• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 24 25 26 27 28 Next »
salvage frigate

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 … 5 6 7 8 9
salvage frigate
Offline farmerman
10-16-2008, 01:17 PM,
#81
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

I agree with you here on that Tenacity - hybrid ships are definitely the way to go for Junkers. Which is also why I think the current Oneiropolis is going to have to get blown up so I can upgrade to this...

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Reply  
Offline Jinx
10-16-2008, 01:20 PM,
#82
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

there is a problem though - or at least a slight one...

if its basicly a transport ( 2500 cargo ) - it will be one that cannot really be pirated at all. - even 6 cruiser turrets only will utterly destroy the random pirate in a fighter or a bomber.. and we cannot make an exception rule for certain ships to be allowed to be pirated in capital ships...

but i see that my original concept as a repairship II is not working. - incidentely ... are junkers allowed to trade without limits? and if its cruiser class - how will local authorities react, even if its only used for trading... cause after all.... its still a cruiser then.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline JohnLenin
10-16-2008, 01:53 PM,
#83
Member
Posts: 115
Threads: 5
Joined: Jan 2008

' Wrote:if its basicly a transport ( 2500 cargo ) - it will be one that cannot really be pirated at all. - even 6 cruiser turrets only will utterly destroy the random pirate in a fighter or a bomber.. and we cannot make an exception rule for certain ships to be allowed to be pirated in capital ships...
...
and if its cruiser class - how will local authorities react, even if its only used for trading... cause after all.... its still a cruiser then.
you have a point here Jinx.

Cannot be pirated? Well, it cannot, but those who want to make money will still use Firefly/Tanker because of the cargo capacity. They can be pirated. But Junkers aren't pirated that often anyway.

Foreign/alien/outsider military grade capital ships are not welcome anywhere. And I can very well understand the authorities.

Just for comparison: the strongest Liner isn't that far from this ship and it is transport class. Do the cruiser turrets make it necessary to put this frigate into the cruiser class? I mean 11 transport turrets vs 6 cruiser?

I don't know (yet) how to solve these contradicting sides but I definitely like the ship just as it is described.

Cheers,
Jane


JohnLenin * Collector * Junker
.:j:.Jane.Blond * Firefly * Smuggler * Junker Congress
  Reply  
Offline Jinx
10-16-2008, 02:15 PM,
#84
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

well - it must be put into the cruiser class... for the simple reason that if it was put into the transport class... traders could fly it ( that is - non junkers )

no rule would forbid it ... junkers however are allowed capships AND trading. - so yes... its gotto be classified as a capital ship.

about the turrets - yes.. not really SUCH a problem.. the shields are more my concern. - a transport 100k shield replenishes very slowly - while a cruiser class shield can take more than twice the damage ( 250k ) but also regenerate a lot quicker. - one single bomber ( small 48k power without inferno ) cannot take down such a ship effectivly on its own... and thats only due to the replenishment of the shield and the refire of the supernova. ( if it equips an inferno it can do... or if its a 58k bomber - but its no joyride )

now, i trust that most junkers are responsible and wouldn t spam -trade in such a ship ( but 2500 cargo is still a lot, even if there are a lot larger transports out there ) - such a ship will just require some responsibility.. - the ID card is not very restrictive... so i wouldn t expect this ship to be very rare among junkers ( nothing like a real military cruiser ) - but .... there s another issue.. anyway - maybe i can write up the infocard so that this ship wouldn t be distributed to non junkers... but i m not really fond of all the way too restrictive ID cards... so i try not to.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline farmerman
10-16-2008, 02:22 PM,
#85
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

Quote:the shields are more my concern.

Would it be possible then to only let it use transport shields then?

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Reply  
Offline Jinx
10-16-2008, 02:28 PM,
#86
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

possible: yes

but we ll need to check how that ship behaves in a real pvp situation before we can say anything final. - making it too bad reduces a ship to a rare RP only oddity - making it too good causes it to appear too much. we ll have to find a good balance ... so right now, its hard to say how it ll look in 4.85.

but there s not too much time left till 4.85 i daresay... so we ll all find out soon enough anyway.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline JohnLenin
10-16-2008, 02:49 PM,
#87
Member
Posts: 115
Threads: 5
Joined: Jan 2008

While I agree on the nonrestrictive IDs, almost all factions have ships what they will never sell RP-wise.
I find it feasible that Junkers wouldn't sell their most advanced craft, not to mention that we lack resources to supply the market with enough.

I'd go for some (RP) restrictions and responsibility than starting to weaken the ship before it makes into space the first time...

Cheers,
Jane


JohnLenin * Collector * Junker
.:j:.Jane.Blond * Firefly * Smuggler * Junker Congress
  Reply  
Offline monstruo696
10-24-2008, 05:17 PM,
#88
Member
Posts: 34
Threads: 2
Joined: Oct 2008

I just wanted to say, the model is awesome, but the rust has to go. I think the rusted texture should be the same texture as the yellow part on the CSV.

[Image: flsig.png]
[Image: .gif][Image: .gif][Image: .gif] <-- Click.
Reply  
Pages (9): « Previous 1 … 5 6 7 8 9


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode