Isnt Pulse and Ion cannons suppost to be Shield Busters? they should be like inverted, 130000shield damage and 6000hull or something. cus Pulse(if i am right) are to be Shield busters with no hull damage, same with Ions(like from star wars and all them other movies)
' Wrote:Isnt Pulse and Ion cannons suppost to be Shield Busters? they should be like inverted, 130000shield damage and 6000hull or something. cus Pulse(if i am right) are to be Shield busters with no hull damage, same with Ions(like from star wars and all them other movies)
Ion cannons have no established role in this universe, so they can be whatever seems reasonable, and Pulse isn't mentioned anywhere in this.
But this is pointless anyway, because no factionalised SN will make it in.
All of those things might be hard to keep track of, but I like the idea, as well as the names.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
' Wrote:Nah, they won't make it in. I volunteered to do it already, but apparently it is redundant to have that many supernovas in, with the argument being that if they all do the same function then why not just have one. I argued against it, but it wasn't my decision, so...
Crappit! :( :angry: That was such a good Idea! Why the heck not do it? So long as someone is willing to do the work of putting them in, why shouldn't we get it?
' Wrote:Isnt Pulse and Ion cannons suppost to be Shield Busters? they should be like inverted, 130000shield damage and 6000hull or something. cus Pulse(if i am right) are to be Shield busters with no hull damage, same with Ions(like from star wars and all them other movies)
Eh... not Ion. Pulse is shieldbusters, but if any of them are labeled pulse, they likely won't actually be pulse, just so they don't do absurd shield damage.
Oh, and awesome avatar. Deus Ex is such a good game. ;)
' Wrote:I'm not sure what you're getting at. You're frustrated that bombers lack variety in their anti capship loadouts and are forced to rely on the supernova/inferno to get the job done, so you want to nerf the supernova while giving a speed boost to the anti fighter torp gun, the minirazor?
Minis are grand anti fighter weapons and are nice tools for taking down the recharge of a gunboat if you have one mounted, but they're very poor anti-cap weapons that are increasingly worthless as you face off against larger vessels. Think about the amount of damage one must inflict on a cap VI Liberty gunboat, multiply that by damage delt per mini razor (two minis, if you sacrificed a CD for the pure anti-fighter loadout) and then calculate recharge/powerplant needs.
The bomber becomes dramatically less effective that way.
We experimented with the theory in the LPI, essentially using 'nerfed' bombers. Eventually it was dropped as we couldn't stop transports and it was ineffective against gunboats.
Bombers are fine in general. I have no qualms with the Taiidan, because it's the best bomber I've flown. [I've flown about three... >_>]
The Red Cat and BD bombers are INSANELY agile. If you want to keep the agility, nerf the recharge rate. They can still hit us, but it's more difficult to fire SNs every 10 seconds.
The Civi bomber is getting a model [and agility, I think] upgrade soon. I may fly that instead of a Taiidan.
But I may stick with the Taiidan, seeing as it's getting a new model too.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
What about some special weapons for some factions like e.g sniping-systems, railguns, special Supernova-like weapons or cluster- or micro-missiles (launcher with several barrels, but not too much so it does not create lag )... ? We already had some threads about new weapon-type suggestions...
this is a gravedig of sorts, but its for a good cause, i promise.
since there have been quite a few developments, and alot of threads about more weaponry for discovery, would it be wrong to ask for different supernova variants as well, purely for their aesthetic value? discovery, and freelancer itself is a -very- colorful game, with all those projectiles of different colors coming together in fights making rainbows.
including supernovas for major factions isnt far fetched, imo, specially since all they are is the supernova with different projectile + blast effect. they will ALL have the same stats as the current supernova, thus being primarily a boost to the game's aesthetics.
if this idea will work, i propose using david's (clayph) infocards etc to give the four houses, corsairs, outcasts, GRN, GRP, zoners, council, gallic pirates (generic), liberty pirates, rheinland pirates, kusari pirates bretonia pirates, order, nomad (already done and implemented), SCRA (perhaps?), CR (perhaps?) and civilian an aesthetically different supernova (the current one)
' Wrote:if this idea will work, i propose using david's (clayph) infocards etc to give the four houses, corsairs, outcasts, GRN, GRP, zoners, council, gallic pirates (generic), liberty pirates, rheinland pirates, kusari pirates bretonia pirates, order, nomad (already done and implemented), SCRA (perhaps?), CR (perhaps?) and civilian an aesthetically different supernova (the current one)
thoughts?
This sounds very nice, but by supernova, do you mean both Torps and Antimatter?
Carnage itself flying within void... Proud cardihead ever since 2008...
You all gonna eat cardi!