(06-25-2020, 09:47 AM)Busy Miner Wrote: There are some people who don't like to fight, just build stuff like bases, trading empires and such. Like me and my buddies when we started here 2,5 years ago. So you are saying we aren't allowed to play this game?
POBs are not core gameplay, You can still trade, and run trading factions. Next.
(06-25-2020, 09:47 AM)Relation-Ship Wrote: Not sure if you are a beginner or are pulling my leg, but in discord you can restrict hashtags and just ping indies when you need them without revealing specifics to them
Okay, cool, then you're stuck with indies who run around like headless chickens, or just get the information on delay so they aren't running around like headless chickens.
Sure - why not let them have the option though? Just make a public hashtag, lock the existing ones for people you trust
And just respond to the OP with the discord link, make a thread that advertises it and add it to external servers.
I for one would love my repair indie ship contractor get some business, and I'm sure some headless chickens wouldn't mind logging and finding big fleet activity even if they can't change the outcome much.
You see the response in this thread - people are asking how they can sign up and the OP doesn't seem to be exactly a logistics ace
Admirable intent, but things are very imbalanced rule wise and limited gameplay wise.
Not much is going to get better or change until a whole bunch of little changes are made to even things out. I'd also be all for taking more action in game on any issue, but its proven pointless. At the moment, keeping up offense against a base is far easier than defending. You'd be wasting your time sadly.
The place is locked down in every relevant way, so this is the best it gets and will get. All I know is, if there really is no hope of more progressive changes, there's no point in worrying about it, or caring at all, and the only actual action you can take is to not play, not give your time. If there's no real fair way to fight back, if the situation is dead end, don't get sucked into fighting while tied down, and let the poor scenario here kill off what activity it kills.
Its a shame because this "RP" server now revolves around missions and has become Star Conflict rp light basically going more arcade than rp. It still feels like trading is dead end, rp investment is dead end, and in game projects are dead end. So even though there's lots of players online it still feels pointless to bother trying anything in depth anymore.
This place needs an overhaul in new player activities/capabilities that could be earned/employed by players, both individual and group level. Some new special/super abilities could be used to give players more plausible ability in game to balance out situations where one side easily dominates the other. Unfortunately with the loss of NEMP's, things have been going the opposite direction.
The bottom line is that these player base sieges only go on because they are the only destroyable bases in the game period. They become top priority always. There is a whole game sitting here doing nothing that, with a little operation, could have some military targets of actual importance to center this activity around. With a few new rules and some actual things to do in the game that can be considered real, activity would be focused on those things simply from players caring more about whats a priority inrp. Bases for the most part would be sidlined in priority if players had siegeable military bases to worry about. And they only worry about them if there's a little consequence to not caring, like losing space, losing control of a wormhole or junction.
Tell me, why are there not mortal capitals from Bretonia at every jumphole around Enclave space? And why no Enclave ones on their side? Or why neither side tries making a move to contro the other side by holding the areas with ships? If that were going on, we likely would never bicker much about POB's ever again. It all proves people like fighting over mortal bases, and we're overdue for another similar option.
Otherwise since nothing is real here and there's no way to effect things in organized ways, its pointless. Let me know when its worth returning and I'll get in there too.
Like I already said, sieges need to be mini events. Preferably with bounties set by the siegers/defenders from their asset pool. And advertised in-game by the console. With a set duration (a week or until the funds run out?). And if the defenders manage to drain the attackers funds pool they win and the siege is placed on a cooldown.
It's the only reliable way to get random indies to participate and to make sure the battles are fair for both sides.
All this Discord organising could work but it still isn't reliable at all when the only way for the defenders to "win" if the siegers don't want to negotiate is to outgank the attackers.
NEMPs were good but committed too much of bureaucracy. Turn sieges into mini-events and you will have endless protection because GMs will need time to approve it and make it happen. Stupid idea, even worse than rule protection.
(06-25-2020, 11:26 AM)Groshyr Wrote: NEMPs were good but committed too much of bureaucracy. Turn sieges into mini-events and you will have endless protection because GMs will need time to approve it and make it happen. Stupid idea, even worse than rule protection.
You could make it automated you know? No GM input required. As far as I can understand events are just a few configuration lines in the event plugin. Something that could very easily be scripted...
Just need to add one or two console commands for starting and registering to participate in a siege with the amounts of cash you want to stake in it.
@ Binski:
Destroyable, respawning NPC forts and capships (basically like the "Midnight-Runner" back then), that are hard to destroy but drop a reasonable amount of scripted loot would be indeed a cool idea. Would give cap ships a nice time besieging stuff and be rewarding for the attackers, too.
But no one would rush to the defense, however.
I like the Idea of joining up and defending POB's, as it has been proven before that it can work well (Chadwick Station for example) but you might want to rethink your way of approaching people, otherwise you won't attract anyone
Last words are for fools who have not yet said enough.