• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 23 24 25 26 27 28 Next »
VIP yacht

Server Time (24h)

Players Online

Active Events - Scoreboard
Gallic Royal Navy Forces - 83 / 10,000
Gallic Royal Navy Forces - 107 / 10,000
Liberty-Bretonia Combined Fleet - 33 / 10,000
Liberty-Bretonia Combined Fleet - 38 / 10,000

Latest activity

Pages (7): « Previous 1 2 3 4 5 … 7 Next »
VIP yacht
Offline Linkus
09-29-2008, 06:51 PM,
#11
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Sometimes a true sign of power is to not need to travel in vast battleships to be assured of your safety.





Facilitating the rise of robotics since 0 A.D.
  Reply  
Offline Jinx
09-29-2008, 06:52 PM, (This post was last modified: 09-29-2008, 06:55 PM by Jinx.)
#12
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

its roleplay - a luxory liner is like a flying mega hotel. - a yacht is like a flying suite. - with your personal staff. - only a RP difference. the protection of the guns is more symbolic, yes... however... don t underestmate the mobility of a kusari destroyer with 5 cruiser guns... i don t say its defenseless... i just said, its not as efficient as a military grade ship.

but be asured, a good pilot could still take out a worse pilot in a gunboat easily with such a ship.

this ship would be among the smallest destroyers in the game - admittedly ... the worse when it comes to weaponry, too. a bomber is always a problem - think about it though... if you re an unlawful VIP... your most common enemies will fly fighters - and those will have no chance to penetrate a cruiser shield.

like the LPI has shown... the bombers are their SWAT team. - you don t see them around on a common base. so, against the most usual attackers, such a ship offers at least as much protection as a liner ... AND it can fly into asteroids for hiding much easier than a liner can.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Patriot
09-29-2008, 06:56 PM,
#13
Member
Posts: 537
Threads: 56
Joined: Oct 2007

If this ship are added in game in next mods then [Wellington] have found is new ship.....Thats perfect for a shop:P
  Reply  
Offline Tenacity
09-29-2008, 06:58 PM,
#14
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

civilian gunboat would be cool, I could see my hogosha switching to one of these so there's no trouble regarding the kusari gunboat i currently use.

[Image: Tenacity.gif]
Reply  
Offline ferongr
09-29-2008, 06:59 PM, (This post was last modified: 09-29-2008, 07:00 PM by ferongr.)
#15
Member
Posts: 139
Threads: 1
Joined: Jan 2008

Considering the fact it has no armor (that not only affects the hull value but also the nanobot repair efficiency) and the cruiser damage/energy balance ATM (i don't know what's in store for 4.85) it certainly will not be able to take on a mediocre (not newbie) gunboat pilot.

But I predict a major gunboat nerf for 4.85, and a slight cruiser boost, so I guess it will be even in firepower. Still, the fact that a gunboat may have up to 600K in hull (lunchbox with MKVII armor) and better repair per nanobot (nanobot repair is multiplied by armor multiplier), it will still drain easily.

[Image: sigsg8.gif]
  Reply  
Offline Ash
09-29-2008, 07:05 PM,
#16
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

Gah! Submit it already! I wana go!

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
  Reply  
Offline cmfalconer
09-29-2008, 07:11 PM,
#17
Member
Posts: 1,140
Threads: 52
Joined: Jun 2007

UNDERGUNNED!

Wow, that thing is over-gunned, if overmatched.

Give it something like Class5 FIGHTER turrets, 6-8 of them, and shrink it to the size of the BHG Gunship.

It's a pleasure yacht, or at most a fast transport. Keep the cargo size at maybe 200-225, dump the armor to maybe 50k, give it the maneuverabilty of a spatial, and call it good.

My idea of a VIP yacht, or ANY yacht, isn't some big hulking piece of metal, it's a small, sleek craft able to skim through space.

$.02

.
  Reply  
Offline chopper
09-29-2008, 07:53 PM, (This post was last modified: 09-29-2008, 07:54 PM by chopper.)
#18
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Quote:Considering the fact it has no armor (that not only affects the hull value but also the nanobot repair efficiency) and the cruiser damage/energy balance ATM (i don't know what's in store for 4.85) it certainly will not be able to take on a mediocre (not newbie) gunboat pilot.

But I predict a major gunboat nerf for 4.85, and a slight cruiser boost, so I guess it will be even in firepower. Still, the fact that a gunboat may have up to 600K in hull (lunchbox with MKVII armor) and better repair per nanobot (nanobot repair is multiplied by armor multiplier), it will still drain easily.

You don't know how it will look like in 4.85. But one thing is sure. Capital ship balance will be completely changed.
So don't be afraid, it will still be more powerful then any Gunboat in game.

Kusari destroyer has only 2 rear turrets. Still it's the most feared ship from Destroyer/Cruiser class.
It has pros (small size, agile) and cons (if CD'd it's good as dead).

I like the design. Who will produce it? Samura? Kishiro? Or maybe even OSC?

And your stats, cmfalconer, are out of order.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
jshkornmiller
09-29-2008, 07:58 PM,
#19
Unregistered
 

That is Really awesome! like always jinx, you have done an awesome job!:laugh:
Reply  
Offline Tenacity
09-29-2008, 07:59 PM,
#20
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:UNDERGUNNED!

Wow, that thing is over-gunned, if overmatched.

Give it something like Class5 FIGHTER turrets, 6-8 of them, and shrink it to the size of the BHG Gunship.

It's a pleasure yacht, or at most a fast transport. Keep the cargo size at maybe 200-225, dump the armor to maybe 50k, give it the maneuverabilty of a spatial, and call it good.

My idea of a VIP yacht, or ANY yacht, isn't some big hulking piece of metal, it's a small, sleek craft able to skim through space.

$.02

Something with transport/gunboat manuverability and fighter-grade turrets would never kill -anything-. Fighter turrets are limited to 750m range, at most - while all capship weapons have a range of 1000-1400m or more. Even transport guns have a 1000m range.

Guns arent going to help if they cant hit your target.

[Image: Tenacity.gif]
Reply  
Pages (7): « Previous 1 2 3 4 5 … 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode