This command allows you to get transported into Connecticut via launching into space.
Be mindful you are unable to enter this system when your cargo is not empty.
This command is used if you are changing IDs on your ship:
This makes sure the correct IFF is displayed on your ship based on your ID.
May also be used to remove the Freelancer or Pirate IFF when using those IDs.
This command will change the chosen light hardpoint with the colour code found in the file above.
Example will show how to change Hardpoint 3 to show a Medium Cyan light.
The command will cost 1,000 sc for each light changed.
Use this command to create a new tag. Creating a new tag costs 500 000 sc.
The <tag> parameter is a 3-23 letter tag.
The <master password> is the password used to drop the faction tag (in order to change the master password) or to set the rename password.
The <description> is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.
Use this command to delete a tag.
The <tag> and <master password> parameters should be the same as used in the /maketag command.
Dropping the tag and re-creating it is the only way to change the master password.
This command is used to set or clear the rename password.
The <tag> and <master password> parameters should be the same as used in the /maketag command.
If this password is set then people must use /renameme to create a ship name starting with this tag.
If not, the tag is owned, but unprotected.
Use this if you'd like to rename a current ship into one that uses a Faction Tag.
Be mindful that this uses the password that was set when the Tag was locked down.
This network is specifically designed for all Police Factions, the Lane Hackers and Nomads to track player movement throughout SIrius.
Only tracks movement via Jump Gates and Trade Lanes within designated areas, determined by the factions above.
Use the following command while playing Police or Hackers to start recording player movement:
Available only to Official Police factions, the no dock command prevents the targeted player
from docking on bases. This enables the Police to enforce laws without the target escaping.
The following command will print out the target player's ID, IFF, ship type, and name, alongside a timestamp.
This command is specifically designed for Freelancers or Bounty Hunters to claim their rewards with appropriate proof.
This command enables you to quickly repair and refill any consumables your ship needs upon docking with any NPC base.
You can choose what which consumables to repurchase with the command tree that shows up.
This will print your ships X Y Z position within the current system you are in.
Useful when you find something hidden that you want to record the location of.
If you find that this guide is out of date, or doesn't match the information provided in-game via the help commands,
please do reply to this thread using the template provided so we can efficiently correct or add anything that's out of place.
I've requested this before the patch and was told it was put on the looooong list of things to do, so this is just a patient reminder only.
I had seen videos of where there was a command much like the /stuck command, but it was usable on stuck NPC ships to clear the lane entry point.
If we could get that someday, it would be Awesome!