' Wrote:like [clan]name[trader] and [clan]name[fighter] or [a trader]name and [a fighter]name?
makes sense :lol:just dont let it crawl up your back
No, more like ABC-username for a fighter, BCA-Username for a trader,and we all nod and wink about it.
' Wrote:Pardon me? Are you saying that an unofficial group of people who wish to work together on a regular basis must have the same ID? That sounds completely absurd...
That's the rules as the current group of admins choose to enforce them, but not the rules as they should be enforced.
Quote:I think what you are saying is you would tend to agree but think it would get sanctioned/squashed anyway?
Yes, exactly. I think this is a great idea and I've been waiting for someone to come up with something like this ever since I joined disco a few months ago. Which at the same time condemns it. It seems too good to be true. Hopefully, we could pull off awesome RP in-game that would cause others to extricate their opinions but I'm not too optimistic about that either. There will be complaints which will lead to action on the admins' behalf. Despite that, I say go for it and see how far you can get.
' Wrote:No, more like ABC-username for a fighter, BCA-Username for a trader,and we all nod and wink about it.
That's the rules as the current group of admins choose to enforce them, but not the rules as they should be enforced.
Thats a good way to piss them off before they even say anything. They made their ruling on the 522nd case and I respect it. We shall see if it does stand in this case.
now as far as the issue seperating the factions that would work if the ruling came down that we were automaticaly a faction and had 2 follow faction rules. You can be a fighter/bomber escort with a trader ID so one half would be the traders.
The Smugglers are unlawful so to speak and would need their own group.
The Mercs could be just that, Mercs. Its like a subcontractor for a company, example:
I used to work for the Intel Corporation. They had many many subcontractors. One such company was AMAT. They are one of the leaders in the semiconductor industry. Some of the people I worked with were employed by AMAT with an exclusive contract to Intel. Some people at AMAT worked for AMD with an exclusive contract. Some people worked for Intel exclusively but only worked on AMAT equipment.
The Mercs would be a subcontractor available to both groups, like AMAT is available to both Intel and AMD. They would not be in any faction.
Another very underused class is the trader fighter, which includes bombers.
Quote:Trader ID
Pilot carrying this ID is a trader. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
You cant take bounties but you can escort and hunt pirates. Rather limiting but can be used in place of a merc, would be really good RP for the 'lawful' trader.
Quote:Smuggler ID
Pilot carrying this ID is a smuggler. Smuggler ID grants its owner right to trade and escort traders. In addition to that, the Smuggler ID indicated good reputation within the Sirius unlawful factions, and is commonly used to carry smuggled goods to and from pirate bases. Smuggler ID owner cannot participate in any military operations and cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
It wouldnt be worth it to have a smuggler escort IMHO which is where the merc comes in. With traders, only unlawfuls will be after you so the ability to hunt pirates has that covered. However the smuggler will be harassed by both pirates and lawfuls, and therefore a merc would be a good idea for a wingman.so again if it is ruled that this gruop is a faction per se, it would go pretty much like aki said
[Traderclan].Your.Name (trader ID no IFF)
[Smugglerclan].Your.Name (smuggler ID no IFF)
merc_with_no_tag (merc ID no IFF)
The 2 factions would be allied, non system owning allied factions that emply mercenaries. This will make our liberty RP rough but managable.
Quote:Yes, exactly. I think this is a great idea and I've been waiting for someone to come up with something like this ever since I joined disco a few months ago. Which at the same time condemns it. It seems too good to be true. Hopefully, we could pull off awesome RP in-game that would cause others to extricate their opinions but I'm not too optimistic about that either. There will be complaints which will lead to action on the admins' behalf. Despite that, I say go for it and see how far you can get.
Excellent. I PM'd one admin that I found 'on' earlier, I dont want to harass them. In the meantime I will PM everyone interested the info as soon as I know how it will be done.
Does anyone see the 2 faction way being against ANY server rule/prior ruling? It seems pretty solid to me.
The origonal proposal is the best and my favorite. However I see people crying about it and Admins saying "No. You're a faction if you fly together". I feel that it is perfectly within the spirit of the law.
The second (2 faction) proposal is the rules lawyer choice. I would hate to go that road but from what I see it fits the letter of the law. This would make it possible to do if the first suggestion was ruled against.
Quote:It's exactly the two faction approach you support at the end of the post.
Semanticly I meant being anti admin in general. As far as the idea you said it first, thank you, agreed.
' Wrote:Semanticly I meant being anti admin in general. As far as the idea you said it first, thank you, agreed.
The reason I'm critical of the admins is exactly this, they don't really care about the rules or RP, only the status quo, which is largley buddy/faction.
It hurts the server, this exclusive club mentality they rally around.
Just call yourself a "group" instead of a "clan" and it should be fine and dandy. I see many groups of friends who play together, or at least I used to. Factions are classed as Clans and viceversa here, as Factions were known as clans in the past. If the two suddenly differentiated, there would be confusion. Such a ruling by the admins is probably just to avoid this confusion, rather than to in some way reinforce "buddy buddy" relationships which dont exist.
Factions and clans must have the same IDs. It would be pretty ludicrous to see a [LN] with a trader ID, as militaries dont trade. Equally as stupid as a [OPG] tagged player with a smuggler ID. In this case, the OPG have a seperate wing called the [OTC] for that. Even if it wasn't so ludicrous in whatever circumstances can be dreampt up here, it would certainly cause confusion for those not within such a clan or faction.
As I understand it, groups like this dont subscribe to that. You can make a group that looks official and is official, minus the faction status post. You can even have feedback. The system as it stands fully facilitates this kind of play, but such a motley crew would have no need to be "official".
A legit business that is a cover up for an illegal operation. This would require the following generic ID's:
1. Trader
2. Merc
3. Smuggler
4. Pirate
There would be room for all sorts of characters to role play in there, for example
1. A trader who is 100% lawful and doesent even know about the illegal operations.
2. An unlawful merc who wants to 'fool' police by being seen escorting legit traders but escort smugglers and take 'illegal' contracts behind their backs.
3. a smuggler that doesent powertrade, that actually takes the safe route.
4. A pirate whose job is to obtain weapons and other 'hard to get items', a liason between the underground and the (semi) legit.
I would like to make it more of a democracy than a benovolant dictatorship but need feedback first. I have the basic roleplay worked out so that one could insert any kind of character into the story.
yes/non maybe so?
Junkers can already do all of this in one ID. Legit trader check. Escort people check. Smuggle check. Demand cargo check.
No need for multiple IDs and whatnot.
Edit: To answer the question. Yes I would join an RP clan. In fact I have.
So you are essentially just looking to organise RP with other people which is the bread and butter of the server. Can't see any reason why not. I think the talk about factions is a little irrelevant unless you look to organise a single group all devoted to the same task. If it does get to a larger scale, maybe have sub factions who share RP ties but different id's etc. like the OPG and OTC. The S/D BHG ID means we cant trade, so we established a sub faction, APM, comprised of trade vessels. That might be a route to go.