new release for fl-darkstat v1.27.0 - Resizable borders
Borders between top and bottom, and left and right tables are resizable now
Made originally on feature request by Kauket and Xenomorph and
Kauket — 07/11/2024 12:54 AM
Wrote:@darkwind The Dark Duck wouldn't be possible to make it so you can scale areas up and down?
xenomorph — 08/29/2024 06:23 PM
Wrote:...All in all, incredible work. Without me leaving with mere compliments, I'd maybe just suggest that you perhaps make it possible to stretch upwards the bottom container where the info is based on what I click above (from the main one). Thank you!
(09-01-2024, 12:26 PM)Xenon Wrote: Super amazing as usual @darkwind
Thank you for updating something useful for the server's current population.
You are welcome . In the mean time new release
new release for fl-darkstat v1.30.0 - Travel routes between all bases
I was bothered by a problem of best path navigation in game usually not working, especially if you need to fly as nomad or unlawful, in nomad regions and etc.
So to address this issue, i just rendered routes between all bases. Regadless if they have commodities to trade.
So now if u need as combat vessel to fly between two any bases, just open "Travel Routes" tab It will draw best path for you from any base to any other base
P.S. this tab was made with jumpers in mind, u can optimize your travel toward any sirius destination, by using best path and jumping only longest intermediate travel points
This feature actually added bug... that was increasing trades routes tab size from 3mb to.. 155mb size, making difficult its usage for people with not super fast internet.
I reverted the feature with inputting minimal distance to filter for now, and thus the issue is no longer present.
maintenance, fixes and optimizations to darkstat
- I noticed nomad ships showing tech compatibility only with three ids... Disco changed techcompatibility format to multiple [faction] item=Id1, id2 and etc... and i was still reading only id1 first value. Fixed this thing to show tech compatibility in full capacity in darkstat (and nobody reported this bug )
- made some improvement to the size of Guns tab, decreasing its size twice (other tabs with techcompat improved their size by around 25-40% size too). So it should load faster
- And also fixed base selection for infocard and iff showing to the first [Object] entry. Shows more correct infocards/iffs in "Bases" tab
new release for fl-darkstat v1.31.0 - Documentation and Burst Fire
Extra tab listing documentation to darkstat Find its name "Docs", optionally just visit this link for direct going to docs first
Burst fire params are shown now for guns and missiles. By default burst firing guns show refire/dps and etc rates like they have infinity ammo, and in brackets they have specified sustained usage (Which means... if you fire them with bursts, then wait reload, and then fire again what will be the resulting sustained refire/dps and etc)
+Also accounted for some guns now having number of barrels for firing multiple projectiles, which affects their DPS. within 15 minutes this should become visible too.
new release for fl-darkstat v1.32.0 - Ammo limits and documented hp type search
Ammo limits show themselves in all related tabs now: Guns, Missiles, Ammo, Mines. And they mention in round brackets if you can have more than normal amount if you equip several same weapons. (Max Cartridges)
Documented search of hp type compatible equipment for specific hardpoint.
Server Side prices improvements. Column is added to see if the price is server side override and made sure they are applied in "Bases" tab too
Hashes for everything. Dev feature. all nicknames get their decimal hash shown. Special tab Hashes show them in Hex, Decimal and Uint formats in addition for all items