(11-18-2023, 11:46 PM)jammi Wrote: The House Governments of Bretonia, Gallia, Kusari, Liberty, and Rheinland, will be made up of the faction leaders of every Official Police, Military, Intelligence, and Corporate faction with an ID classification belonging to that house. All of these leaders will have equal votes in their respective governments, and their proceedings will be supervised by staff in DiscoveryGC Official Discord government channels.
Does any House have a separate official Police or Intelligence faction? Because I don't recall. Does this mean that there are plans to separate the Police and Intelligence factions from the current Military factions in each House?
Quote:3.3 - Official Factions can apply for their base to be upgraded to Core 5 after 3 months at Core 4 and demonstrating productive base roleplay. Once approved the base will receive the blueprints required to upgrade the base.
With the upgrade to Core 5, wear and tear damage on the base will be disabled.
Only one Core 5 base per Official Faction is permitted. If this status is lost, the Core 5 upgrade will be downgraded to Core 4.
The eligibility and approval process for upgrading bases to Core 5 should be guided by predefined criteria to ensure fairness and consistency within the gaming environment, considering the unique roles of Lawfull and Unlawfull factions.
Decisions regarding base upgrades must be impartial and grounded in the fulfillment of pre-established clear criteria, rather than individual opinions.
As an example:
For law enforcement factions seeking Core 5 upgrades, criteria may include assessing the faction's commitment to maintaining order, effective cooperation with other factions in the server, and the successful resolution of in-game conflicts.
(Dont be traders)
Core 5 approval for corporate factions could be contingent on their economic impact, meaningful trade interactions, and contributions to the server's economic ecosystem.
(Dont be cops)
Unlawful pirate factions might be evaluated based on their ability to create dynamic and engaging conflicts, their interactions with other factions, and adherence to a code of conduct aligning with the server's rules. (Dont be a Di*k)
Revolutionary factions could be assessed on their role in their impact on in-game politics, and the depth of their roleplay in challenging the established order.
(Dont be assassins)
By tailoring the criteria to the specific characteristics of each faction type, the approval process for upgrading to Core 5 becomes more nuanced and reflective of the diverse roles within the gaming community.
This approach enhances objectivity and ensures that each faction core 5 request is evaluated based on its unique contributions to the overall gaming experience during the base upgrade process.
You missed the gunboat category under ship categories. Other than that cool and good (Nyx's feedback about systems being outside spoiler is valid as well)
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(11-19-2023, 12:09 AM)tommygun209 Wrote: SR 2.3: Should probably add "except for Alien IDs" to "Attack Alien ships" line as it doesn't make much sense for Wild to attack Nomad ships, Nomads to attack fellow Nomads and so on
A lot of (unlawful) IDs are already set up like this for many years, and it's been self-regulated the same way people who tried farming Nomad remains on Nomads got quite a punishment when caught. Let's take an example of the Corsair ID - nowhere does it say you're not allowed to shoot Corsairs, nor does it have to.
I don't see any mention of faction perks in there. Considering how long it took both me and you, @jammi to find them, even though they are quite improtant for official factions, I'd certainly include them in faction rules (though probably just a mention and a link.
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(11-19-2023, 05:36 AM)Stoner_Steve Wrote: I would like to see something clarifying the status of the Bustard being a Liner per the rules despite being a battle cruiser via shipclass
Definitely the kind of thing not to bloat the main ruleset with. You know, that ruleset we should keep as compact as possible so new players (the lifeblood of the server) aren't immediately put off.
It should just be a little line of text in the Bustard's infocard pointing out the ship can be used by IDs that can fly "Liners". In the long term I expect it to be much less of an exception and also not need its own ruleset anyways.
(11-19-2023, 05:36 AM)Stoner_Steve Wrote: I would like to see something clarifying the status of the Bustard being a Liner per the rules despite being a battle cruiser via shipclass
Definitely the kind of thing not to bloat the main ruleset with. You know, that ruleset we should keep as compact as possible so new players (the lifeblood of the server) aren't immediately put off.
