(06-25-2021, 11:11 PM)DariusCiprian Wrote: Both are just as bad, lmao. Snubs are "whoever is better at throwing mines wins" while caps are "whoever strafes the most or has better desync wins" (important reminder: shift + w is also a valid tactic)
No not really - you talk about conn nobody new goes to. For a new guy to get a kill in a teamfight is 1000x easier on a cap than on a snub. I know - I have literally two kills in a bigger vhf fights over my entire disco career.
Where I suck on cups and have hundreds of kills - there's no comparison really. Issue is the new guys fly solo and don't get to a stage where they'd get to a teamfight where they do get successes often before quitting. Or they play tough regions where they never get them.
(06-25-2021, 11:11 PM)DariusCiprian Wrote: Both are just as bad, lmao. Snubs are "whoever is better at throwing mines wins" while caps are "whoever strafes the most or has better desync wins" (important reminder: shift + w is also a valid tactic)
No not really - you talk about conn nobody new goes to. For a new guy to get a kill in a teamfight is 1000x easier on a cap than on a snub. I know - I have literally two kills in a bigger vhf fights over my entire disco career.
where I suck on cups and have hundreds of kills
Yes because numbers are the only thing that really matters in cap PvP, only exception is when the top aces are involved. Ofc it is easier to just steal a kill and call it a day there.
Yes - therefore, it's good that newbies get to have caps (BSes + BCs especially) and can get some kills here and there, that is a positive for the topic of this thread
(06-25-2021, 11:11 PM)StyleR Wrote: Relatively new outsider perspective
Started in mid 2019. But i literally went looking for a live server after watching some Star Citizen videos. But i don't think anyone can stumble upon this by accident. Visibility is low to none.
While a played a lot FL back in the day, this one was heavly modded from the vanilla but still a great game. Soon i figured it out - A small community where the oldest players call the shots and having every whim implemented in the game. Also a lot of drama. Instead of having less systems and going for the one singular unique story that rewards interaction it went the other way.. LOTS of systems, more spread out interaction and max water down. Factions expanded on this, still a good concept that went haywire; MORE factions, MORE subfactions and the game rewarded this and "officieldom" was a thing. I mean what? I still have no idea what is Gallia doing in this game..and for a long time it was not even on the system map.. Talk about separation and ingame sects. You're trading for 10 years and you're rich? Why not make your own little faction and then a subfaction of that faction? Spend more time on forums using anime pics and some self-serving log then an actual ingame time. Wat?
This closed the gate for any newcomers or indies having to come, chill and try a game. Wanna be casual, log in on the weekends and play? No, this is not for you! You must follow some random 10 years RP story line that you were never a part of and submit to the official faction, if you were an indie player with the same ID. I mean what? Not to mention indie ingame restrictions. To sum all of this up, the 20 player community had characters in every faction and i could not really get into it knowing it's all the same players just logging in and out as they please. Nobody has a main anymore. And then the devs had to "spark up activity" in some area with some artificial story.. The snubs mess was another deterent. Now i see the same 20 people that have a closed community and monopoly on everything commenting here on how to "save disco". How ironic. Can post pages of problems but ill stop here. This is my personal take on it and i know a few people that tried it in the past year and got tired of it real soon.
Yeah this is definitely true, I mean I try to encourage newer guys to explore their story lines that are unconventional, and if someone roleplays something just go with it (you say you are a tourist in an outcast ship - yeah you are a tourist).
But I 100% agree that sometimes we just tend to force upon people the existing narratives, what is "cringe" and what isn't and make people play certain ways, go out of their way to berate and punish those that don;t. And many don't like their playstyle and ideas squished (why would they).
With being in a lot of factions - well I'm like the extreme there Personally it's just fun, and even though I have 20+ characters, my true mains really tend to be just one or two at a time. I think this is the strenght and endless fun of Discovery personally - you get to discover the lore and long spanning history of all these factions
(06-25-2021, 07:42 AM)Relation-Ship Wrote: Like who ever used Rogue base in Kansas lol. Thing is Binski this is a rp server, not a pvp one - pvp players and mass siegers shouldn't really matter for big story changes on their own - you'd need some other way to or combination to decide fate of (a limited number of unimportant) bases.
This server was focused on PvP far, far more before your arrival, and for an entire decade, you would have been more accurate to tag the server as "PVP/Light RP". RP was focused on the forums. The surge in the last couple years of crybabies who throw tantrums whenever they're faced with the prospect of being shot has literally been the death of activity. That and a couple groups who still continue to pile an entire fleet on a single person out of fear of losing.
To say PvPers shouldn't matter in ANY context is probably the biggest example of your ignorance to date.
And now roleplayers who enjoyed PVP in-game have left in droves, and now we're left with inane 'how to save discovery!' threads.
The fact we steered away from a PVP focus has been nothing but detrimental.
(06-25-2021, 11:00 PM)Relation-Ship Wrote: The problem kinda is that they spend a long time to farm for a ship, then explore with it, and when they get bored and want to try PvP they get sealclubbed. Over and over and over and over again, after rising through trading and PvE for a long time they hit this huge wall. People will tell em to "git gud" but thet just quit because there are more fun PvP games out there. Games with matchmaking. how to fix it? PvP mechanics are *****, it needs to come from the goodwill of the community. But I'm pretty sure 90% + would look at the paragraph above this one and not only would never do those things, but would call me toxic for thinking they should be standard.
This is the sad reality of Freelancer. The PvP has never been easy for most, even people who have played for years on end often fail to do many of the things that the "good" PvPers can and will do. But honestly, I think that is to be expected. We're playing a game from 2003 after all, it is only natural that there is going to be a big skill and learning curve, even after Balance has made PvP more accessible now than it has ever been before.
Balance can't change that, the game mechanic is what it is - people have to be willing to let newer guys get their successes at their own short term expense, that is all.
...except that nobody finds it fun to die on purpose just so that MNS-Cardamine.Dispenser gets a free kill.
As I've said in the past and made quite a lot of people from 46th and GC angry, it is better to just train the newbies instead of using the "hm its a newbie, guess i die to him on purpose". It won't lead anywhere and they'll still quit as literally 0 players are willing to give a free kill just cuz they wish to.
Read Lucas' post. The game just can't compete on PvP front. Look at all the vets playing world of warships etc. The new people willing to go all out on PvP are a very small percentage. And why would they? If you play e.g. Dota you get calibrated and no matter how bad you are, you will win at least 40% of your games, with vast majority of the hundreds of thousands of players will have 45-55% winrate over their lifespan.
I know what I am talking about, the "git gud" people that use numbers and skill to quash opposition without willing to get to situations that account for skill difference and hit that sweet spot of 50% winrate on either side is a massive reason why new non-roleplay oriented guys quit the moment they get bored of farming and try to move to PvP.
You don't have to like it, but this is what's happening - I understand people don't care, and many are proud of their side winning 90%+ of fights, all I can do is do my part.
lmfao what "good people using numbers and skill to squash any opposition"? my last 10 or so times i logged a nomad i was always faced with 1v5+ even though there were other targets to shoot at as well
Get out of the mindset that cap aces are hunting for easy kills. The exact opposite is what's currently happening with several groups droping countless caps on just one or two people cuz "they are good".