' Wrote:I know someone who can instakill a fully shielded VHF using only guns, by outturning them a lot. Fights aren't meant to last 3 minutes, they are meant to be tactical.
Instakill that insta isn't... but yes even with guns you can kill fastly and efficiently.
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Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
"Creative is putting all Purple Goddesses on a Sabre and attacking a gunboat that just lost it's shield.
Creative is getting an enemy to chase you and dropping mines left and right.
Creative is using your SN on fighters. (//--> only bombners can fire the SN)
Creative is putting four debs on a Falcata with a mini razor and Supernova."
Ui, ah yea, that shall be Creativity...
If THAT ,ahem, "noobish bull****" (sry) is called skill and/or creativity, i shall quit gaming at all, really...
Since when is it skill using "Fire and Forget" weapons... where does that bring your aim in play?
All i can see is, its lame, and easy way to kill someones Fighters and his/her fun at this game.
Uh Uh Uh, yea, you need to drop the mine in the right moment at the right position, ui, how hard.
"WE ARE THE KINGS OF THE IRON FIST, Blasterpower rulez"
not long ago ( some short time after the release of 4.84 ) - people complained about the uselessness of missiles and any attack on the bombers ability to fight back was countered with a "but its all for the good of anti-capital-ship-spam".
now - its the bad missiles that hurt gameplay ( missiles that were considered to be useless ) - and the overpowered bombers that ruin the day.
thats how things and tactics evolve.
one thing i agree with though.... armour upgrades are a joke. - they are a necessity and we wouldn t need 8 of them... BUT - thats all the players fault, you know.
armour upgrades happen to be factionized - and would have been balanced if players wouldn t like to have everything for themselves all the time.
armour upgrade mk 8 is an order equipment. if we go by factionized gear - the zoners and the corsairs might use them. - the former being insignificant cause they are not fighting - the later would have their "tanklike" ships being supported.
and you know what the result would have been?
the overagile sabre would find a real counterpart in the sluggish but indestructible titan. - but since players wished those things to be free-for-all ... we get the type 8 everywhere, when it should really rather be the type 2 or 3 that is freely available. the edgeworld fighters would slaughter the lawful fighters - which ... in RP are MUCH more numberous. so the lawfuls outnumber the unlawfuls - but their gear is not as sophisticated but more average. - the major pirate factions would have powerful ships - but they d meet odds of 3 to 1 or worse when they went to house space + capital ships that are much more common in house space than in pirate factions.
things ARE balanced - and if players ( thats all of them ) RPed seriously - those items would be used the way they are intended to be used. - house armies would use the mk 3 - a few factions might choose between the 4 - 6 armour upgrades - and the order being the pinacle of technology would use the type 8.
its not the upgrades that are a problem - its the players that want to have everything. - if the community met a consensus to agree on factionized armour upgrades - people would either have to make special RP chars to justify the use of a piece of equipment from a foreign faction ... or they d have to use something that they can - in terms of RP - actually use.
Why not AU mk8 and CAU mk8 just sell at Guard Stations when people have full Guard reputation?
So everyone could use the Upgrades to mk4 as them are sold at most other bases outside the Guard Systems, and all House Police, Military or Pirate Faction need to get their Guard IFF's to get the better AU's or at least a player from one of those Factions, who is willing to buy this item for one another.
And independents could still also go with it, just need to encrease their Guard rep with one Faction too max.
So we would also bring maybe a bit more loyalty from players to their Factions into game....
Suggestions to that?
//EDIT1:
I think, Shields should also be replaced, as i have seen, that it is possible to buy all types of shields at Guard bases which really shouldnt be. Stations and Bases should only sell the Shield type their house is using, fe. there are only Grav-shields to buy in Liberty / fe. Corsairs bases sell only Positron-shields.
//EDIT2:
Maybe we should also think again bout all those Weapons -Dealers selling the Codes and all the other stuff.
They are really good inRP, and selling Codes shall go on (community seem to like them), but no more selling of AU's over mk4.
that would certainly be a plan - but i daresay it does not really reduce the amount of mk8 armours - it might only increase the level of annoyance to be "set up" - cause mk 8 will still be considered to be "necessary" unless its factionized and restricted to some factions.
the only reason caparmour mk8 is not so widely spreaded is cause its rediculously expensive... otherwise everyone would have several of them, too - and it would be considered "necessary" - ( due to the very high price - its mk6 cap armour that is the "average" armour )
not long ago ( some short time after the release of 4.84 ) - people complained about the uselessness of missiles and any attack on the bombers ability to fight back was countered with a "but its all for the good of anti-capital-ship-spam".
now - its the bad missiles that hurt gameplay ( missiles that were considered to be useless ) - and the overpowered bombers that ruin the day.
thats how things and tactics evolve.
Yep.. if you search for threads from around January-February you find tons of people complaining how missiles on discovery are completely useless.
Igiss says: Martin, you give them a finger, they bite off your arm.
Factionionalizing any piece of equipment which truly destroys the balance if everyone doesn't have access to it, like armor mk. 8 or Supernovas, is a very bad decision, and the original infocards which factionalize these bits of equipment were ill-thought at best.
And remember that in the original game, balance was based around where the player would be in the campaign when he needed a better ship... That's why Liberty ships sucked and the Eagle and Titan ruled Sirius. Such 'balance' doesn't work in a multiplayer setting.
' Wrote:"Creative is putting all Purple Goddesses on a Sabre and attacking a gunboat that just lost it's shield.
Creative is getting an enemy to chase you and dropping mines left and right.
Creative is using your SN on fighters. (//--> only bombners can fire the SN)
Creative is putting four debs on a Falcata with a mini razor and Supernova."
Ui, ah yea, that shall be Creativity...
If THAT ,ahem, "noobish bull****" (sry) is called skill and/or creativity, i shall quit gaming at all, really...
Since when is it skill using "Fire and Forget" weapons... where does that bring your aim in play?
All i can see is, its lame, and easy way to kill someones Fighters and his/her fun at this game.
Uh Uh Uh, yea, you need to drop the mine in the right moment at the right position, ui, how hard.
"WE ARE THE KINGS OF THE IRON FIST, Blasterpower rulez"
Out.
May I say? Some weapons are skillful, I am fed up with the amount of people who say that Supernovas etc. are for noobs, they are slow weapons, if you get hit by them, don't say they are unskilful, admit you are unskilful for being hit by them, missiles can be dodged, and unlike missileboats, they do run out of ammo. If you die, do not say something needs a nerf, simply try to improve your dodging.
That's all I am saying in this thread from now on.
' Wrote:Yep.. if you search for threads from around January-February you find tons of people complaining how missiles on discovery are completely useless.
They're not that great but a bit better than normal guns. Yesterday, I had another long boring fight. Me vs. 3 other fighters.
Basically, I only did some minor scratches with the main guns, completely worthless. But I managed to kill their shields with nuke mines and then spaming firestalkers actually helped, but guns not. I killed 2 of them with nuke mines but then I ran out of ammo so I became a dodgewhore and fought the remaining guy with the guns only for another 20 minutes. We both failed to inflict any hull damage, it was just leading nowhere, so the other guy just cruised away.
And I didn't follow. I had enough. I may have made 2 kills but those were stupid, random, unfair and nukemine rubbish kills. Made me just sick. I'd have been much happier if I had made them normally.
...but that just doesn't happen often in Disco.
Guns need a boost, they do, they just do and do and do and do. Period.