With a little imagination, one can justify suicides in RP. I usually play them out as emergency landings (as grazing a planet keeps your ammo, anyways...).
Besides, NPC capship patrols are doing it all the time...who are we to break the trend?
on another note, maybe the message could be changed to fit into the RP more
like
*PLAYER* Has crashed
*PLAYER* Has failed a landing attempt
*PLAYER*'s ship suffered a catastrophic systems failure
*PLAYER* Doesn't know about docking rings
' Wrote:on another note, maybe the message could be changed to fit into the RP more
like
*PLAYER* Has crashed
*PLAYER* Has failed a landing attempt
*PLAYER*'s ship suffered a catastrophic systems failure
*PLAYER* Doesn't know about docking rings
or something heh
I think FLhook can do this...
You suicide into a sun: *Player* was incinerated!
You suicide into a planet: *Player* has crashed!
I see why it would be frustrating to see people self-kill.
However, try to remember a couple of things:
if people risked losing their guns, or in the case of the 50% damage respawn, hundreds of thousands of credits for repair (which is realistic, especially for cap ships), you would have a bunch of pilots who would normally shoot each other on sight (like Corsairs vs. OC) ignore each other for purely financial reasons.
Furthermore, what about situations where a fight is unavoidable? For example, if I have the bad fortune to get ganked by a Phantom, it wouldn't be fun to have to lose credits or guns for something that was pure dumb luck.
I personally believe that suiciding is fine. So long as you go to an empty system to do it. For Liberty that includes, Minnesota, Ontario, Humboldt, Alberta, Yukon, New Hampshire. Plus any guard systems that have nobody in them. My Rogues get told off for suiciding in blue.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.