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Offline Generation
09-25-2008, 12:48 PM, (This post was last modified: 09-25-2008, 12:49 PM by Generation.)
#21
Member
Posts: 443
Threads: 2
Joined: Mar 2008

Wouldn't it just be so embarrassing if you where to miss?

[Image: .gif][Image: .gif]

[Image: lwb_crawford.jpg]


[Image: userbar654969ky7.gif]
[Image: s3f3hs.jpg]
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Offline Dantrithor
09-25-2008, 01:03 PM,
#22
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Posts: 582
Threads: 29
Joined: Mar 2008

Tell i have some kind of trauma or self-steem problem but...

... that thing is so big i love it. I want one for my miner, though i severely doubt i could mine on it, as i wuoldn't see the little pieces. But i'm sure i could use some newbies to help breaking rooks for a fee!

[Image: dantri2.png]
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Offline Culebra
09-25-2008, 01:37 PM,
#23
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Posts: 435
Threads: 5
Joined: Mar 2008

Will this fit through a jump gate?
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Offline Seth Karlo
09-25-2008, 01:58 PM,
#24
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Posts: 2,985
Threads: 141
Joined: Apr 2008

Yes, it won't fit through trade lanes though.

[Image: SethSig.png]
Signature by Sleipnir.
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Offline Culebra
09-25-2008, 02:05 PM,
#25
Member
Posts: 435
Threads: 5
Joined: Mar 2008

So it will take forever to get it anywhere. Then when someone blows it up can it undock? I think these would be great as player run stations if we could do things like that here. Would also be nice if ships could dock on it.
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Offline Silent_M
09-25-2008, 02:55 PM,
#26
Member
Posts: 100
Threads: 2
Joined: Jun 2008

wow haha this thing is awesome, i guess i will have to buy me one in open SP:Dif it gets into the mod

[Image: m8d98g.png]
Jan Knoll at your service
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Offline AdamantineFist
09-25-2008, 03:04 PM,
#27
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Posts: 2,177
Threads: 28
Joined: Feb 2008

' Wrote:So it will take forever to get it anywhere. Then when someone blows it up can it undock? I think these would be great as player run stations if we could do things like that here. Would also be nice if ships could dock on it.
Ah, player ship docking. This is a prime example of where it would be useful.


I saw those pics, and I was dumbfounded by its size. That thing is MASSIVE!


I'm going to ahve to get one when it comes out. I don't care how much it costs, I think I'll need one....

[Image: FistShroom.png][Image: OORPShroom.png][Image: bowexbar.jpg][Image: RheinlandShroom.png][Image: BretoniaShroom.png]
[Image: adacopieky9.png]
[Image: frcl.jpg]
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Offline beander2
09-25-2008, 03:24 PM,
#28
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Posts: 759
Threads: 38
Joined: Mar 2008

' Wrote:the best tactic with such a ship would be to deploy a fleet of smaller freighters that do the mining for you - and slowly fill up the barges cargo.

I can see exactly this happening with IMG, in coordination with its miners and traders.

[Image: kbeb.png] Sir Alisdair Buchanan, KBE ~ Gateway)Trafalgar

[Image: Gateway-fin.png]
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Offline Boss
09-25-2008, 03:24 PM,
#29
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Jinx....The BLS now officially loves you.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Srkad
09-25-2008, 03:40 PM,
#30
Member
Posts: 372
Threads: 48
Joined: May 2008

Hehe, interesting model.

[Image: screen112.jpg]
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