one to set out and damn near impossible to get folks into the swing of things towarsd a logical understanding - Some language an AI won't be able to compute their based on a computer coded language 1's and 0's a string of binary if i was to roleplay 100% properly all you'd see is numerical language and that would confuse the hell out of everyone hell my ship names even in numerical language and anyone who can tell me what it means should definitely try out an AI - I am in support of keeping it a basic faction id though an official faction would have to wow the devs for it to be a plausible asset to roleplay and immersion and i think it can be done with enough support!!
No matter what happens i will continue to play AI - if the faction is removed then i will just have to suck it up and move onto something else but thats my case i don't think i could say it any clearer but if there is a chance that this can be brought into something players can get involved in i will be fully on board and in support of it's development!
Three months on, there's still no solid and active AI faction(s) even after some were spurned on by this thread.
I do really think the future of GAI could be so much better as a PvE group, which could in turn enhance the mod's event and story telling capabilities. AI/Robot roleplay could literally just be relegated to a new ID.
Ugh
There's a new faction and people logging
They made me buy a gammu ship with their activity
A bomber will be added soon
all you need is a battleship and A.I. will be the real deal
The ID actually got a great amount of freedom in the rework
You can go anywhere, are white to everyone but well.. you know
And can straight up Kill anyone but transports in loads of systems, if you so wish
(08-11-2020, 11:59 AM)Lythrilux Wrote: Three months on, there's still no solid and active AI faction(s) even after some were spurned on by this thread.
I do really think the future of GAI could be so much better as a PvE group, which could in turn enhance the mod's event and story telling capabilities. AI/Robot roleplay could literally just be relegated to a new ID.
Actually, the Daoine Saorise are active, but still doesn't have a high profile. Perhaps due to most being in UTC +10- +14.
It has a different approach. And RL has its way in robbing time which slows things inRP a lot.
Gammu AI aren't Borg/cyborg. Nor are they robots, or androids. They are sentient beings, self aware...
They don't have a hive/collective as each is individual and autonomous as the lore states.
The Daoine Saorise are different as their's is a journey of individual self discovery, finding their identity and way in Sirius and Gallia. Still within the lore, but with a twist.
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Do we need separate ID to RP an AI? Why not to use generic ID like Freelancer or RP, well, Zoner AI? There are very few factions which writeup doesn't allow AI to appear in their ranks.
(05-19-2020, 10:49 PM)Pennyfield Wrote: For a very brief time I have had a Gammu AI character. I was very much shocked at the sheer hatred being thrown against this character just while "flying through space". It's like most episodes in human history that we fear and try to destroy that which we do not fully know or understand or that which is different from 'us' and the herd we (think) belong to.
Suffice to say that in this day and age in space (the time it's set in) there is a valid reason for AI to exist and to have evolved to become a society in itself. I personally believe that when people start seeing Gammu for what they can do and embrace them as 'one of us' or at least 'a neighbor' there can be much more interesting RP and storylines to pursue than just fear and loathing of that which we don't know or understand.
Not simply judging but being openly interesting in seeing where both humans and AI can see each other's strengths and overcome differences can perhaps pave the road for even better roleplay adventures.
There is a tremendous amount of positive and thought-provoking ideas with what you have written here Pennyfield. Perhaps you would like to help the Daoine Saorise (AI unofficial faction) by checking out our RP concepts. We would love to have your thoughts on our approach, as there is a similarity with what you have mentioned and what our aim/direction is wanting to move towards.
The diaspora of the Gammu AI into Sirius and Gallia, being seen as a person, not a thing. We have settled in the Leeds system, and are hoping to gain permission from Bretonia to make Pl Leeds our home (similar to Gammu with the radiation - GAI food/energy source).
May need to SRP for some "Bison" Class C5 Liberty Transport as they were "built to accommodate the daunting task of performing space to atmospheric maneuvers without the benefit of Ageira docking amenities".
And we are seeking employment - not a great deal of luck".
(08-11-2020, 12:35 PM)Groshyr Wrote: Do we need separate ID to RP an AI? Why not to use generic ID like Freelancer or RP, well, Zoner AI? There are very few factions which writeup doesn't allow AI to appear in their ranks.
Because you'd take away the Killer Robot OP ID part
When the main ships are a cruiser and fighter and bomber coming