' Wrote:If he was in 100 he can kill any intruders regardless of level, as long as the Bs| have authorised him to do so right?
yes, as far as i'm aware guard systems ignore standard rules as long as RP is used in any actions the guard system's faction take. There's still the basic stuff like no swearing in chat, but most pvp regulations dont apply.
5.1 PvP in Connecticut is freely allowed. No PvP or RP engagement rules apply, unless there is an event or a duel. In this system, players are not obliged to roleplay.
5.2 If a player is attacked*, he has a right to defend himself regardless of who is attacking. There are no restrictions for self-defense.
5.3 Attacking characters of level 29 and below is prohibited. Characters under level 30 cannot be attacked by players of any level, except if they have non-Civilian ID onboard, and except cases of self-defense.
5.4 Intentional ramming of capital ships (gunboat-class or larger) by fighters and other capital ships is not allowed in PvP combat, as well as in any other situations.
5.5 Dock-killing when player is undocking/launching from a planet/base is not allowed.
5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
However, the fleeing player can re-engage at will if chased.
5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
If the player respawns in the same system, he/she must leave the system without engaging. Other players are not allowed to attack one who is leaving.
5.8 A player who was killed in a PvP fight must not re-engage the enemy (player or players involved in the death) with any of the characters on his/her account(s) for 4 hours.
5.9 After a death in a PvP fight, players should switch to other characters (preferably with different role-playing status) for no less than 4 hours.
5.10 Self-killing during a PvP fight is counted as a normal PvP death.
5.11 Using F1 in a PvP fight, as well as in any other situations that involve player interactions, is not allowed.
5.12 Sanctions for violationg PvP rules include a credit/equipment fine (no less than 50 million credits), placing character inside the prison system, banning up to 7 days.
*For purposes of these Rules, an attack is draining shields to 50% or lower, or hull damage, or when a Cruise Disruptor is fired. Intentional ramming of any large ship is also considered an attack.
Take a look at the last line, and notice that there are no rules which state that guard systems are an exception.
' Wrote:6.7 All PvP/RP rules listed below in section 6 are void in the following situations:
- Self-defense - level 30 limit is not active;
- Attacker and defender belong to two NPC factions that are at war (Kusari vs Bretonia, Outcasts vs Corsairs, House vs local pirates) - level 30 limit is active;
- Attacker and defender belong to two server factions that are at war (officially declared) - level 30 limit is active.
- In systems belonging to server factions and in Connecticut - level 30 limit is not active;
Anyone approved by black squadron to defend omicron 100 can kill anyone that enters there, even other order if black squadron doesnt want them going to 100. Remember all the fuss about eppy keeping other outcasts out of the OC guard system "just because"? Same deal.
Black squadron trusts us to keep the system clean of intruders, I've spoken to swiss about it thoroughly and he knows I only attack non-order/order allied players who enter there. Everyone is given warnings before I open fire - including this guy - if they choose to ignore those warnings they're just asking to be killed.
But still. If you can doesn't mean you should. Might want to think about others somewhat more than yourself.
Do you think the Order's guard pilots care about the other guy's feelings when he is potentially spying on their classified projects in their home system? I dont.
I acted in-RP, that's enough for me, even if the other guy did get ticked off. Luckily for him, the camera ship is nearly impossible to kill, he got away and we didnt pursue him past omicron major - cant destroy him outside of the guard system anyways.
' Wrote:But still. If you can doesn't mean you should. Might want to think about others somewhat more than yourself.
I agree with this.
Eh. Just let them fly through.
Edit: He's under level 30, invisible, if you are going to accuse him of spying and PVP him pretty much in my eyes just for the kill, let him come back in a bigger ship and cause you some trouble.
Frankly, once he is killed he might think he needs a bigger ship and once he gets it he may come back to pwn you.
(Surprisingly, this could potentially be how capwhores are formed.)