It should just be a little line of text in the Bustard's infocard pointing out the ship can be used by IDs that can fly "Liners". In the long term I expect it to be much less of an exception and also not need its own ruleset anyways.
actually a better and clean solution. Like just add red text on the top below the ship name/class... As has been done with other ships
From the perspective of what looks welcoming vs intimidating to a new player, and breaking the current reputation Discovery has for it's long and complicated rules, I propose a visually condensed format + subtitles..
For example:
General Conduct
1. Keep it Friendly:
- Play nice; it's a game, and let's keep it enjoyable for everyone.
- No tolerance for behavior that goes against the spirit, even if technically allowed.
2. Language and Roleplay:
- English only in-game and roleplaying forums.
- Roleplay appropriately within Discovery Freelancer's setting.
3. Fair Play:
- No cheating or exploiting game mechanics allowed.
ID and Combat Rules
1. ID Guidelines:
- Equip one ID per ship, playing according to its role.
- Some IDs have a 'Zone of Influence' (ZOI) for extra actions.
2. Roleplay Before Attack:
- Provide at least two roleplay messages and a 10-second delay before attacking.
3. Post-Encounter Etiquette:
- If killed or docked during combat, wait an hour before re-entering or attacking.
- Trade Ships docking during combat aren't considered "killed."
4. ID Actions:
- All IDs can attack Alien ships and defend Allies.
- Within their ZOI, attack any ship to defend Allies.
- In Uncharted Systems, act as if in their ZOI and demand specific materials from non-Allies.
5. ID Terms:
- "Allies" - Ships of the same group, faction, or ID, those listed as allies in your faction rep sheet, or ships currently in your group.
- "Combat Ship" - Fighters, Bombers, Bustards, Capital Ships; also Freighters or Transports used for offensive combat.
- "Contract" - An agreement for a service, like combat or escort, in exchange for payment.
- "Alien Materials" - Artifacts, Sorted Artifacts, Xeno Artifacts, Nomad Power Cells, Nomad Remains, and Azurite Gas.
- "Piracy" - A reasonable demand issued to a ship, allowing it to be attacked if not followed. This can involve requests for credits, cargo, or a roleplay requirement.
- "Trade Ship" - Freighters and transports, excluding those used as Combat Ships.
Player Owned Base Rules
1. General Guidelines:
- Follow base construction guides.
- Base construction aligns with builder's ID roleplay.
- Only attack bases after a valid Siege Declaration.
2. Siege Declaration Details:
- Declarations last two weeks, with a four-week cooldown.
- Bases in House Space are subject to House laws and fees.
- POB location and affiliation are permanent, with alterations considered case-by-case.
3. Base Upgrades:
- Attack Core 1 bases if your ID has a ZOI.
- Core 2 bases require additional roleplay documentation.
- Apply for Core 4 upgrade after 2 months at Core 3 with productive roleplay.
- Official Factions can seek Core 5 after 3 months at Core 4 with demonstrated roleplay.
- Only one Core 5 base per Official Faction; downgrade to Core 4 if the status is lost.
(11-19-2023, 05:36 AM)Stoner_Steve Wrote: I would like to see something clarifying the status of the Bustard being a Liner per the rules despite being a battle cruiser via shipclass
Definitely the kind of thing not to bloat the main ruleset with. You know, that ruleset we should keep as compact as possible so new players (the lifeblood of the server) aren't immediately put off.
It should just be a little line of text in the Bustard's infocard pointing out the ship can be used by IDs that can fly "Liners". In the long term I expect it to be much less of an exception and also not need its own ruleset anyways.
actually a better and clean solution. Like just add red text on the top below the ship name/class... As has been done with other ships
In any case I think it needs to be stated somewhere sooner rather than later, I've had two separate players spend a serious amount of time arguing with me over DM if my Freelancer is allowed to use the Bustard, and at this moment, it is listed nowhere that this is allowed, its just sort of implied. I was under the impression that Management was looking to clear up these sorts of un-written rules by hosting this thread.