(07-02-2020, 08:11 PM)Hemlocke Wrote: You're failing to understand the politics behind the decision, which I don't blame you, I still don't really get it. It's basically only an issue solely because it was a POB and people didn't agree with how the Zoners handled a station that had a Zoner IFF but no actual Zoner roleplay, therefore just another POB using an IFF to attempt an avoidance of a siege.
Unfortunately, Zoners get bullied a hell of a lot in this game, so that kinda backfired.
i didn't, you didn't ... alost everyone didn't!! and yes the zonnies get bullied and you know why? because some let then do it, and if some want to do something about it, some "vips", because if i say devtonia many get upset, don't let then do it, as some players already confessed.
on another point ... Omega 3 is bretonia system, so why the Bretonian Armed Forces didn't help?!! but again like i sad and Hemlocke also said, if there was one payment all would be fine.
^ if you had bothered to follow the topic from the start you would have realized the BAF actually helped, beating the Hessians back 3 times, but they eventually got bored and left. But since there is no actual mechanism to "win" a siege in the game as a defender, except overlogging the attacking force until they quit, the Hessians won in the end.
Kudos to them for persistence, I guess, even if I consider it poor taste to actually waste so much resources on a mere ore storage POB that didn't actually threaten anyone
Disclaimer : I'm not a POB owner but I did have benefits from it as I did a lot of trading in Bretonia lately...
I still believe this community deserves a win-win situation.
I do not believe sieges should be stopped. I also believe if someone pops a base in "enemy" territory that it is an act of war.
I also believe if a faction, such as Enclave in Dublin, or Hessians, or LN in their ZOI's truly wanted to keep the server population healthy they should offer reasonable terms and capture the PoB and consider it an asset.
In general, historically, an army used a scorched earth policy when on retreat. On attack they fought to capture key assets to turn them into a part of their war machine.
That wasn't admin-green, but it was too close in this context. ~Champ
(07-02-2020, 09:33 PM)Wesker Wrote: There is a mechanism to win a defense. Its called kill the enemy until they burn out.
The one and only pob RHA ever defended was at aland, and it was successful against the odds of 40 BAF players coming at once.
Sieges are gritty, and ugly. If you want to be on top, you have to really make the effort.
Ships respawn, PoB's don't. There is a distinct imbalance in the siege that is unfair.
A single "sole trader" that does not belong to a faction is not a threat and cannot "call in the cavalry" on a moment's notice.
This community needs a win-win situation.
You take risks of losing it when you make POBs. You have a health bar that constantly reminds you that this thing is temporary and can be killed. Don't act like they aren't meant to be destroyed in the first place. Permanent (real) stations are up to story and system devs, not players.
I sometimes wonder why people don't come to this conclusion. You see health bar, you know it can die all along, and when it dies people become drama queens and play victim cards as if some crime against humanity was committed.
(07-02-2020, 09:33 PM)Wesker Wrote: There is a mechanism to win a defense. Its called kill the enemy until they burn out.
The one and only pob RHA ever defended was at aland, and it was successful against the odds of 40 BAF players coming at once.
Sieges are gritty, and ugly. If you want to be on top, you have to really make the effort.
What is a sole base owner - and his couple friends if he's fortunate to have any - against factions like RHA that drop 20 Jorms on a POB at a moment's notice? You might have a point for POBs that are Official Faction owned (although I'd debate the capacity of factions with small playerbases or lack of access to capital ships to effectively defend their own POBs) but largely speaking these situations are massively imbalanced. Winning the defense isn't impossible, but it requires far more investment by the defending side to even begin to stand a chance vs the siegers who hold all the cards, have all the advantages and can play with the freedom to use far scummier tactics to win.
(07-02-2020, 09:57 PM)Shiki Wrote: You take risks of losing it when you make POBs. You have a health bar that constantly reminds you that this thing is temporary and can be killed. Don't act like they aren't meant to be destroyed in the first place. Permanent (real) stations are up to story and system devs, not players.
I sometimes wonder why people don't come to this conclusion. You see health bar, you know it can die all along, and when it dies people become drama queens and play victim cards as if some crime against humanity was committed.
Maybe ships that siege which are blown up in the defense should also be permanently destroyed, since they too have health bars.