"Lets at least make some sort of attempt to name the ID in such a way that it is roleplay related...somehow, even if remotely..."
and this isn't flood >< =]
Sorry, but some will still say that it will defeat the purpose or RP and some will say it helps RP. Some are good on the RP and others not so good. Politically speaking it is one of those special intrest things. (read into it what you will)
I still say call it what it is: OORP ID (with ADMIN and/or Community approval.
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' Wrote:"Special Dispensation ID;
Pilot carrying this ID is employed by the faction indicated by his/her Tag/IFF, but has been granted special dispensation by his/her governing authorities to carry or use unconventional weapons/equipment/vessels.
Spec-Dispensation ID requires its owner to behave EXACTLY as described by the normal Faction ID associated with his/her Tag/IFF. The Spec-Dispensation ID owner is allowed to use a ship/weapon/Tag setup that the normal Faction ID would not allow, but does NOT grant the ID owner the right to behave in any way other than the normal faction ID describes.
Allowed ship classes: Same as the normal Faction ID associated with the character's Tag/IFF.
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime!"
VERY nice addition.
"Special Operations ID" looks like the best choice to me. It is suggestive without pigeonholing anyone into a too specific role.
Maverick connotes a rebellious non-compliance with authority, which is not necessarily related in any way to the reason(s) for having this ID.
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' Wrote:"Special Dispensation ID;
Pilot carrying this ID is employed by the faction indicated by his/her Tag/IFF, but has been granted special dispensation by his/her governing authorities to carry or use unconventional weapons/equipment/vessels.
Spec-Dispensation ID requires its owner to behave EXACTLY as described by the normal Faction ID associated with his/her Tag/IFF. The Spec-Dispensation ID owner is allowed to use a ship/weapon/Tag setup that the normal Faction ID would not allow, but does NOT grant the ID owner the right to behave in any way other than the normal faction ID describes.
Allowed ship classes: Same as the normal Faction ID associated with the character's Tag/IFF.
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime!"
Like the name, but isn't that a tad contradictory:
"Pilot carrying this ID is employed by the faction indicated by his/her Tag/IFF"
"ID owner is allowed to use a ship/weapon/Tag setup that the normal Faction ID would not allow"
So the player is employed by the faction indicated by their tag, but is allowed to use a tag different from that of the faction they're employed by? :wacko:
No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
' Wrote:VERY nice addition.
"Special Operations ID" looks like the best choice to me. It is suggestive without pigeonholing anyone into a too specific role.
Maverick connotes a rebellious non-compliance with authority, which is not necessarily related in any way to the reason(s) for having this ID.
Well, the expression "special operations" has a militaristic connotation associated with it, which I reckon isn't the only reason to have the ID, or am I wrong?
From wiki:
Quote:Special operations are military operations that are considered "special" (that is, non-conventional).
Examples of special operations include such operations such as reconnaissance/military intelligence, unconventional warfare, and counter-terrorism actions. Special operations are sometimes associated with unconventional warfare, counter-insurgency (operations against insurgents), operations against guerrillas or irregular forces, low-intensity operations, and foreign internal defense.
Special operations may be carried out by conventional forces but are often carried out by special forces (SF), which are military units that are often highly-trained and use special equipment, weapons, and tactics. They are sometimes described as "elite" forces.
You would be ruling out special characters based on the "freelancer" (or generic, for this matter) archetype (which don't have any governing authority) to begin with. One could say that a generic ID would do for those instances, but what if someone comes up with a pirate that flies a Titan+Inferno or Sabre+Coladas combination and that isn't affiliated with neither Corsairs nor Outcasts? They would "need" to be marked just the same.
Even if you're talking about military associated characters, the ID would be then marking the character with an activity that isn't necessarily associated with the story. The player can be portraying just an ordinary pilot (as far as his activities go) that, for some reason, ended up with a non-ordinary ship.
EDIT: In short, you'd be pigeonholing the character to a 'special operations' agent's role.
EDIT2: If that's the case, "Special Operative" is better than "Special Operations" because you'd be implying that what's special is the character and not the role that it performs. Also, it somewhat weakens the automatic association with military affairs. Though you still retain the association with some sort of organization.